The Candlekeep Annex: RPed Baldur’s Gate No and Low Reload Adventures

Alesia_BH

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Same for deal for me on the Minsc front.
For years I was ashamed to admit I played the game in RL, specifically because of Minsc. I didn't want people to associate me with him in anyway. I made a few posts bashing him back in those days, and it made people sad. I could tell there was a well of affection for him in the community and I did a complete 180. Now he's on my laptop wallpaper. For me celebrating Minsc is about celebrating the game, including its imperfections.
Silke "Thespian Extraordinaire" on the other hand, now that would have been a choice to consider!
That's a great idea! I'm surprised a modder hasn't made that happen. I hadn't thought of Silke, but I've alway wanted to party with Sime. The only issue there is that I stole her look for my bounty hunter. Stylistically we'd step on each others toes, lol.
I think I'm basically on the same side of the fence as Alesia when it comes to the EE npcs and how they're introduced. It's just hard for me to vibe sometimes, as I miss the sense of historical provenance
I could accept them IFF I committed to doing a run where I was explicitly playing a new, different game. If I try to play the game I've known for years, and Neera waylays me or Rasaad kills Nimbul, I'm all:
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Out of fairness, I think I'll do that semi-soon: I'll accept that I'm playing a new, different game and try the EE NPCs, along with the additional content. Don't worry EE fans, if I do this I'll be generous :)
This thread is pretty great!
Thanks! Glad you're enjoying it! Since we've had a lot of side discussion of late, I'm thinking it may be time to fire up an Adventurer's Lounge, like we had at BioWare and Beamdog. Make sense, everyone?

Cheers,

A.
 

OrlonKronsteen

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Noted! I've uninstalled it. The conspiratorial side of me thinks it's all a scam to keep Spell Shield out of our hands, lol.
You’ve heard of Big Pharma. But have you heard of Big Scroll? 😂

Since we've had a lot of side discussion of late, I'm thinking it may be time to fire up an Adventurer's Lounge, like we had at BioWare and Beamdog. Make sense, everyone?
Yes!

Edit: there already is a thread.
 
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Borco

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Orrin, human archer: Introduction

Technical notes:
Game version: BGEE 2.6.6.0 (no SoD)
Difficulty: Insane
Mods: SCS (v34.3) with all tactical and AI components; BG Tweaks (cosmetic changes & the "NPCs do not complain about reputation" component)
Modified SCS components: Giant Spiders (Tactical)

Inspired by Alesia, I've decided to leave my comfort zone (relatively speaking) of solo play and enter the challenge with a party oriented run. The caveat here is that I have virtually no relevant experience of no-reloading in a party to speak of - I expect getting bruised and beaten along the way and, eventually, to fail. One might say that this is not the right mindset, however embracing failure as a matter of "when" rather than "if" can actually be rather encouraging when your primary goal is to observe and learn. We'll likely also have a super fun time along the way while trying to solve the game puzzle from a different angle.

To counterbalance my inexperience, I'll be running SCSv34 which I know relatively well from my previous runs and so there shouldn't be any major surprises on account of the install.

As for the protagonist, I'm still pretty excited about our choice even as I'm writing this. I believe that I've not given rangers enough screen time in my no-reloading efforts, even though they've clearly been my favorite class since the good old pen-and-paper days of DnD. Being a ranger is just so relatable when you're growing up - the great outdoors, the thrill of exploring the world outside your house, hide-and-seek, animal companions and the urge to sleep under the stars, it's all there. Plus everyone likes Aragorn, I'd hope. As you get older, you realize that there are frontiers that are social, political, economic or intellectual, but the real wilderness beyond the borders of civilization where rangers thrive is hard to come by in the Anthropocene.

It's actually difficult for us to imagine it ever being different. No matter how many of Sir David's documentaries I've watched, I personally came to full appreciation of the fact during a trip to Svalbard, where our group had to take polar bear watch shifts at night on camping trip (note: the task itself was made easy by the fact that it was polar day). That blissful feeling of a complete realization that there are indeed places where nature rules supreme are humans are mere visitors, that I can only compare to moments while diving, will stay with me forever. It's been a powerful and truly humbling experience.

This world is no longer for rangers and that makes them possibly even more relatable in a fantasy set-up.

In my book, humans are best suited to represent the class, as there's this element of making a conscious choice of embracing the discomfort, whereby for elves (unless you're thinking of their less stereotypical representations, such as the Dragon Age series), it's mostly a way of life already.

Stalkers would typically be my primary choice, followed by beastmasters and un-kitted rangers. Archers, albeit powerful in their own right, are somewhat peculiar especially when considering solo play. With a party however, you suddenly have the front liners, rogue baits or Telefields among others, making that singular focus on ranged attacks a real possibility. Also, I've always been curious to explore what can be done with the cumulative save vs. spell penalty of Called Shot and a party seems the right place do try it.

So, without further ado, I'm pleased to present Orrin:

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His starting proficiencies are: 2x short bow, 1x darts, 1x dagger.

I've never been a fan of stripping archers of the Charm Animal ability, like they're supposed to be specialized warriors at their core rather than rangers. To mitigate that, and for the sake of flavor, I've granted Orrin a personal item - modified Ring of Animal Friendship (Charm Animal once per day, save vs. wand -1).

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Apologies for the long and unnecessary intro. I know that I'd definitely struggle with any kind of deeper narrative or RP-ed run, however I still wanted to convey at least some of the thoughts and emotions behind the character that will accompany every click of the mouse while playing a 20-year old game. Let's begin!

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Regards,

B.
 
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Alesia_BH

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Alena, Halfling Priest of Lathander, Canon Party Run: The Windspear Hills, Part 3

In our last session we very nearly finished up the Taar Windspear quest. We passed by Samia, accepting her key, and then made our way to the woflwere hallway. I was disappointed to see regular wolfweres here instead of greater cheese dogs. I definitely need to upgrade my spawn options. The always max spawns option is a little silly, but the unmodded ones are not enough. Fortunately there are options in between these days. Nalia and Aerie are rocking Melf's now, nudged by Firkraag's golems.
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Here we see Nalia and Aerie Melfing some stone golems while a group of orogs inadvertently form a defensive wall. Yosh is standing by his lonesome because I don't use him in combat anymore, unless we need a Special Snare. Everyone targets him and his defenses aren't great, so it's annoying. I usually keep him invisible. Alena is standing out of the way, because I had accidentally put her in an awkward spot with an auto-attack and then hastily moved her to safety.
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So far I'm inclined to give the SCS elementals a thumbs up. If ATweaks were still supported I might run their elementals instead. They were cool, at least as enemies. I'd have reservations about using them as summons, though, since they could be OP in the players hands. As for how the SCS elementals perform as summons, they're improved but not OP. I'm inclined to see them as partial compensation for the nerfing of the insect spells.
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Since Tazok's room is awkward for party fights, and Alena hasn't gotten to use her Blade Barrier much, I allowed her to solo this encounter, aided by her summons. Blade Barrier up, AC down remains an excellent formula.
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I had hoped to finish up this quest last night, but when I checked out Aerie and Nalia's spellbooks, I saw a few gaps that I'd like to fill first. And so we're headed back to Athkatla, to my consternation
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Best,

A.
 
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WiseGrimwald

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Journal of Strongheart Continued.

Gavinjoined us and at his request we went to deal with Mutamin.

Having three clerics made it easy as we just summoned skeletons that are immune to the gaze attacks of the Basilisks and Medusae.

They did from time to time go off and do their own thing with the result that Mutamin sent a lightning bolt at them which also did Thorin a lot of damage. Wed retaliated with silence with the result that his death was a foregone conclusion.

We dropped off Gavin and went for Dynaheir who was guarded by hordes of Flinds and Gnolls, some with +1 weapons.

Nevertheless we prevailed.

We went to deal with some half-ogres and to my surprise Drizzt joined us. We are now investigating the mines.

[We exchanged his scimitars for some less powerful ones just in case he leaves the party]
 
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Alesia_BH

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Alena, Halfling Priest of Lathander, Canon Party Run: The Windspear Hills, Part 4- Conster

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When I'm tasked with an assassination, as in the case of Rayic Gethras, I'm comfortable using insta-kill tactics. But when a foe expects a confrontation, as in the case of Conster, I prefer to be sporting, waiting until their buffs are up before launching an attack. I'll deviate from this principle with solo characters, from time to time, especially with thieves, but I typically abide by it in party play.

In the case of Conster, we chose a straight up, pre-buffs for everyone showdown. It didn't make a difference. The poor man was bullied. A Harm->Victor assassination from Jaheira would have been preferable to the beating he took from Nalia and Aerie.

Here we see the party, all buffed up. Those who are interested can read the buffs off the portraits. Those who still have questions can ask. I'll just call your attention to the buffs that mattered most. Note the arcane Pro Acid, acquired from Jayes, on Aerie and Nalia. It's locked in with SI:A, II + SI: D and MSD. Since we don't have Spell Shields and can't use the 6+ method at these levels, Conster could, in theory, make progress on that setup if he had enough rounds. The dynamic duo of Nalia and Aerie weren't about to let that happen. They had a plan in place to shut him down cold.
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We entered Firkraag's prison. Our mages, Nalia and Aerie, advanced, leaving the rest of the party behind, invisible but also buffed. The battle begins. Nalia, equipped with Vecna and the AoP, opens with a Death Fog, effective casting time 1. Aerie, who lacks L6s, follows with a second Death Fog, cast from a scroll, casting time 6. That's basically game over. Conster has played his hand well, attempting to escape the AoE, but he's lost too much time. There's no way he'll get through Nalia and Aerie's protections before they get through his. Nalia begins the Abjuration assault, targeting his Spell Turning with a Secret Word. Aerie tosses another Death Fog via scroll to foil his attempt to escape the AoE.
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Credit to him, Conster keeps pulling back. But by now Nalia has landed her Spell Thrust and Aerie's Breach is incoming. This is getting brutal. Conster hasn't gotten a spell off yet.
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Aerie lands her Breach. Conster finally gets a spell off, but it feels more like an expression of his state of mind than a threat, Emotion: Hopelessness. Aerie and Nalia are both running CC.
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By now Conster is completely stripped and down to Badly Injured. Time to finish this. MMMs. A clean, lockdown win. Nalia and Aerie make a good team.
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Next up, Kaol and the Gang.

Best,

A.
 
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Alesia_BH

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Quick Note on Alena's Game: Who Are These MFers and Why I Love Bounty Hunters

Following our rescue of Taar, we started making our way back to Samia. For the first time in literally forever I tried going west. There was a cave to the north, which you probably all know about. To the southwest there was a door. After Yoshi checked for traps, we had Aerie open the door under Sanctuary to see what she could see.

That leads us to the first part our subtitle: Who are these MFers?
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And now to the second part: Why I love bounty hunters. Aerie reported back to the party. She didn't like the look of things and we didn't like what we heard. We sent our summons up ahead, and then had Yoshi toss some Special Snares into the room as a precaution.
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Ok. Let's get Jaheira in there to talk to these blokes.
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Clearly they had an ambush planned. Let's see how that worked out for them.
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Tables turned. That's why you don't hunt a hunter.

Best,

A.

EDIT: After finding the Horn of Blasting I realized I must have done this before, because I did have that item at least once. It was a long time ago and I hadn't remembered.
 
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WiseGrimwald

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Journal of Strongheart Continued.

The battle against Mulahey was easy. Xan joined temporarily. He charmed Oublek to help us fight an assassin. We protected ourselves from fear and Oublek helped tremendously by taking the brunt of the assassins assaults. As a bonus, when Oublek died he dropped a lot of gold and two emeralds. :)

We fought the bandits at the camp and then dozens more in transit to Beregost where we sold well over thirty scalps. We then killed Tranzig. Dynaheir wiped out large numbers of the bandits with a single fireball as they conveniently stay in a bunch.

Now in Cloakwood.

[I am surprised that Drizzt is still in the party. I expected him to help us find Dynaheir's Journal and leave.] so far we haven't found her journal. :( We have looked for it!
 

Alesia_BH

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Alena, Halfling Priest of Lathander, Canon Party Run: Bodhi's Lair, Part 1
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At the time of my last update the plan had been to fight Samia. It didn't take me long to change my mind. I wasn't feeling it. I needed a change of scenery. We headed to Athkatla and progressed down the Shadow Thieves quest line instead.

On our way to the Docks to rendezvous with Mook there were a few dialogue related developments worth mentioning. I saw this Steinbeck reference for the first time. Fourth wallish, but cool.
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Also, Yoshimo called Nalia "young lovely" and HR didn’t approve. We let him go. We may pick him up again, we may not.
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The Lassal interaction at the dock raised an eyebrow. I'm pretty sure he wasn't rolling to save against Azuredge. Maybe that was an intentional change, to prevent the encounter from ending with a single axe toss. I don't know. In any case, Minsc took him down with slashing damage. CC allowed him to wield Saving Grace instead of Harmony. Interestingly, Minsc was Con drained, so now we know that’s back.
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Onto the Guild Contact. His name is Gravy. Remember that. Never call him anything else.
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Oh, and don't forget to check out the Elvis painting before you go. Enjoy it with some spiced wine, like Minsc and Jaheira. Alena, Nalia and Aerie prefer Miles Davis and cups of tea.
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Onto the Graveyard District. We let Alena's aerial servant and Jaheira's fire elemental handle the first wave of spiders. They were immune to attack, with the exception of the phase spider weapon. Here we see Alena using her Bhaalspawn power Slow Poison on the aerial servant, saving him for another encounter.
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The summons took care of the next wave of spiders, too, albeit with some assistance from Aerie. As per usual we prioritized the wraith spider.
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Against Pai'na we pre-buffed against disablers and then prioritized disrupting any Dispel attempt. A Death Fog from Nalia got the party started.
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That was paired with a Silence from Alena and a Holy Smite from Aerie. The Silence took. Aerie should have gone with Breach on Pai'Na instead of that Holy Smite.
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The Silenced Pai'Na approaches. Alena engages her at the edge of the AoE.
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Minsc finishes Pai'Na while Nalia takes care of the remaining spiders with a Cone of Cold. The look like they're still alive but they're frozen. No damage here.
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Upon exiting Pai'Na's hidey hole were were greated by our summons. The aerial servant succumbed to phase spider poison, but the fire elemental marched on, immune to all attacks. We let him clear the way in preparation for a rest. We needed to reorganize our book for the upcoming vampire fights.
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Moving on to Bodhi's kin, we expected Minsc to lead the charge, equipped with the AoP, running Chaotic Commands. That worked at first.
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But then things went flooey. The call for help ranges were larger than I expected. That became a problem. Note the clay golem to the southeast. He shouldn't be there, or at least I didn't expect him to be here. With the old call for help ranges he wouldn't have been.
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So far I'm inclined to give the v35 vamps and golems a thumbs up. The vamps were threatening, but manageable, well balanced. The clay golem, with his exceptional movement rate and cursed wounds, was a legitimate threat to our invisibility potion supply, if not the party.

Here we see the party in full retreat. At this very moment our destination was the Five Flagons. We wanted out of there, as in all the way out. We weren't afraid of the clay golem, and we weren't afraid of the fledgling vampire. We're afraid of where the fledgling vampire came from: the east.
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If Tanova joined the fray, with a clay golem on the field, cursed wounds already active, and the party unprepared for arcane magic, things could have gotten ugly. We only stopped and stood our ground when I was sure Tanova wasn't en route. Jaheira is using Haz's staff mace here. I don't use the SCS component that removes unrealistically helpful items. I wonder if Haz's staff mace qualifies.
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Once the clay golem was down, we cured our cursed wounds and moved on. Minsc finished off Durst. We claimed the MoD and then visited Cromwell for our upgrade, in advance of the basement ambush.
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Here we are, buffed and ready for the ambush. We're all protected from domination. All of us except Nalia are protected from level drain, via items or NPP. We've summoned a fire elemental because our fire elemental is immune to domination and also not undead. Note that Aerie is running True Sight, Alena Repulse Undead. Let's do this.
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Minsc and Aerie lead the way with Azuredege and the iMoD respectively. Alena is casting a False Dawn. Nalia is tossing a Haste. Jaheira and her fire elemental are on grimwarder duty. We're looking good so far. We just need that Repulse + False Dawn combo to kick in before someone gets hurt.
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Minsc takes a nick, losing 5hp of health. Our False Dawn kicks in, confusing the vampires. They'll soon be confused and pinned to the back wall thanks to Repulse.
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Minsc pursues the confused vampires. Aerie will join him soon. As usual, Aerie is our best tank in this encounter. She and Minsc are both sporting NPP and charm protection, but Aerie has MI, Stoneskins, a lower AC, and a higher con thanks to Girdle of Fortitude->DUHM. Two errors are evident here. Minsc is running II via RoAC but not his Ilbratha MI. Also, we should have made room for Defensive Harmony.
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One of the confused vamps charges. Alena preps another False Dawn. Minsc and Aerie engage. Jaheira and Nalia are clearing away the warders.
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There's only one vamp left now, confused and pinned to the wall. Aerie and Minsc close with their vorpal weapons. Nalia tosses Melf's. The Ironskined Jaheira and her normal weapon immune elemental finish off the warders.
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We did ok here, but Minsc shouldn't have lost that 5HP. If we had buffed correctly, with Defensive Harmony and Ilbratha MI we would have emerged unscathed. I still feel shaky and sloppy in this run but I'm starting to find my grove.
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Tanova is next. TBH, I'm a little nervous about this one, but Nalia and Aerie are on the case and I trust them.

Best,

A.
 
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Alesia_BH

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You're quite correct.
Go, go Drizzt!

If this is a bug that's getting you down, then I apologize for making light of it, but the idea of Drizzt joining the party and just rolling with you all the way to Sarevok is kind of hilarious. It would be doubly hilarious if he were a fully leveled, full fledged Drizzt. He's not, right?
 

WiseGrimwald

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Just googled him and fully levelled would be level 16. He's not, but is getting close, [level 15, Exp 2.1m]. I don't know whether it's a bug, but this has never happened before in this set-up.

I was expecting him to disappear after finding Dynaheir's Journal, but we didn't find it despite looking. :mad:.

I'm wondering if I should just drop him and pick Tenya up again. If I did that, she'd have missed out on a LOT of experience, but it might be for the best particularly because of his Magical Resistance.
 
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Alesia_BH

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[level 15, Exp 2.1m]
That's a bit much for BG1, lol.
I'm wondering if I should just drop him
It's your call. If you want a balanced playthrough then you should drop him. In the alternative, you could accept the gift and have goofy fun with it.

Have you tried researching the issue? Maybe it's a known bug, with a known solution?
 
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WiseGrimwald

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I had just helped him to defeat the gnolls and him joining was one of the options. I think that it may be a different way of starting the Drizzt Saga. Usually for doing that I don't go to Ulgoth's Beard until I have beaten Saravok at the Ducal Palace.

A way of getting rid of him could be to go to Ulgoth's and do the quest as he always leaves at the end of the quest.

I might do that as at my current level that could be a good way of committing suicide. :ROFLMAO:
 
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