Borco
Habitué
- Messages
- 382
Edric, human bounty hunter: Part 5
Alright, the bandit camp! This started as an infiltration and ended up in an open warfare - much to the dismay of the local junta. But let's not jump the gun and cover the events step by step.
Upon arriving to the camp with Raiken, Edric took some time to deploy several traps on the site, targeting a few hot spots with the highest traffic. All in line with the bounty hunter playbook so far.
Our plan was to strike the main tent at night and so we rested and waited until the activity in the camp subsided.
Edric's pre-buffs comprised fire and cold immunity (via the corresponding green scrolls + potions), green ProElectricity scroll (just in case we'd need to trip the lightning trap during the fight with the Boots of Grounding), Potion of Mind Focusing, Potion of Defense, Shield Amulet, Oil of Speed, Potion of Regeneration, and Greenstone Amulet. In terms of AC, we relied on the missile AC adjustments provided by the Shadow Armor, the Cloak of Displacement, the Claw, the Girdle of Piercing, the Boots of Avoidance to dodge all ranged fire but critical hits. Additionally, wearing the Ring of Fire Resistance would provide us with additional regeneration via fire damage.
We opened by eliminating Venkt with Edric's backstab + Firebreath combo.
This classic move allowed us to remove the dispel threat and significantly thin out the enemy ranks in the first two rounds of the combat.
By the time our fire scorcher dried up, only Hakt, Britik, and Raemon remained. Sorry Hakt, but you're really not going to make that shot with a -22 adjustment to your roll, not even with your fancy bow.
Britik had an active strength potion, so we decided to play it safe and stopped him with our Darts of Stunning.
Hakt kept running around in panic and that made him an easy target for Edric's quick blade.
We noted that Raemon quaffed his strength potion as well. I mean what was he thinking? Edric is a helmet-less rogue and there was precisely zero chance that we'd be willing to offer him a fair duel. Enter Darts of Stunning.
Conveniently, we got our level-up to L9 before moving outside to deal with the rest of the camp, which meant more hit points, better THAC0 and saving throws, as well as an increased backstab multiplier of x4. Edric also invested his first 20 points into Detect Illusion, which will become increasingly relevant going forward.
With the commanders dead, Taurgosz remained to be the only individual enemy that posed any danger. Over time, I've personally settled on charm and Wand of Paralysation as the preferred tools for dealing with him. Since Edric didn't have access to either (Algeron's Cloak is off-limits to my characters), we'd have to do this the old-fashioned way.
Our opening backstab failed, but we were pleased to see that at least our traps did make an impact, slowing or killing a few individuals here and there.
Edric still had a full day's worth of snares at his disposal and, seeing an opening to the north, he pulled back to place one into the open-space and re-entered stealth.
The contest for the chunkiest backstab was on. Edric's first entry wasn't that bad at all. Note that the high damage output is coming mainly from the +4 bonus when backstabbing a ranged enemy.
Using our speed advantage, we settled into a hit-and-run pattern, taking out individual enemies one at a time. In the meantime, we also prepared our second normal snare.
Ladies and gentlemen, we have a winner!
Fireworks, please.
With the crowd still going strong, we decided to layer our remaining special traps in between the backstabs and Necklace of Missile charges.
Even though this finisher on Taurgosz came too late to enter the contest, it still deserves to be included in the honorable mentions, being performed on a melee fighter and all.
Final cleanup with the Whistling Sword and throwing knives.
My characters are often struggling here with accumulated damage from criticals, but unless I'm mistaken, Edric had not suffered a single point of damage here. Which is fairly surprising given that we did not exactly stay out of the archers' range all the time, though I won't complain.
Edric's off to Cloakwood.
Regards,
B.
Alright, the bandit camp! This started as an infiltration and ended up in an open warfare - much to the dismay of the local junta. But let's not jump the gun and cover the events step by step.
Upon arriving to the camp with Raiken, Edric took some time to deploy several traps on the site, targeting a few hot spots with the highest traffic. All in line with the bounty hunter playbook so far.
We opened by eliminating Venkt with Edric's backstab + Firebreath combo.
With the commanders dead, Taurgosz remained to be the only individual enemy that posed any danger. Over time, I've personally settled on charm and Wand of Paralysation as the preferred tools for dealing with him. Since Edric didn't have access to either (Algeron's Cloak is off-limits to my characters), we'd have to do this the old-fashioned way.
Edric's off to Cloakwood.
Regards,
B.