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You will take on the role of a Rogue Trader, a scion of an ancient dynasty of daring privateers, that reign over their own merchant empire and explore the fringes of Imperial space with the blessing of the Emperor Himself. Thanks to their Warrant of Trade - the Rogue Trader is endowed with privileges and power beyond imagination as well as the task of expanding the borders of the Imperium. At their disposal is a gargantuan voidship of immense power and innumerable servants and personnel ready to do the bidding of their lord. Their adventures begin in the vast Koronus Expanse - a treacherous region of unexplored space at the edge of Humanity’s domain.
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Exploration will bring the protagonist to mysterious lost and forgotten worlds as well as numerous planets claimed by humanity - from lush Agri-Worlds to steel-clad Forge Worlds, all of them ready to be claimed for your burgeoning merchant empire or plundered for their riches. While travelling between the stars, get ready to come across potential allies and dangerous enemies of the Imperium, Chaos cults and alien Xenos counting among the most treacherous and deadly.
You will make fateful decisions that affect the lives of entire worlds. You will prove your strategic and tactical skills in high-impact turn-based battles against powerful opponents.
No Rogue Trader travels alone: on this dangerous journey into the unknown, you will meet faithful and sophisticated companions. Imagine fighting alongside a mighty power armoured Space Marine, a lethal Aeldari Ranger, or even a courageous Sister of Battle armed with bolter and ardent prayer - these characters and many others will join you. Become a Rogue Trader endowed with great authority, discover new worlds and shape the future of the Imperium! Join this fantastic story!
Same. Would be nice to have a 40k game without a huge amount of 40k baggage. That's why Rogue Trader seems like a good pick imo. More space exploration on the frontier than everyone's preconceived ideas of how, exactly and unbendingly, warhammer 40k "should be". Just my 2c.and hope that Warhammer background knowledge won't be required.
I just prefer seeing things play out simultaneously. Its a realism thing. Real battles are fluid and chaotic. Turn based always had that push-me-pull-you absurdity that I can't get away from. Don't get me wrong, there are some turn based games that I like, but there are also a whole host of mediocre ones where their issues are magnified by their turn based nature.I would disagree about the TB combat. I guess at its core it comes down to whether you enjoy such combat or not, so no worries if you just like RtwP. But in my opinion, designing the game for TB is the right move. TB combat, when done right, is much more strategic. Fewer spam encounters, more thoughts put into enemies and exact combat scenarios. I'm happy they're doing this.
I'm the last of a dying breed it seemsIf I'm fighting a dozen trash opponents that do not even require my powers or abilities, I go real time... for everything else, Turn Based![]()