Dragon's Eye continued
The next level was very odd: I initially met two friendly NPCs who immediately turned hostile when Tenobal opened a locked door near the entrance, and suddenly tons of enemies from throughout the level approached the party. I retreated. One of those two hit us with a slow...
The Forgotten Temple and Dragon's Eye
Turns out there were no trolls at the temple after all, and I certainly didn't remember this area. To be fair, it isn't the most memorable. I didn't encounter a single named enemy here, and it wasn't very big for an IWD dungeon. However, I did learn quite a...
The Big Tomb
Well, I was complaining about some spells not being all that useful. At least in the case of silence, we finally started encountered enemy spellcasters and putting it to good use:
The final tomb in the vale is pretty big. I think it was in the second level where we ran into this...
Thanks! Though this propably won't influence your decision, I won't be writing about the story (though the names of enemies are kind of unavoidable). Also, until I start getting into actual trouble, combat descriptions will propably stay superficial and be mostly focused on differences I'm...
Forgotten Memories of Endless Dungeons - a potentially very flawed Icewind Dale no-reload playthrough
Hey everyone. Once again I need something to do while listening to podcasts, and since I currently can't find the motivation to start another BG run, I decided to try my hand at a little...
Nowadays I rarely use extra storage space at all (at least not when playing with a party, which I usually do), but when I do, I use a barrel near the blacksmith in Beregost, transferring to one near the Elfsong Tavern in Baldur's Gate once I unlock the big city. In Athkatla, I use this...
In my experience, the bugs really only come into play when you allow the IWD spells, specifically the couple of very new ones (the ones that have been in for several versions by now all seem to work just fine) - some of those didn't seem to work as intended when I tested them, and as a...
Part 10 - Final Steps
Looking at my options for the final bit of experience, I decide to go for the cloth turn-ins first, available for each major horde faction. However, the runecloth turn-in (which grants us the most XP) requires us to do all other cloth turn-ins first, and for that we need...
Part 9 - The Plaguelands
We have few areas with viable quests left on the map - one option, before we will have to move on to the plaguelands, is "The Stones That Bind Us" in Blasted Lands - a quest in a very long chain, much of it being essentially level 60 elite quests, but this one can be...
Part 8 - Azshara, Felwood and Winterspring
There are very few quests in Azshara, and we've already done some of them - still, we've yet to visist the blood elf camp to the north. Getting the equipment for the nearby goblin involves a rather sketchy pull of 3 surveyors - we root one of them and...
Part 7 - Hinterlands, Searing Gorge, Blasted Lands, Un'Goro Crater and Burning Steppes
You may notice that we have a mount now - this was not a priority for me, but we just got enough gold to afford one, and 20% more speed for outdoor travelling is still a nice boost.
Hinterlands questing...
Part 7 - Feralas and Tanaris
We are close to level 46 as we arrive in Feralas, and are quite happy to find a druid trainer here, so we don't have to go back to Thundebluff to train our new abilities. Enuhal starts with the easy gnoll and ogre quests. At this point, I learn that, during this...
Part 6 - Mostly Southern Stranglethorn
We're stuck in Swamp of Sorrows for a bit after buying the last two trainer recipes for alchemy with a few minutes cooldown on our hearthstone and take the time to pick some blindweed, getting our herbalism to 290, so now we can officially pick any herb we...
Part 5 - Desolace, Dustwallow Marsh and a return to previously visited areas
Arriving in Desolace, we side with the Gelkis centaur clan and get in some very efficient questing - I must be one of the few players who enjoys this zone (though I admit, the visuals could be more appealing); Most of...
Part 4 - Thousand Needles and the early parts of Alterac, Arathi and STV
We move to Thousand Needles, where we get to level 30 after some early quests - we get travel form, which is a big boost, and take that opportunity to buy the profession books for cooking and first aid. Teamups are...
Part 3 - Stonetalon Mountains, more Barrens, and some Ashenvale and Hillsbrad Foothills
We team up with a warlock for the tauren escort in Stonetalon Mountains, and find a Shaman and Hunter for Besseleth, the elite spider queen. A team-up with a shaman for the elite-part of Earthen Arise nets...
Thanks :) WoW is certainly very different in style to the pausable party-based singleplayer RPGs we usually write about in these kind of threads. No pausing, no turn system (though the 1,5 second global cooldown, which is very present in the classic version of the game, does make it less...
Part 2 - The Barrens, and a little bit of Durotar & Silverpine
After a little bit of early Crossroad quests, I make a short trip to Durotar, doing the high level quests in that zone, including a venture into Skull Rock and a battle against Gazz'uz, the enemy that racks up the most kills against...
Part 1 - Mulgore
As all tauren do, we start at the Red Cloud Mesa, make sure our configurations and addons are all working as intended and start questing. There's nothing dangerous in this introductory area, and we have a little bit of luck by looting a 6 slot bag early on, which is a very nice...
Enuhal's journey through Azeroth - World of Warcraft Classic 1-60 on a fresh hardcore server
Introduction
Recently, Blizzard has released fresh classic era servers for World of Warcraft, both softcore and hardcore, as part of the 20th anniversary celebration of the game. I used to be an avid...
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