The Witcher series

Antimatter

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Finished the prologue today. I wondered, before starting this playthrough, whether I would find the game still excellent, after I played many more games. When I first played The Witcher 3 in 2017, my experience in terms of games seen was very low. I need to say that it aged not only well, it's a great game to play in 2023, and now after those other games, I might appreciate The Witcher 3 even more. Little details, attention to very small things, the music, the language. Combat is exciting, exploration is rewarding (I play with "question marks" on the map disabled), and detective work is performed masterfully and grabs all my attention. People look like real people, their stories are trustworthy and your choices matter.

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Cahir

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I actually had no idea he was present in the prologue. When I first played, I didn't pay attention. Now, I find it very smart they put him there and made no fuss about that. Very smart. That's the beauty of the second playthrough. ;)
I get the vague feeling I was spoiled about this at some point, but now I totally forgot who this guy really is (he felt sketchy to me all along, though), so please say no more 🙃
 

Zaxares

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I get the vague feeling I was spoiled about this at some point, but now I totally forgot who this guy really is (he felt sketchy to me all along, though), so please say no more 🙃
If it's who I think it is (I haven't played W3 yet myself, but I've thoroughly spoiled myself already), that is indeed a very sneaky bit of foreshadowing, but yep, no spoilers from me. :)
 

Antimatter

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About 30 hours into the game, reached lvl 10. I'm still totally impressed. I've been feeling as if I'm rediscovering something I've forgotten, and it turns out to be of such high quality that I constantly go "Wow", and makes the game relevant even for 2023 and games created after The Witcher 3 was released.

Combat is very fun and challenging, I like using oils, elixirs, and decoctions, so I'm trying the alchemy perks this playthrough. I didn't use them properly when I first played in 2017, now I can't see how the Death March difficulty can be beaten without alchemy. And it feels so witchery.

Quests and stories are well-made. I've forgotten a few small details, but even while I still remember the main story twists, they still make me feel with Geralt and provide me with a lot of emotions. Screenshots so far:

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Cahir

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I've finished the main game recently and needed a couple of days for the emotions to sink in, before writing my thoughts about it. I haven't finished DLCs yet, but I plan to write my thoughts on them later, too. So, here it goes:

Things that I love about the game:
  • Writing, story and characters - simply speaking, absolutely the best. My humble opinion is that CD Projekt Red and Rockstar currently provide the best writing in the industry (at least when it comes to AAA titles). I've had a taste of writing quality during my first (abandoned) playthrough, back on PS4, already, but It was great all along the entire game. Maybe, during the Skellige part, the story lost a bit of a pacing, but then came back with a hit of a hammer. What I was especially impressed is the quality of side quests, which simply speaking is among the best I've seen, and that's including my favourite game of all time. This is definitely the strongest aspect of The Witcher 3, but it's not the only one. There are some of the best written characters, I've seen in computer games (Geralt, Ciri, Yennefer, Dijkstra... and that's not even the half of it). Basically all NPCs from the main story are simply brilliant.
  • The world and exploration - it's very believable world, full of hidden places, safe spots, ruined towers, villages, caves, isles, mountains, forests and rivers, with changing weather and variety of monsters just waiting to kill the protagonist, Geralt. What impressed me the most, though, are cities - Oxenfurt and (especially), Novigrad. Doing all the content in Novigrad alone was easily 20 hours of gameplay. I've spent so much time there, that at the end I didn't need to use a minimap to go to a specific place. It is one of the better designed cites I have ever seen (Night City is no match here, because the whole game takes place in it, so it's simply gigantic).
  • Combat - combat in TW3 is fantastic, very smooth and easy to learn. Mastering it takes a bit of time, but when you do, it's very intuitive and spectacular. There are different tactics and build that works here, you can use signs (a kind of spells) or alchemy (to boost your sword fighting skills or to use alchemical bombs). Next Gen update introduced some neat improvements, that helps to switch between signs, making combat even smoother. The only game that could potentially have the better melee combat system I've played, is Ghost of Tsushima (but I'd say, they're equally fun). A word of advice, though, combat is brutal, there are gory finishers all the time, with enemies literally cut in half, their limbs chopped off, and the blood spilled with litres. It's not for people with soft stomach.
  • Voice acting - I played Polish version and consider it one of the best voice acting I've heard. It's so funny, natural, full of cultural and real life experiences, that it's just insane. Geralt's voice is at this point simply iconic. I can't imagine playing TW3 the other way.
Things that I like about the game:
  • Looting - looting in TW3 is among the best I've seen, because almost every item you find is useful. Even items labelled as "junk" can be dismantled to give you common raw materials, that are used to craft more useful items. There is one aspect of looting I didn't particularly like, that I'll describe a bit later in the next section.
  • Levelling - nothing unusual here, you get XP for finishing quests, clearing points of interest and killing enemies. There is one small thing I don't like, that I fixed using mod, I'll write about later. I also like the fact that there are only a number of skill slots, Geralt can fill, so it's worth to give it a bit more thought, which skills you want to invest in.
Nitpicking (a.ka. things that could be better):
  • Itemization - I don't like how CDPR designers handle unique items, particularly the fact they... are not unique. You can easily find a multitude of copies of the same unique weapon. Additionally, unique weapons really serve just as a temporary solution before crafting the full set of weapon armour. When you do that, those are mostly obsolete. The simplest solution would be just to label those items differently (not unique items).
  • XP gaining - one small design choice I don't like is when you finish the quest being on significantly higher level than the quest requires, you get minimum amount of XP for completing it. This forces you to keep track on the quest level and do those quests not always in the order you would like, or you feel is right, just not to loose XP for doing them. I modded this out, by using this mod.
Overall, this was a fantastic experience and I recommend this game to anyone who loves open world games and good crpgs in general. One of the best I've played recently (despite having a rough start years ago).
 

Cahir

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Just finished the first DLC, Heart of Stone and wanted to write about my impressions, while still fresh.

I liked it a lot, it has a different vibe than the main game, more... personal mysterious and more... nostalgic? There is a lot less combat and more talking. The main quest is very interesting and made me thinking about the choices you make in your life and how those choices can impact your entire life.

The main antagonist is fantastic, he's mysterious, ominous, and you can feel from the start, he's *very* dangerous.

The only gripe I have are the side quests. Those are very few and rather uninspiring. There are some new ways to upgrade your gear after finishing one quest, but I haven't really invested in those, since this requires a lot of money.

The story is riddled with references to pop culture, often Polish pop culture (I wonder how those references were translated to other languages), which made me smile often.

All in all, it was really great DLC, and I was having a lot of fun.

Looking forward to playing the second and last DLC, Blood and Wine. I'll get back to you with my impressions when I finish it, of course.
 

Cahir

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Finally, finished Blood and Wine DLC and as promised, here are my thoughts about it.

Story: It has a different vibe than the main game or the Heart of Winter DLC, much more positive and nostalgic, which felt refreshing after the grim and dirty look of Velen and Skellige. Toussaint is beautiful, colourful and sunny. Like a never ending vacation. What I absolutely loved is the presence of one of my favourite characters from the Witcher saga book series. One of Geralt's firm friends. I love how CDPR writers pictured him in their game. All in all it was a great story, although I liked Heart of Stone's a little bit more.

Gameplay: There are quite a few new mechanics that were introduced in Blood and Wine, but the most enjoyable was of course Geralt's own mansion. Managing and expanding it is not as complex as in Skyrim's DLC, Heartfire, but is more story driven and personal. Not all gameplay addition are meaningful, some are just minor add-ons, but none of them are a miss, really, so I welcomed most of them.

Performance: Here is my main gripe towards this DLC. Somehow, the texture quality and performance were worse than in the main game or Heart of Stone. I experienced a lot of FPS drops and texture popping up after a few seconds, something that didn't happen before. Also, the colours were too bright, even if Toussaint was supposed to be sunny and colourful. Not sure if this was intentional.

It was quite an experience, the full Witcher 3 saga, something I've not expected after my previous attempts. CD Projekt Red are really masters in writing a great story and quests. I look forward to playing their next games.
 

O_Bruce

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I didn't like the trailer. It was not surprising: everyone predicted Ciri would be the protagonist in the next game. We were shown a cultural event, for a lack of better term, and a story beat that we have seen in the Witcher 3 before. The region seems to match as well. Also and predictably, no gameplay footage was shown.

The only thing the trailer surprised me is how poorly it treats Ciri. Why, I can hear some tourists ask? Well
Ciri was shown to have went through the Trial of Grass and the mutations to become a full Witcher. That despite the fact she absolutely didn't have any need to do so. She most likely wouldn't even want to do so, given how not a single living soul became a Witcher by choice. I won't even mention the mortality rate with girls, which is 100%. Furthermore, there shouldn't be anybody to even agree get Ciri to go through the process, even if there was a mage capable of doing so. Finally, Ciri was shown to using conventional magic, despite her willingly throwing away such skill. She had, and refined, some other pseudo-magical abillities instead. That bit was ignored as well.

Basically, it looks to me that whoever decided to go write Ciri in this game, took all that made her special as well as established lore, both in the books and in previous games, and wiped their ass with it.

I also think they wanted to make Ciri look more badass, and in the process of doing so they forgot that willingly sacrificing some of your humanity for power is something that in stories is usually done by villains. Bravo.
 

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I am sure there will be answers to all questions. Those are fair questions, sure. I doubt the writers would ignore lore and pretend as if something is right without any explanation. We don't have anything but the trailer at this point. It peaks my interest, and yes, I'm interested in what answers they will provide to such and similar questions.
 

Zaxares

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With any long-running RPG, I'm curious to know if this means that CDPR has officially adopted a "canon" story (since Ciri being a Witcher strongly suggests that her Empress ending did not take place, unless something dramatic happened to have Ciri abdicate the throne.) I do agree that it seems odd that Ciri would undergo the Trial of the Grasses, since her powers are such that she probably doesn't need a Witcher's usual repertoire to do the same job. How exactly she would have survived it is also another big question, but I trust that we'll get our answers in due time.

Regardless though, I'm happy to see Ciri back again and if nothing else, I think Geralt would be nothing but proud to have her carry on his legacy. (Maybe not the one he wanted for her, but I think even he would agree that there is perhaps no one better to be his physical and spiritual successor.)
 

Skatan

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Very cool trailer. And they again went with the arc that humans are also monsters in the ending here, similar to previous Witcher trailers. Don't mind if they do repeat that a bit though, I like it.

They should have made here bit more beefy though, would have felt more bad ass if she was less skinny and had more raw muscle. But I never finished W3 and never read the books, so I have no preference on choice of protag or her looks other than purely aesthetically.
 

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A new interview with The Witcher 4's game director, Sebastian Kalemba, and narrative director, Philipp Weber (by EuroGamer). I think their responses are reasonable and encouraging.

So the first thing for me is: is there a single, canon ending to The Witcher 3 that you're working from now? Obviously, there's quite dramatically different endings available for Ciri in particular there…

Philipp Weber:
So we can't say yet how exactly we're going to handle it. This is something that we want to reveal later. What I can say is that we really want to respect everything that came before, that being the books by Andrzej Sapkowski and all three Witcher games, and that of course, should also include some of the most important choices the player made there. But exactly how we, you know, reveal how we handle all of these things, this will be part of the story that we tell in Polaris so I think that we have to talk about how we do it a little bit later.

Can you talk about how many years after The Witcher 3 we are here? Obviously, Ciri looks a little bit older, so we can assume it's a fair bit afterwards - can you say exactly how long?

Sebastian Kalemba:
We cannot say exactly how long, but we can say 'a few' [years], that's for sure. And yeah, I would keep it at that.

Weber: Yeah, a few years, basically.

Kalemba: A few years. [laughs]

A few years, okay. You mentioned Andrzej Sapkowski - what does his involvement look like with The Witcher 4? Do you speak with him directly, do you run things by him, or is it totally hands off?

Kalemba:
Actually, he's hands off. But, you know, he's not [involved] in the form of a consultant or whatever, but we have a great relationship with him. So we meet with Andrzej Sapkowski from time to time, discuss things. But generally, there is a great trust between us when it comes to dealing with this world. And I believe we are perfectly calibrated when it comes to the framing.

Weber: Yeah, and but I can also say, I think, as someone who joined the company as a Witcher fan, when Andrzej visited us some time ago in the studio, and we got to actually show him some of the things that we do, I can say that was a very happy day. I think for everyone.

Kalemba: Yeah, he simply enjoyed [seeing what CDPR was making].

Does he 'approve' of Ciri being a fully fledged Witcher? I ask as it's a bit of a discussion point with fans at the moment, about whether she is or she isn't officially a Witcher, whether she goes through the Trial of the Grasses [CDPR has confirmed that she does, in the time before The Witcher 4]. Has he explicitly said, say, 'yes, that's absolutely fine'?

Weber:
I mean, I can actually give you a very good answer, because it's the answer that Andrzej Sapkowski usually gives: the answer is in the books. And in the books, Andrzej Sapkowski called Ciri a witcher multiple times, and Geralt called Ciri a witcher in the books too. So I think that basically says what Andrzej Sapkowski thinks about the topic.

Sticking with Ciri for a bit, there's been I think what you might call some 'pushback' from some people already on her being the main protagonist, for a range of reasons, right? Some of them because maybe they didn't enjoy the gameplay of the Ciri sections of The Witcher 3 as much as the other parts. Or they believe that she's not a real Witcher, even though like you say it's in the books; or they want to make their own character; or they don't like her appearance in the trailer. What do you make of that response so far? Do you feel like that was inevitable?

Weber:
I think there's many very valid worries and responses, because I think a lot of them come out of passion, and I think a lot of those questions are also questions that we asked ourselves. So we really, again, say that we are beholden to the lore, the canon of the books by Andrzej Sapkowski, the three previous Witcher games, and we'd want to take that seriously, and we really want to respect that. So all the answers we basically want to give in The Witcher 4 are in line with this attitude.We're not suddenly making up stuff just because we want to. We really want to take these things seriously.

So I can really understand if some people, you know, might have wished to play another game with Geralt - like I can say myself, I could make games about Geralt until the day I die, and I would probably die happy. But I think for me, and I think for all of us [at CDPR], it's also just really exciting to see all the opportunities that Ciri brings us, both with her character, and also by just virtue of who she is, what we can do with her in terms of the gameplay as well. So I think the best answer for us, for those people that really are worried right now, is basically to show them, when we are ready, that we really do this well and with care. And I think - I hope - we can then convince them with the game itself. Because I think actions speak louder than words.

Kalemba: Yeah, well said. And on top of that, just please remember that we are also not only developers, but we are also gamers, right? And, you know, we've started with the second protagonist already in The Wild Hunt. And so there was already a tease. So we really [are] all about making sure such calls are very educated calls. And we really believe, as Philip already said, that we also have so much of a great story to tell with Ciri, and she deserves that.

Could we assume that Ciri's style of gameplay has evolved, from what we've played with her in The Witcher 3, and how so?

Kalemba:
Absolutely. I mean, like with every game we create here at Red, we try to evolve all aspects of them. So meaning, you can tell like by, let's say, analyzing the gameplay aspects in Cyberpunk 2077, and then Phantom Liberty. And then you can even look at The Wild Hunt through the prism of [expansions] Hearts of Stone and Blood and Wine. The creatures were a bit different, right? This is our approach for the development with every next installment, we want to evolve, and definitely it is going to happen in the new Witcher 4 with Ciri.

We talked very briefly about this idea of making your own character. Is there a specific reason you feel that it was always better to go with a known, single character, rather than building your own, RPG- or Cyberpunk-style from scratch? What was behind that decision to stick with a known character here that you're playing as?

Weber:
I think, honestly, this character-driven storytelling has been always in the DNA of our Witcher games, first with Geralt, and then, of course, we started setting up Ciri as a second protagonist in The Witcher 3, and now we want to continue with her as well. But as an example, one thing I can also say, one of the things that makes Ciri into an interesting new protagonist for us is, of course, also that she is at the beginning of her journey as a witcher.

So as an example, Geralt was very, very experienced already. He went through so many things. And, you know, he created his own code, his value of neutrality, he created through so many experiences. And Ciri still has to make many of those experiences. She has to go through so many of these things. So in a way, even though Ciri is, of course, a defined character, with her, players will have the opportunity to still define her quite a bit more, specifically define the path that she will take on her way to becoming a Witcher, and basically also what kind of person that will make her.

One interesting part of featuring Ciri here is that there's now maybe some concern, or more like speculation, that you might need to kind of 'nerf' her in some way, right? That she has to go back to 'power level one' at the beginning of an RPG - and obviously she finished The Witcher 3 as pretty powerful, right? Like she's one of the more powerful entities in the world at that time. How are you trying to handle that? Can we expect a low power Ciri at the start of this?

Kalemba:
No, we cannot tell you exactly how. But we can tell you just, like, believe us: that was one of the things, or first things, that we were solving, to make sure - the way we develop here, we do not leave anything without a clear answer. And the answer we'll provide for sure, as soon as we let you experience the game.

There is more in the interview, you can find it here: https://www.eurogamer.net/the-witch...if-the-game-will-honour-your-previous-choices
 

O_Bruce

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I don't know if I should laugh or cry. First, about the chick from the video, I predicted one argument she was going to use. The argument is about Ciri's Elder Blood somehow enabling her to survive the Trail of Grass. This trait does not change her biology or hormones, so it doesn't change two crucial variables as to why women couldn't survive Trials. That's why there were no female Witchers. Also, with a "fix" like that, you are opening doors to potentially lazy writing in terms of covering for plot holes. Why did Ciri survive? Elder Blood! Why did x happen? Elder Blood! Why does y want to do z with Ciri? Elder Blood! I hope you get the picture.

Also, it doesn't explain why Ciri would even want to go through trials. Ask yourself this question: would you want to willingly go through long torture that more likely than not result in your death for no reason and against all reasons? No? Thought so.

The chick is also missing some other things, like Ciri drawing magic from elements. This is something Ciri gave up during the novels, as in: she forever lost the abillity to use conventional magic.

Regarding the interview, I do like how some statements work with reality. Claims such as that they'll respect the lore, that they won't just do stuff because they want etc. and a statement that actions speak louder than words. Yes, indeed they do, because the trailers shows that they do things just because they want to and they in fact don't follow the lore. Beautiful self-own there.
 

Skatan

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I'm going to give you the benefit of the doubt and assume there's no badwill behind it, but calling out a content creator as "the chick" sound offensive and condescending, at least to me, as if her opinions are invalidated due to her gender.
 

m7600

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I'm going to give you the benefit of the doubt and assume there's no badwill behind it, but calling out a content creator as "the chick" sound offensive and condescending, at least to me, as if her opinions are invalidated due to her gender.
Maybe it's just me, but that's honestly not how I perceived it. Really. I've argued with @O_Bruce in the past about other stuff, but his comment here doesn't seem to be ill-intended. The term "chick" doesn't seem to be especially offensive nowadays, but I could be wrong. I mean, he didn't call her "broad", for example.
 

O_Bruce

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"Chick" as a term isn't offensive. It's like me calling a guy "dude". It just exists. I don't care if I respond to man or a woman.
 
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