Hello!
First of all, I'd like to give you all update on Emma, my hardcore Blade Sentinel/Blade Fury assassin. What was notable about her playthrough, I utterly banned runewords from it. I decided that it would be way too long for me to describe what exactly happened, even more so when the playthrough was done weeks ago and is no longer fresh in my mind. So instead of that, I'll just demonstrate the result:
I would like to talk about my thoughts and observation regarding this build, but I'll do it some other time, since today, I decided to roll out a new character.
Now that Warlock is a new, thing, I want to explore the class more - different build than I tried so far. I think there will be more reasons for me to update the playthrought, since Warlock is a nowelty for me. I look forward to experimenting with it some more. Anyways, let's start with fire by introducing Fajer:
I'm going to initially build him using Fire-based spells, meaning both directly offensive ones, as well as support and summoning ones (my summoned demon will be Tainted, who for some reason, is using Fire Ball-like projectiles instead of lightning orbs). I am not sure about which mercenary will be assisting me for majority of the playthrough - it is possible it may change in time.
Special rule: runewords that are overused by me in my playthoughs (like the Spirit, Smoke, Treachery or in case of the Warlock, Authority) will be only accessible no earlier than in the Hell difficulty. Also, I need to find the base for those in Hell difficulty as well, so no hoarding 4-socket crystal sword until Hell is banned as well.
Starting playthrough with players 5 setting, here we go:
Reaching level 2, my first skill point went into Summon G.O.A.Tman, then at level 3 into Demon Mastery. It made me realize that it is less useful to max out when you're going ot use Tainted as your summon - the only real thing Tained would gain from it is movement speed, and abillity to control one more demons at Demon Mastery level 10 and 20, which makes me think it might not be worth maxing out with my current build for normal to late nightmare difficulties.
The G.O.A.Tman is enough to help me with Den of Evil, even more so with Skill shrine:
(you see the white thingy above the G.O.A.Tman's head? That's defense debus from using Barbarian's berserk skill. At skill level 3 (possible due to being summoned with skill shrine). Way too good for this portion of the game, methinks)
I saved skill points up until level 6, then I picked Ring of Fire as my main attack, along with Sigil: Lethargy for support, Blood Pact as a passive bonus to my demon's survivability and Death Mark as a way to reposition my G.O.A.Tman. Ring of Fire is excellent early game leveling spell, it works quite well in players 5 setting as well. It also adds additional +5% damage bonus per yard of range, meaning that it hits harder the farther you are from your target. With the spell having set maximum range, it makes the positioning imporant and I like that mechanically.
Just ask Blood Raven. She dropped me the first Warlock-only item.
Utterly not useful for my current build, but hey, still neat. Anyways, I decided to not get reward from Kashya just yet: I'll wait until Fajer reaches level 13, since then Kashya would reward me with level 12 Rogue archer. I am aiming to get one with Explosive Arrow, and my experience tells me that early game, mercenaries are behing in their level, so if I pick one early, I would end up getting the archer to level 12 much later than I'd like to.
As a proof, by the time Fajer reached Tristram, he already switched from G.O.A.Tman to Tainted at level 12. Griswold was killed again, bless his poor soul, Deckard Cain was rescured, and the Countess was liberated from her hoarded treasure:
Later on, on Tamoe Highlands, I have found a nice item: a new early game set armor for Warlock:
Gotta say it, magic resist is a very rare affix in Diablo 2, so the armor has certainly some flavour, if nothing much else
Fajer, along with Tainted (I need to come up with a nickname for him) and Debi slayed Will guarding the Horadric Mallus. The decision was made to not use Charsis' quest reward right away, it is always best to save it for later.
Also, bonus info I forgot to share: the Tained has a small Resist Fire aura, so aside from helping with damage, the Tainted has also a defensive utility!
The game was also very aware of my doings, so it presented me with my first fire immune enemy (aside from Bishbosh, but he doesn't really count so early on) in the Cathedral. Luckily, Debi can dish out some physical damage as well. Fire immunities is a problem to be solved as some point - I have some ideas and I am curious if those would work. We will find out in the future!
Next, Fajer has reached Catacombs level 4 and faced Andariel in battle. Unfortunately, Debi has fallen in battle. Fortunately, Andaries is pretty weak to fire damage, so the fight didn't last that long, even on players 5 difficulty setting. What helped is that Fajer reached level 18 before Andariel, which enabled him to use Flame Wave and Blood Boil skills, both I find quite interesting.
The rare ring was really nice:
Good resistances, mana after each kill, and magic find + gold find bonus. Excellent!
Fajer's stats at the beginning of Act II:
Before we conclude, let's talk about stats. Warlock is interesting, since Daggers can spawn with +skills for him, investing stats into dexterity is not waste. Strength is always nice to have, especially if you're aiming for 156 for Spirit runeword in the shield. The rest stats can go into a vitality, and Warlock about as much HP as Assassin or Amazon, instead as a spellcaster. The trade-off is that Warlock receives less mana than other casters, but with very easily accessible mana potions, it is not a problem at all. That is a bit of a shame, since that could be an interesting disadvantage. Just imagine if the game was as stingy with mana potions as pre 1.10 patch: mana managament would be actual thing to consider, and Warlock especially would need to be careful. Could work well at clipping his wings a bit.
That probably will never happen though. AS much as I wish that Energy wasn't a dump stat, and that mana management would matter a bit more, it is what it is.
And with that, I'm ending the first part of Fajer's adventure.
Thank you for reading!