Eternal
Habitué
- Messages
- 26
My Steam account gives me mixed feelings when I look at the number of hours I have invested in playing and replaying games. During those hours I could have probably learned a couple of foreign languages, learned to play the piano, or assembled a rocket in my backyard. As someone who absolutely refuses to take any responsibility for their own life, I definitely put the blame for that on game developers and the magic of games’ replayability.
Every game designer dreams of creating a game that people will love and play for long, long hours, or, even better, years. There are games and entire game genres that focus their design precisely on the fact that you have to play and replay them over and over again (They use such classic techniques as the total randomness of everything, from the whole environment to landscape and character characteristics (RimWorld), the freedom of creativity and self-expression (Minecraft), competitiveness and breaking records (CS:GO), unpredictability of results (Kerbal Space Program), etc.)
But what about RPGs? The randomness in them is usually not high (moderate at best), you are unlikely to meet fundamentally new characters during repeated playthroughs, locations don’t change in any meaningful way… So what makes you return to your favorite worlds?
For me, I remember how wonderful different character backstories in Dragon Age: Origins felt (btw, it’s DAO’s 12 anniversary today!) I just couldn't start the actual game (after the prologue) until I had tried every single one of those backstories. It felt so new and fresh all the time, as if several games were merged into one. But sometimes I give in because of the variety of some hidden content (no offense meant if you love this). If I don’t have an option to respec my perks, points and abilities, I usually start to sulk childishly at the developers. “You are mischievous! You hide content from me. I didn't know that I might need this particular alignment to solve the quest in the way I want to solve it. Now this strange and annoying crack has appeared in my gaming experience because of you!" It's irrational, but hidden content, under certain conditions, can even scare me away from replaying pretty good games. Perhaps I just don’t understand how exactly I should reason with it, in order to accept such situations in a more friendly and calm manner.
What makes a game replayable for you personally? And how important is replayability at all? What do you think about hidden content (eg. you chose the wrong class/alignment/origin, and now you cannot get this quest and/or finish it in a certain way)? Is this a reason for you to explore the game again, or do you get annoyed you can't do everything at once? Do you get bored when replaying what you have already seen for the Xth time? Do you think there are non-replayable RPGs and what sins must they commit to get such a verdict from you?
Every game designer dreams of creating a game that people will love and play for long, long hours, or, even better, years. There are games and entire game genres that focus their design precisely on the fact that you have to play and replay them over and over again (They use such classic techniques as the total randomness of everything, from the whole environment to landscape and character characteristics (RimWorld), the freedom of creativity and self-expression (Minecraft), competitiveness and breaking records (CS:GO), unpredictability of results (Kerbal Space Program), etc.)
But what about RPGs? The randomness in them is usually not high (moderate at best), you are unlikely to meet fundamentally new characters during repeated playthroughs, locations don’t change in any meaningful way… So what makes you return to your favorite worlds?
For me, I remember how wonderful different character backstories in Dragon Age: Origins felt (btw, it’s DAO’s 12 anniversary today!) I just couldn't start the actual game (after the prologue) until I had tried every single one of those backstories. It felt so new and fresh all the time, as if several games were merged into one. But sometimes I give in because of the variety of some hidden content (no offense meant if you love this). If I don’t have an option to respec my perks, points and abilities, I usually start to sulk childishly at the developers. “You are mischievous! You hide content from me. I didn't know that I might need this particular alignment to solve the quest in the way I want to solve it. Now this strange and annoying crack has appeared in my gaming experience because of you!" It's irrational, but hidden content, under certain conditions, can even scare me away from replaying pretty good games. Perhaps I just don’t understand how exactly I should reason with it, in order to accept such situations in a more friendly and calm manner.
What makes a game replayable for you personally? And how important is replayability at all? What do you think about hidden content (eg. you chose the wrong class/alignment/origin, and now you cannot get this quest and/or finish it in a certain way)? Is this a reason for you to explore the game again, or do you get annoyed you can't do everything at once? Do you get bored when replaying what you have already seen for the Xth time? Do you think there are non-replayable RPGs and what sins must they commit to get such a verdict from you?