Chronicler
Habitué
- Messages
- 433
So, in the idlegaming dating sim Crush Crush, there are these four "Monster" babes you can romance, and none of them speak. When you click on them there are an endless series of interactions.
You can go on and on like this pretty much all day. It's obviously goofy, not "High art" or anything, but there is a sense that this character has an internal life despite never saying a word.
Fate Grand Order has a similar mechanic where when you put a character as your favourite, you can click on them and have them say various colourful things to you. When you click on Hessian Lobo, the headless horseman riding a dog. What you get is this.
The character admittedly gets characterization elsewhere in the game but most of the places where you can look to learn a bit about him immediately after unlocking him are like this. Pretty much conspicuous blanks where other characters have their personalities introduced to you.
So I was thinking, what game do you think fleshes out a non-speaking role the most? It seems like there's probably a lot of different ways of handling it.
You can go on and on like this pretty much all day. It's obviously goofy, not "High art" or anything, but there is a sense that this character has an internal life despite never saying a word.
Fate Grand Order has a similar mechanic where when you put a character as your favourite, you can click on them and have them say various colourful things to you. When you click on Hessian Lobo, the headless horseman riding a dog. What you get is this.
The character admittedly gets characterization elsewhere in the game but most of the places where you can look to learn a bit about him immediately after unlocking him are like this. Pretty much conspicuous blanks where other characters have their personalities introduced to you.
So I was thinking, what game do you think fleshes out a non-speaking role the most? It seems like there's probably a lot of different ways of handling it.