Triozum's non-canonical return: Megaboss 4/4 - Dorudugan
With Grog and the fire absorption cloak unobtainable in this run, I do not think this party stands a realistic chance of beating Dorudugan without some kind of cheese/exploit. This boss has incredible armor/hp and deals incredibly high...
Triozum's non-canonical return: Megaboss 3/4 - Belranga
I didn't know of any ways to cheese Belranga that didn't involve the typical The Ultimate tactics or other renewable class resources, so we had to figure something out while fighting, though I did try to defeat her in a fair way first...
Triozum's non-canonical return: Megaboss 2/4 - Slowly going insane while trying to take down Huanani o Whe
Huanani o Whe is, in theory, a very simple fight. You only have to track 2-3 abilities, the most important one by far being his re-merging. We rest with mohora wraps (for quick interrupts)...
Triozum's non-canonical return: Megaboss 1/4 - Sigilmaster Auranic
Auranic is by far the easiest megaboss, but still much, much more difficult than anything else in the basegame and the expansions. The difference in difficulty level between the megabosses and all other content is huge. You can...
Triozum's non-canonical return: The Forgotten Sanctum
This is kind of the high level endgame dungeon that the original game was maybe missing, with max level enemies everywhere, throwing around the highest level spells.
I started by going to the Central Stacks/Restricted Section/Quarantined...
Triozum's non-canonical return: The Beast of Winter
After starting this quest, it appears to maybe be worth it to land here just to pick up/buy some of the food and acquire the figurine that allows you to summon 2 greater ice blights, as long as you don't get too close to the shrine in the main...
Triozum's non-canonical return: Seeker, Slayer, Survivor
So, I decided to try out what would have happened if I did try to do the DLC content in Deadfire on PotD during one of my two successful Deadfire runs. While Thayn Goron and his party are much more suited for the style of content that...
Trisk vs the final battle of Act I - An Oracle (Psion/Ancient) experimenting with Deadfire Act I
The final group involves a few spirits, including a greater anomaly. We place a fireball trap, which does very little damage, but every bit helps. Trisk calls in the sporelings while Xoti Dances...
Trisk vs most of the Arena Sub-Level - An Oracle (Psion/Ancient) experimenting with Deadfire Act I
Once we enter the main dungeon, we first get our hands on the Gladiator Sword before moving west for the first battle. We make sure to find a chokepoint for Edér to tank in, and Aloth activates...
Trisk vs the Ancient Training Hall - An Oracle (Psion/Ancient) experimenting with Deadfire Act I
I didn't expect this to be the place where things would go seriously wrong, but here we go. We enter from the western entrance, disarm some traps, lure a group of skeletons towards us - and...
Trisk vs the second Digsite Battle - An Oracle (Psion/Ancient) experimenting with Deadfire Act I
Now for the big one. I decided to try and use the explosive gunpowder barrel at the south of the arena for this battle - sneaking downstairs, waiting until a few enemies moved closer to the barrel...
Trisk vs the first Digsite Battle - An Oracle (Psion/Ancient) experimenting with Deadfire Act I
I am not super confident when entering the digsite with just 3 characters - in fact, I am quite sure that my previous tactics will not work with this setup, so I'm going around, looking for different...
Introducing Trisk - An Oracle (Psion/Ancient) experimenting with Deadfire Act I
The sole point of this run is to try and complete Act I of Deadfire ob PotD without using any hired companions, so only with the Watcher, Xoti and Edér (and Aloth after the digsite battle) - basically, almost half...
I am not 100% sure I'm going to play Avowed, but I'm open to it, though I haven't been following it very closely at all so far. I rarely re-create characters from previous runs / other RPGs (unless it's a direct story continuation), because their background would rarely make sense in a different...
Atara XIV - Thaos himself
Before facing the final battle, we rest with the accuracy bonus versus vessels and eat all types of food for additional attribute bonuses.
Once combat starts, we open with potions of power/alacrity of motion, call in figurines to tank both vessels and thaos until we...
Atara XIII - Finishing up Act 3 and the way to Thaos
We have to return to Caed Nua for a Vithrack attack - buffing with Prayers Against Treachery, Imprisonment and Bewilderment - after our harsh experiences with Vithracks in the last run, we can't be too careful here, but the fight turns out to...
Atara XII - Elmshore and two more God Quests
Now that we're level 11, we make our way back to Elsmhore - taking down Adragon groups is much easier with both Prayer Against Treachery and Imprisonment:
To the north, the big ogre groups were taken on with the help of protective scrolls - Gaze of...
Atara XI - The Northweald and Yenwood Field
Most of the Northweald is rather easy, except for the fight against the group in front of the path to Hylea's Temple, which has three Adragans in it. Ideally, we would avoid such a battle until we had Prayer Against Treachery, but the only other...
Atara X - Dyrford Crossing
We travel to Dyrford Crossing to do the three sidequests there, which should get us to level 10 - We start with the spider lair, since we've been doing so well against spiders back in Lle a Rhemen. Returning storm is saved for the ogre:
Back at the Crossing, most of...
Thanks, I appreciate it @Antimatter
Atara IX - Wilderness Areas
We start out exploration at the Woodened Plains, which is easy enough to clear out. At Searing Falls, we get to fight big groups of drakes, where Prayers Against Fear, Relentless Storm, Form of the Delemgan and the usual cleric...
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