The Candlekeep Annex: RPed Baldur’s Gate No and Low Reload Adventures

WiseGrimwald

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This will not be a power run, more an RPG run.
Tale of the Triplets


I Katrina and my identical twin Katarina always used to complain on the similarity of our names. "People will mix us up," we complained.
The answer always came back the same: "You're identical twins; you're both paladins; you are both proficient in katanas: of course people will get confused."
Whilst I am an inquisitor, and she a cavalier, I have to admit that there are few differences. Not so Helma. Whilst she may LOOK the same, her charisma is so low that she was unable to become a paladin, which is a shame as she wished to be an undead hunter. Such is life! She became a fighter instead with the hope of becoming a cleric of Helm in due course.

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(So glad there are so many Cosplay images of Cassandra Pentaghast. It meant that it was quite easy to make similar but different portraits of the three sisters.)

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WiseGrimwald

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Tale of the Triplets

Whilst I am an inquisitor, and she a cavalier, I have to admit that there are few differences. Not so Helma. Whilst she may LOOK the same, her charisma is so low that she was unable to become a paladin, which is a shame as she wished to be an undead hunter. Such is life! She became a fighter instead with the hope of becoming a cleric of Helm in due course.

Karlat was an idiot. Fancy taking on not two, but three warriors! Needless to say he died. Afterwards we were able to help Alanna's neighbour get back into shape. We also calmed down Marl and took a tome to Firebead.
We went to find Perdue's sword. (I always liked his name, one of the many little jokes in BG, I also like the fact that in EE he is not restricted to one room.)

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We followed Gorion's advice and headed for the FAI where we took on hobgoblins. To the north we saw Sonner and his cronies. I had a feeling in my gut that something was not quite right so I cast detect evil.
My hunch proved to be right so we slew them.
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At a widow's request we then killed her former husband who was now a zombie. She rewarded us well!

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After heading northwards we came across an orphan girl called Tenya whose mother had been killed by Sonner and his crew. Knowing Helm's care for such girls, we welcomed her into our party despite our reluctance to having party members who were not of good alignment. She turned out to be quite powerful. As we had no cleric in the party, we thought that adding such a person could be quite a boon, and so it proved when we battled with a nearby ankheg.
Afterwards we were all level 2 or higher. :)
We decided that it was now time to return the ring that Joia had asked us to search for. However, on the way we came across Farmer Brun. He asked us to search for his son, but all we could find was more and more ankheg. That did have one benefit. Helma reached level 3 and now has *** in war hammers.

We then sadly found the body of Farmer Brun's son. I shouldered it before trying to exit the burrow. We killed more ankheg on the way out with the result that I also reached level 3. I now have ** in katanas and ** in dual wielding. Katarina was the next to level up and she chose axes for her next proficiency point.

We returned Joia's ring and shortly afterwards were attacked by a mage called Tarnesh. My true sight spell and Katarina's remove fear spell were enough to foil his attack and shortly afterwards he breathed his last.
Upon returning to Beregost we slept at the Burning Wizard. After sleeping, Thunderhammer's smithy was open. You can imagine our delight when he paid 6,500gp for the ankheg shells. We are rich!

At the temple we were asked to deal with Bassilus, and when we left, Sirene, another paladin joined us. She might not have much experience, but she does have quite a good sword!

You might think that we have too many paladins and not enough mages and the like. However, by having mainly paladins, there is more chance of us becoming heroes and also of influencing Tenya to be the best that she can be. Acting as a parent is a challenging job!

Due to Tenya's silence spell, Bassilus was not difficult to beat.

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We collected the reward for killing Bassilus before heading to Nashkel. There we joined op with Valerie, a lawful good sorcerer.
lawful good sorcerers are not easy to find, so we immediately accepted her offer to join us.

Only Tenya is not Lawful Good in our party.

We killed Zagos Flintblade and Greywolf without buffing.

We are now considered heroes with a reputation of 19.

EDIT

I haven't played this the way that I wanted to. I think that I will try it again later. However in the meantime I'm reverting back to a dwarven cleric of Helm that I began recently, only this time he is backed up with a bounty hunter, a class that I said recently that I wanted to check out.
 
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WiseGrimwald

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I have been doing a bit of thinking about where characters get their supernatural powers from.
Sometimes it's obvious, other times less so.
For instance, I would think it obvious that a Lawful Evil cleric of Helm gets his powers from Helm: but what about a Lawful Evil Blackguard. Does he/she also get his power from Helm?
Obviously paladins such as Ajantis get their powers from Helm, For that reason, I have always thought of Helm as being good, except that he isn't!
Is it worthwhile starting a new thread to discuss this topic?

Perhaps in my current run, I should think of my Paladins as followers of Tyr.
 

WiseGrimwald

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Journal of Helmuth

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As can be seen, neither of us is a goody, goody. I am a devout follower of Helm, and am neither Good nor Evil.

My attribute roll was actually made when I had a different set-up which allowed dwarves to be paladins. To allow that, the charisma of dwarves was no longer capped at 16 but 17. I wish that I still had that mod installed, but it might not be written for EE.
Fergie was rolled yesterday.
 

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WiseGrimwald

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Journal of Helmuth

I can't believe how little is needed to become a hero. We've only done what any decent person would do.
We calmed Marl, took a tome to Firebead and headed south where we killed a couple of ogrillon.
We have killed rather a lot of hobgoblins, and that could make us heroes in some people's eyes.
We returned Joia's ring, the Colquetle amulet, and a letter to Mirianne. We are beginning to feel like postmen rather than heroes.
We did some babysitting in Nashkel. Now that WAS heroic. Parents deserve medals more than fighters IMO.
Valerie, an Amnish sorcerer has joined the party. She's not very powerful, but could become so in due season.

We killed a couple of Caravan Guards. I was a little nervous about the reaction to those actions, but nobody, not even Valerie who has a Lawful Good alignment, seemed too concerned about it.

Morwen, who is a skald, joined the party, after which we slew Zordral. Aerie and Bentha were delighted.

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Sirene, a Cavalier, then joined the party.

We killed Bassilus, Zargal and his cronies before helping Charlestonian Nib and Brage.

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Sirene says that I am an inspiration to her. :) Reputation now 19.

I am even an inspiration to myself as I never believed that I could achieve so much. Perhaps it is all down to Helm's help.

We killed the evil Sonner and his cronies after which Tenya joined us.

We proceeded to Farmer Brun's field and cleared out the ankheg nest. After delivering his son's body we gave him 100gp and our reputation rose to 20.
We cleared the field of ankheg and then sold the shells at Beregost.Restocked with ammo and took Bassilus's symbol to the temple.

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Having Valerie and a bounty hunter in the party is making this game of more interest than usual.
 

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WiseGrimwald

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Our mothers always told us: 'Boys, you should play outside when the weather is so nice'. Well we took that advice to heart:

Continuing Kalam and Ryland adventure with @Borco
That's the way to do it. :) With scenery like that the experience is even better. I have a good view from my computer too. Birds come within a couple of yards of me. Sparrowss, great tits, pigeons, and the occasional greenfinch. :)
 
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WiseGrimwald

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Journal of Helmuth

We killed sirines using AoE wands, necklaces.

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We then went to the basilisk area and killed the adventurers before taking on basilisks and medusae using the green scroll.

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Heading south we killed more assassins.

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By killing Borda, we proved the innocence of Brage.

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Zargos Flintblade fell next, and after him Greywolf.

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WiseGrimwald

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Journal of Helmuth

We entered the mine. At first the enemies there were no problem to us as there were only kobolds. Then there were some Duerger.

We needed web plus AoE spells for them, and the same for Mulahey and some female assassins outside.

Valerie is becoming a useful member of the party!

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We have made our way to the bandit camp and are wondering if we should have made purchases first. Let's hope that our wands still have enough charges.

edit

After dealing with some assassins at the bandit camp, our wand charges are even lower, so I will have to either buy more wands - expensive, or recharge them - also expensive so we need to earn some gold.

I then realised hat all I needed to do was to sell some possessions, which I did.
 

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WiseGrimwald

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In the end I decided to start my Helmuth game again, avoiding as much experience as possible once we (Helmuth and Fergie) left Gorion's ambush.
We made it to Nashkel whereupon Valerie joined us. She has six times as much experience as me! I gave her a sling +1 and we are now heading up North.

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Here are Valerie's Starting Statistics.

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On the journey back to Beregost, we were ambushed by a dozen bandits from whom we fled. We were lucky. They didn't injure any of us, and we were able to find the Colquetle amulet and then deliver it. :)

We then proceeded to Farmer Brun's field and killed enough ankheg to get us all to level 3 and continued to level 4. :)

We sold the shells, returned Joia's ring, and killed Tarnesh. Val has learned the web spell, so together with the numerous magic missiles she can cast, she has become useful rather than a character that just needs protecting.

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We then killed Bassilus, Zargal and others.

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After receiving the reward for killing Bassilus, we rested at the FAI.
 
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Finarfin

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I have had 9 tries for a no-reload run so far. My first 3 chars didn't even make it to Baldur's Gate, but last 2 chars made it all the way to ToB, so that's positive.

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10th time is the charm right? So I was thinking what char would be good enough to beat Sendai and Melissan, and I decided to go for a barbarian. It was my last party playthrough and my first no reload run. That run unfortunately ended with a bad timing of a healing and chromatic orb from kobol shaman. I ended up doing low reload run with that char, but died couple of more times so I gave up. But having answer to maze, great damage reduction and extra speed make barbarian really strong imho. So here's my 10th char:

Conan, Dwarf Barbarian: Introduction

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Proficiencies: Knives, Long swords

Mods: SCS v34 (every component except for Improved Vampires and Shade Lord), Tweaks (bigger ammo/potion stacks, extra bag of holding at Adventure’s Mart, faster run outside of combat until boots of speed), Unfinished Business in BG1 (forgot to uninstall it)

Difficulty: Insane (No double damage, max HP on level up)

Self imposed rule: No cloak of mirroring. Vhailor's Helm allowed only on Sendai, Ravager and Melissan.

Backstory:

By the height of his reign, Conan of Cimmeria was more than a man—he was legend. King of Aquilonia, breaker of chains, slayer of kings and sorcerers alike. His name was spoken with awe across Hyboria. But glory invites envy, and power draws challengers.

On one blood-red night, a cabal of sorcerers conspired to end the barbarian king. When steel failed them, they unleashed a spell unlike any Conan had faced before. The world twisted, the throne room vanished, and he awoke in a nightmare: the body of a young, untested dwarf.

The might that had toppled empires was gone. His towering stature reduced, his scars erased, his iron-hard muscles melted away. The only thing that remained was the raw, untamed fury of his barbarian rage—a fire in his blood that no spell could quench.

This world was not his Hyboria. This was a land called Faerûn, where men muttered about gods and magic, and where the very word barbarian had become legend. For centuries, no warrior had channeled the primal fury of the old tribes. To most, they were myths told around campfires. Now Conan, diminished yet unbroken, was the last echo of that forgotten age. And when he raged, people whispered in fear and awe of “the return of the First Warrior.”

Though he no longer wielded the strength of a king, he carried the heart of one. His purpose became clear: he would fight, claw, and rage his way across this strange land until he uncovered the secret of the sorcerers’ spell and forced a way back to his throne. Nothing—not god nor demon—would stand in his way.

Yet, for all his fury, there was humiliation too. To stride into a tavern and find himself staring at the bar’s edge, to have armored knights call him “little one,” or worse, pat him on the head as if he were a child—such slights made his blood boil as much as any battlefield. Woe to the fool who mocked the stature of the king of Aquilonia.

And so Conan’s saga began anew: a king trapped in a dwarf’s frame, the last barbarian in a world that had forgotten his kind, seeking the road home—or vengeance enough to make this Faerûn his.

Theme Song:
This song actually played right after my wedding ceremony where guests were congratulating me and my wife. And @Borco was standing next to me as best man, pouring shots to everyone :D. The song is also one of the main reasons I bought a piano 2 years ago to learn it.

 

Finarfin

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Conan, Barbarian Dwarf: Part 1 – Awakening​

(I only have 22 screenshots from the whole BG1 run, so it will be a bit brief. Something got bugged I think and some mages acted weird when I had barbarian rage on. I didn’t do anything different since Luke, will have to do a reinstall next time)

Conan remembered the clash of steel and the stench of sorcery. He had fought armies before, and he had broken the backs of sorcerers, but never had he faced such a gathering of foul magic. The cabal’s chanting rose above the din of battle, their hands wove shapes of fire and shadow, and before his sword could reach the last of them, the world lurched sideways.

When Conan opened his eyes again, he was not in his throne room. He was running through a forest, branches clawing at his face. His breath came in short bursts, his legs felt strange—shorter, weaker—and every stride seemed clumsy. Was this some dream? He could hear shouting and the clash of weapons behind him. Instinct forced him toward the noise, but when he arrived, there was nothing but the aftermath of a slaughter.

Panting, he stumbled to a pool of water. What he saw staring back at him was not the face of Conan the Cimmerian. The reflection showed a squat, bearded stranger: a dwarf, with none of the scars or the towering presence of a king. His fists clenched. By Crom… what sorcery is this?

Could the cabal have banished him to another world? Or worse, trapped his soul in the shell of a lesser being? All he knew was that this was no dream. If he could not awaken from it, then he must tear the truth from the world itself.

Still dazed, he set off toward the nearest town. On the road, a snarling beast lunged at him. Instinct took over, and his rage boiled out like fire. Even in this stunted frame, Conan tore the creature apart with his bare hands. The fury of the barbarian still flowed through his veins. Perhaps he was diminished, but he was not broken:
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The town itself proved a new battlefield. Entering a tavern, he was confronted by a drunk who shoved him hard enough to nearly topple him. Conan only laughed, baring his teeth.
You have just struck the King of Aquilonia, old man. Prepare to meet your doom.”:
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He drove his fist into the drunkard’s belly with all his strength… and nothing happened. The man barely winced. “That the best you got, little man?” he sneered.

The next thing Conan remembered was waking on the cold cobblestones outside, his ribs aching, as a town guard prodded him awake. “Rough night, eh? Can’t sleep here, friend. Off you go.”:
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Conan had never known such humiliation. Beaten—not by a warlord, nor a sorcerer—but by a toothless drunk. His pride burned hotter than his bruises. This weakness could not stand. He swore then that he would grow strong again, hunt down the truth of the spell, and tear open a path back to his throne—even if he had to carve it through gods and wizards alike.

So he took what work he could find. Clearing nests of giant spiders, slaying lizard creatures, and carving his way through the wilds, the Cimmerian-in-dwarf-flesh began to rebuild himself. With each battle, his rage grew sharper, his skill honed.

When he crossed paths with a bounty hunter, Conan used every trick at hand: a stunning dart to stagger the man, then steel to finish him:
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On the road, a pale wizard blocked his path, eyes glimmering with contempt.
“I’d rather we skipped the small talk and got right to the killin’,” the mage hissed, weaving a spell in his hands.

Conan's fury rose. The fire within him surged higher than any sorcery. His vision went red, his muscles swelled with primal might, and he roared with a sound that shook the trees.

The wizard’s spells fizzled uselessly against him, sliding off as if the very magic feared to touch his rage. Step by step, Conan closed the distance, unstoppable, his laughter rolling like thunder. With a single downward stroke he cleaved the mage in two. “Out of the way, maggot,”:
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Breathing hard, Conan realized the truth: though this body was small, the barbarian fury was his alone. Not even the gods of this land could strip it from him. His strength, his scars, his throne—those were gone. But the rage, the unquenchable fire of Cimmeria, had followed him into this strange world.



Others followed: self-proclaimed master swordsmen who strutted before him, boasting of their unmatched skill. One such challenger raised his blade with a smirk.

Steel is strength my friend,” the man declared, “and mine is sharper than any you’ll face on this coast.

Conan tilted his head, eyes narrowing as the rage coiled in his chest.
“The Riddle of Steel…” he rumbled. “Steel is nothing without the hand that wields it.”

Before the swordsman could answer, Conan’s own sword came down. The man’s boast ended in few swings:
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Priestesses sought to ensnare him with whispered charms and spells, but Conan’s fury broke their illusions like cobwebs. When one tried to bend his will, he spat in her face and barked:
Crom laughs at your sorcery!
(I knew she uses hold person, but I did not want to use rage before talking to her to make it fair. Command actually surprised me, but luckily it does not last long)
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Each encounter brought him closer to strength, but not to truth. The spell remained a mystery, the path home obscured. Yet Conan’s will was iron. If this land thought him diminished, it would learn soon enough that even in the body of a dwarf, the last barbarian is a storm that cannot be caged.
 

Finarfin

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Conan, Barbarian Dwarf: Part 2 – The Iron Road​


Conan’s journey through the Sword Coast was carved in blood and steel. Forgotten towers crumbled before him, their halls filled with vermin and restless dead. In one ruin, he even laughed aloud—its black stones and jeweled statues reminded him of the Tower of the Elephant back in Hyboria, where he had first stolen treasures by the light of the moon. Now, once again, he plundered the secrets of forgotten magics, though this time with a shorter stride:
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As his deeds spread, so did the whispers. In taverns, two drunk sailors muttered over their mugs:

“Did ye hear about the dwarf up near Baldur's Gate?” one slurred.
“The one who fights like ten men?”
“Aye. They say he’s no dwarf at all, but the First Warrior, reborn. A barbarian out of the old tales—back from the dead after hundreds of years.”
The second spat ale on the floor. “Barbarian? Pah. Just stories to scare children.”
The first leaned closer. “Then tell me, friend… why do even the priests cross themselves when they hear his name?”


Conan himself scoffed when such tales reached his ears, yet in secret he knew there was truth in them. If barbarians had been extinct for centuries, then perhaps it was his fate to be the last one, the final echo of an age that had passed into myth. Still, fate could go hang—his only true goal was to break the spell, to find a way home, to tear open the path back to Aquilonia. And for that, he needed wizards.

Rumor placed some of the greatest sorcerers in Baldur’s Gate itself. Perhaps one of them knew of the cabal’s magic. But the city gates were barred, the iron crisis choking the land. If Conan wished entry, he would have to smash apart the problem himself.

The trail led first to a mine where skeletons rattled in the dark and foul little creatures swarmed in packs. They fell before his sword like grass before the scythe:
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Yet it was only the beginning. From there, Conan uncovered the truth of the iron shortage: a great bandit camp was bleeding the coast with raids and stolen ore.

Infiltrating the camp as a bandit was almost too easy. A stolen cloak, a growl, and the swagger of a man who feared nothing carried Conan past the drunken guards. In the leader’s tent, his sword did the rest. The heads of the camp’s chiefs rolled before they could even call for help.
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But leaving was another matter. In his youth, when he was tall and silent as a panther, stealth came naturally. He had scaled palace walls, slipped through silk curtains, stolen treasures and women alike without a sound. Now, trapped in a squat frame, every step was thunder, every shadow too short to hide him. A floorboard groaned, a branch snapped, and a drunken bandit shouted the alarm.

So be it:
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Conan roared and hurled himself into the fray. Arrows flew, blades flashed, and still he came on. He carved a path through bandits like a storm through dry leaves, his sword rising and falling, his laughter booming as blood sprayed across his face. Even when surrounded, he ducked and weaved, his rage making him untouchable, unstoppable. When at last silence fell, the ground was littered with corpses, and Conan alone stood grinning, wiping his sword clean on a fallen cloak.

The next step in the iron crisis carried him deeper into the wilds, to the Cloakwood Mines. There, he saw rows of slaves bent beneath the lash, their backs scarred, their eyes hollow. It struck him like a hammer blow to the chest. He remembered the Wheel of Pain—the endless circle of wood and stone he had been chained to in his youth, his muscles hardened by suffering. That wheel had broken thousands, yet forged him into steel.

Here in the mines, the sight stirred his fury to the breaking point. No chains would hold men while he lived. The overseers were slaughtered, their screams echoing in the tunnels as Conan hacked a path to the mine’s master. The battle was fierce, but rage triumphed. With the leader dead at his feet, Conan shattered the chains of every slave and flooded the mines, laughing as the waters swallowed the darkness:
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The freed slaves called him savior. The whispers grew louder. But Conan did not care for their titles. He had slain, he had freed, he had survived—and each step brought him closer to Baldur’s Gate, where perhaps, at last, he would tear the secret of the spell from a wizard’s throat.
 
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Finarfin

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Conan, Barbarian Dwarf: Part 3 – The Shadow of the First Warrior​


The mines were drowned, the bandits broken, and the iron flowed once more. With the Sword Coast saved from ruin, the gates of Baldur’s Gate finally swung wide. To most, it was a victory for trade, coin, and politics. To Conan, it meant something else entirely: the city’s towers housed powerful wizards, and perhaps one of them could explain the sorcery that had ripped him from Hyboria and shackled him in this dwarven frame.

But even as Conan crossed the great bridge, he felt eyes upon him. Everywhere, rumors had spread:
The First Warrior has returned. The last barbarian walks again.


In the smoky taverns of the city, whispers carried his name.

“I saw him cleave three men in half with one stroke,” a guardsman told his drinking companion.
“Bah,” the other replied. “He’s just a dwarf with a big sword.”
“Then why do the priests call him an omen? Why do the mages flinch when he rages?”
The man paled, drained his cup, and muttered, “Best not to speak of him. The First Warrior brings storms.”


Conan scowled when such tales reached his ears. He had no use for omens. He was no prophet’s plaything. He only wanted one thing: to find a way home.

Yet the city was not as it seemed. Behind its gilded walls and crowded markets lurked shadows: political murders, secret cabals, whispers of war. And always, at the edge of Conan’s vision, there seemed to be a cloaked figure watching. A mage, perhaps, or a spy. When he pressed barkeeps and beggars for answers, he heard only fragments:
“A scholar with cold eyes.”
“A wizard who asks about the dwarf who fights like ten men.”
“A shadow who laughs without smiling.”

Conan did not yet know his name: Irenicus.

But already, the mage had taken interest. To Irenicus, Sarevok’s conspiracy was a distraction, a curtain of noise. What mattered was the barbarian — the impossible warrior whose rage shrugged off spells as if the Weave itself feared him. Irenicus wanted to see him tested, measured, pushed to the breaking point. And what better crucible than Sarevok’s schemes?

So the city itself seemed to guide Conan’s hand. From guild halls thick with lies to alleys slick with blood, every trail dragged him closer to Sarevok. The deeper he went, the clearer it became: this was no quarrel over iron. Sarevok’s dream was darker — an empire of corpses and fire, built on fear.

Conan cared nothing for city thrones or merchant wars. But he knew one truth: until Sarevok was crushed, no wizard would speak freely, no secret would be his to claim.

Thus began his hunt.

When assassins struck, Conan laughed in their faces, roaring, “Steel is nothing without the hand that wields it!” When cultists tried to bind him with spells, his rage shredded their illusions like cobwebs. And when word of his coming reached Sarevok’s ear, the would-be conqueror snarled, calling him a usurper of destiny.

At last, the hunt ended at the Temple of Bhaal. Conan’s boots echoed across the desecrated stone as the doors slammed shut behind him. Candles guttered in the stale air, shadows thick as smoke, and in the heart of the hall, Sarevok’s lieutenants waited.
 

Finarfin

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Conan, Barbarian Dwarf: Part 4 – The Final Battle​

Semaj​

What in the Nine Hells was he even doing here? Semaj was a learned man. Once, he’d had a wife in Beregost, a cottage with blue shutters, a fig tree in the garden. He’d promised her they’d go south, maybe Amn, maybe even Calimshan, somewhere warm where no one tried to kill you every other tenday. Then Sarevok had come with his grand visions of thrones and iron wars. And somehow Semaj had said yes. Gods only knew why.

The temple door slammed open.

A squat figure stormed in, sword gleaming. Semaj opened his mouth to sneer — a dwarf? This was the famed interloper? — and then the world was a blur of steel.

The dwarf was fast. Too fast. Rage burned in his eyes, and every spell Semaj began to shape was torn apart by the storm of his charge. The last thing Semaj thought before the sword split him from collar to hip was that his wife would never see those blue shutters again.



Conan​

The mage’s skull cracked like an egg. Not much sport in it. Wizards always thought their words and sparks would save them. Words break easy when the sword finds flesh.

Conan turned, breath steady, heart thundering with the drum of rage. Tazok loomed next, bigger than most giants Conan had fought in his youth, scars twisting his brutish face. The half-ogre grinned, brought his blade down like a falling tree.

Conan met it with both hands on his sword. The clash rattled his bones, but the rage steadied him. He shoved, twisted, rammed his shoulder into the brute’s chest. Tazok snarled. Conan spat in his face, then buried steel in his gut. The half-ogre roared, staggered, and Conan’s next swing took him apart.

Two down. More to come. Always more.



Angelo​

Gods above and below. Was this even real? The dwarf tore through them like a storm, like some half-remembered tale from childhood when his mother spoke of heroes long dead.

Angelo wasn’t a zealot, not like Sarevok. He wasn’t here for glory or destiny. He’d signed on because of his debts — too many dice thrown, too much owed to the wrong kind of people. Sarevok had promised gold, protection, a way out. Now, watching his allies fall like wheat, Angelo wondered if he’d traded his soul for nothing.

He thought of the girl he’d left behind in Baldur’s Gate, the one who’d begged him to leave the tables alone, to find honest work. He thought maybe she’d been right. Maybe—

The thought ended as an sword-blade carved through his ribs. His regrets spilled with his blood on the temple floor.



Conan​

Three down. Two to go.

The rage thrummed in his veins, hot and wild. His sword dripped red, his breath came in fire. He should have been exhausted, but the storm carried him onward.

The next fool charged, blade flashing. Conan barely saw him as a man, more a shadow in his path. One swing cleaved shield and arm alike, another buried in the man’s throat. He gurgled and fell, and Conan roared his name to the gods of this strange land: “Conan! King of Aquilonia! Barbarian reborn!”

Let them hear it. Let the world know he was no shadow, no whisper. He was rage made flesh.




Sarevok​

It all crumbled. All of it. Months of planning, years of ambition, a throne within reach — undone by this stubby little barbarian, this dwarf who should have died a dozen times.

Sarevok watched his lieutenants fall one by one. He tightened his grip on his greatsword. He was ready. He had studied the dwarf’s speed. He had seen the way he darted, relentless, unstoppable. He was ready. He had felt the weight of that sword against armor and flesh. He was strong enough to withstand it. He was ready.

Conan came for him, a roaring tempest. Sarevok swung, sparks flying as steel met steel. The dwarf drove into him like a battering ram, each strike shaking the temple. Sarevok snarled, muscles straining, parrying, countering. He was ready—

But then the sword came down, heavier than any blow he’d ever known, heavier than a mountain. His knees buckled. His arms faltered.

Few men in Baldur’s Gate could match Sarevok’s strength. He had always known it. But now, in the eyes of this furious barbarian dwarf, he saw the truth. There was another. Stronger.

“Crom laughs at your strength,” Conan spat, and the sword fell.

The last thing Sarevok felt was disbelief, and the last thing he saw was Conan’s sword descending, brighter than fire in the torchlight.




Conan​

The giant toppled. The temple shook with the weight of him. Conan stood over the corpse, chest heaving, rage still burning.

Five fallen. The path was clear.

The temple doors creaked open. A squad of Flaming Fist guards stormed in, swords drawn, eyes wide at the carnage. One of them muttered, half in awe, half in horror:
“Left anything for us, Conan?”

Conan didn’t even look up from Sarevok’s corpse.
“Just bodies,” he growled as he was walking out of the temple.



From the rafters of the temple, unseen, a figure lingered.
A tall man, cloaked in shadow, his face unreadable, his eyes cold. He had not lifted a hand to aid Sarevok, nor to hinder Conan. That was never his intent.

He had only watched.

And what he saw fascinated him. A warrior immune to sorcery’s touch. A dwarf who fought like a titan. A barbarian — in a world that had long since forgotten what that word even meant. Was this truly the First Warrior reborn? A relic of myth, now made flesh? Or something stranger still — a soul ripped from another world entirely?

The man’s lips curved in a thin, humorless smile. Soon, he would have answers.

For the dwarf’s saga was not yet finished. It had only just begun.
 

Finarfin

Habitué
Messages
121
I had exactly 0 screenshots after Cloakwood mines, typical me :D. Sorry about that, had to improvise little and I focused more on the writing part, hope that's OK.

But to summarize it, BG1 went really easy with barbarian. I am pretty sure it was the easiest run of BG1 so far. Extra speed helps a lot at the start and rage basically gave immunities to any game over effect. So I invested 2 points into dual wielding and that made things much faster and easier. Slythe went down fast as backstab immunity was really helpful and rage protected against most spells. Palace was fine as well. And for the final battle I used arrow of dispel and few detonation arrows
 
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Alesia_BH

Habitué
Messages
912
Very cool, Finarfin! Glad to see you up and running again!

(As for Ava, she's kind of stalled out in the pocket plane. She's alive and well, but I didn't RP her enough and that caused me to lose interest in her. Sometime soon I intend to update her posts. I'm hoping that will rekindle my interest in her adventure. We'll see.)

Best,

A.
 

Finarfin

Habitué
Messages
121
Very cool, Finarfin! Glad to see you up and running again!

(As for Ava, she's kind of stalled out in the pocket plane. She's alive and well, but I didn't RP her enough and that caused me to lose interest in her. Sometime soon I intend to update her posts. I'm hoping that will rekindle my interest in her adventure. We'll see.)

Best,

A.
Looking forward to the updates! Have you decided your take on Melissan with Ava? And have thought more about the wizard slayer?
 

Finarfin

Habitué
Messages
121

Conan, Barbarian Dwarf: Part 5 – Shackled God​

Victory over Sarevok brought no peace. In the days that followed, whispers filled Baldur’s Gate of the First Warrior reborn, the dwarf who fought like a god. Some called him savior, others demon. And in the shadows, a man in dark robes came forward. He spoke softly, promising what no priest or wizard had dared: knowledge of the spell that bound Conan to this world. Perhaps even a way home.

Conan’s eyes narrowed. He trusted no mage. But he wanted answers more than he wanted ale. He listened… and the trap closed. Chains, black fire, and the laughter of the sorcerer they would later call Irenicus.

What followed was torment. Conan did not measure time, only the pain and the visions. Were they dreams, or memories? He could not tell.

Two snakes coming together… facing each other… but they were one.
Valeria’s face… golden hair bright as flame… her smile gone too soon.
The Wheel of Pain… his youth chained and broken… the endless circle turning.
His throne room… Aquilonia’s banners high above… his crown heavy with blood.
And then… some lost adventure, a battlefield from the old tales of Hyboria… a hundred foes screaming his name.

The flashes came faster, sharper, until he roared against them — and the chains rattled back in answer.

Until one day the cell door creaked open. A young woman stood there, eyes full of fire.
“Time to wake up, little brother.”

Conan squinted at her, head pounding. “I’ve no sister. But if you’ve come to free me, stand behind me and keep your skin unbroken.

Imoen blinked. “...‘Skin unbroken’? What does that even mean? You sound like a bad tavern poet.” She shook her head. “Torture really does scramble people.” Then, with a shrug, she pressed on.

They fought their way through the dungeon’s black halls. Then Conan’s hands found a familiar hilt — heavy, balanced, true. His lips curled in a grin. Atlantean steel, or close enough.

He paused, the world narrowing to the weight in his grip. Slowly, deliberately, he raised the blade. The metal sang in the air. Once. Twice. Again. Each swing carved through the shadows, steady as breath, his body remembering forms long thought lost.

It felt like freedom — as if he were standing barefoot on some distant shore, cool salt air in his hair, the horizon endless before him. Freedom, pure and unbroken, carried in the arc of steel.

The rhythm of his movements grew measured, almost ceremonial. The blade cut the air in time with some silent drumbeat, echoing like a recovery song from another life. Each stroke carried both memory and promise, the music of a barbarian reborn.

The rage in him cooled to an ember, then flared again — controlled now, sharpened. It was not mere anger. It was strength, discipline, and recovery.

By the time he finished, sweat darkened his brow, but his back was straighter, his gaze harder. He rolled the sword once in his grip and gave a short, savage smile.

“I am whole again.”

From behind, Imoen muttered, “Well that’s nice… maybe next you can recover some pants that don’t smell like rat dung.”

Conan ignored her, striding on, fury rekindled and ready.

A mage stood barring their path, arcane words spilling from his lips. Conan wasted no breath. His fury exploded, the torture sharpened into a storm. He cut the wizard in two before the final syllable left his tongue:
Screenshot (487).jpg

Screenshot (488).jpg
Imoen wrinkled her nose. “Yup. Definitely faster than Fireball. I should probably be writing this stuff down.”

Later, the earth shook as two golems thundered down a corridor. Imoen gasped, fumbling for spells. Conan merely climbed the rubble for high ground, calmly drew a sling, and sent a stone cracking into one’s skull. As it reeled, he leapt, sword first, splitting the second apart like firewood:
Screenshot (489).jpg

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Deeper still, another prisoner spoke from the shadows:
“So, there is sanity in all this madness…I am Yoshimo, thief and an archer!”

For a heartbeat Conan saw Subotai — his old companion, laughing beside a campfire. Then the vision shattered, pain stabbing his temples. This was no friend, only another liar cloaked in mystery. Conan spat. “I’ve no time for this. Begone dog!

The man slunk back into shadow.

Imoen tilted her head. “...Well, that was awkward. Y’know, most people just say ‘hello’ and move on.

Another mage raised his hands to cast. Conan didn’t wait. The rage was already rising. One charge, one swing, and silence:
Screenshot (492).jpg
At last, they burst into the night. Freedom. But not safety. A ring of hooded mages waited, their staffs glimmering with restrained power. Local guild enforcers, by the look of their cowls.

The girl comes with us,” one intoned, his voice cold as stone.
Conan’s hand tightened on his blade. “No.”
Another mage stepped forward, lip curling. “She is marked. Her power is dangerous—even to herself. Our order will contain it.
Imoen’s eyes widened. “Contain me? I’m not some… bottle of lightning!
Enough prattle,” the first hissed. “Give us the girl or we’ll take her.
Conan’s eyes narrowed, the rage surging up like a tide.
Enough talk!” he roared, and his dagger flashed from his hand. It buried itself in the speaker’s chest before the mage’s spell could leave his lips.
Imoen blinked, then muttered under her breath, “...Remind me never to argue with you about curfew little brother.”

Chaos erupted. Spells, steel, shouting — hazy flashes of battle. And when the dust cleared, Imoen was gone, dragged into the night.

Conan staggered into the nearest tavern, demanded ale, and drank deep. A new city stretched around him, one he did not know. He thought himself a stranger here — until a ragged orphan tugged at his belt.

Mister, aren’t you the First Warrior? I saw you fight the Cowled Wizards!

Conan grunted, lifting the mug. The boy’s eyes shone as he ran off, and soon he returned with a whole pack of orphans. They crowded the table, wide-eyed, begging for tales. Conan gave them scraps of stories between gulps of ale — of thrones toppled, beasts slain, and treasures stolen. Their laughter filled the tavern, the legend growing larger with every word. His reputation in these parts has grown:
Screenshot (493).jpg
Imoen’s absence hung in the air, but the children laughed, eyes wide. For a moment, the dungeon felt far away.

Later that night, drunk as a lord, Conan staggered into the middle of Waukeen’s Promenade. Exotic beasts were caged for spectacle: striped cats, horned lizards, even a great humped camel. Conan swayed, pointing at the animal with his mug.

“Can you believe that, hah?” he slurred to a passing stranger.

The camel lumbered closer, curious. Instinct took over. Conan’s fist shot out, cracking the beast square in the jaw. The camel groaned and toppled with a heavy thud.

Conan blinked down at it, then drained the rest of his ale.
Stranger lands every day,” he muttered, and wandered off.
 

Finarfin

Habitué
Messages
121

Conan, Barbarian Dwarf: Part 6 – Slaver's Den​

He woke beneath a swaying tent pole, head pounding. Whether from the wizard’s torture or last night’s ale, Conan could not tell. The taste of iron and beer still clung to his tongue, sour and heavy.

But his mind was clear enough: he had two goals. Find the mage who had dared to bind him, and carve the truth from his tongue. And rescue the girl, Imoen. She had spirit, that one. Perhaps she was kin to this body he now wore. Perhaps not. But Conan liked her well enough—and in his own way, he felt he owed her freedom.

All he had was his sword, his scars, and the will to see it through. It would not be the first time he’d started from nothing. Or the second.

Morning came, and with it, noise. The slums swelled with bodies—merchants haggling, cutpurses darting, dogs barking at camels. Too many people, pressed shoulder to shoulder, their stink worse than any battlefield. Conan scowled, craning his neck.
How does the wind ever get in here?” he muttered.

By the tent he’d slept beside, a mailed guard shifted uneasily, eyes darting to the crowd. Conan stalked closer.
What beast hides in that canvas?” he growled.
The guard stiffened. “Best move along, dwarf. Nothing for the likes of you.
Conan’s grin was a wolf’s. “When men say ‘nothing,’ it is always worth a look.”

He pushed past, ducking beneath the tent’s heavy flap. Inside, the air reeked of incense and rot. Shadows slithered across the canvas walls, twisting into shapes—fangs, claws, faces he half-remembered from other lives. Whispers coiled around him, trying to drown his thoughts. For a heartbeat he saw Valeria’s face… then the Wheel of Pain… then nothing but darkness closing in.

Conan roared, his rage scattering the phantoms like smoke. Steel cut through every illusion, each shadow melting before his blade. At the center of it all cowered the truth—not a demon, not a god, but a mad-eyed mage babbling of power and destiny.

He proved no match for Conan. The barbarian’s sword struck true, and as the mage’s body crumpled, the illusions unraveled like smoke torn by wind. The tent’s shadows peeled away to reveal not monsters but men and women—slaves, beggars, townsfolk—huddled on the ground, dazed and blinking as if waking from a long nightmare.

The tent fell silent but for Conan’s breathing and the low sobs of the freed:
Screenshot (494).jpg



Later, his thirst drove him to a tavern. Too much ale blurred the world, and he wandered into backrooms meant for no guest. Guards barred his way, snarling for him to turn back. Conan paused. Behind them, he saw men chained, hollow-eyed and beaten:
Screenshot (495).jpg
His jaw clenched. The Wheel of Pain flashed in his memory. The years of chains and whips.

He did not answer. He simply raised his sword, and when it fell, the guards fell with it.

The slaver-master cowered in a pen of beasts, but Conan’s rage burned hotter than their claws. In moments, fur and flesh alike lay scattered. The master’s blood joined theirs:
Screenshot (496).jpg
He pressed deeper into the network, cutting down the slaver’s leaders one by one. None could stand before him:
Screenshot (498).jpg

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But in the depths, he found something worse.

A worm-thing, pale and glistening, slithered from the shadows while he tried to rest. His body, weary from battle, refused to summon the old rage. He fought it with distance, darting back, his sling cracking:
Screenshot (501).jpg
Then—click. Agony. He had stepped on a trap:
Screenshot (502).jpg
His blood poured freely, and the beast closed in. For a heartbeat, he thought the fates had him. But Conan spat blood, snarled, and dragged himself clear. His wounds knitted, his will unbroken. He fled the sewers, swearing never again to rest among such filth.

(I was sure the trap is on the stairs, but apparently it goes further down next to the stairs. That was the first time Conan was close to death, gotta remember that trap for the next time. Also, no rest in the sewers next time, the crawler followed me to the ship, sneaky worm)

Later he returned, sword steady, and put an end to the last of the monsters. Chains snapped, slaves stumbled into daylight, free by his hand:
Screenshot (503).jpg



Outside, thieves descended on him, blades glinting, their eyes wide with the promise of gold. They circled, slipping into shadows, daggers flashing for his back. Yet when the blades struck, they skittered off his hide, leaving only shallow cuts. The thieves froze, wide-eyed with disbelief, as if the world itself had betrayed them.

Conan only laughed in their faces.
“Backstabs? Ha! Come closer, and I’ll show you how a king greets cowards!”:
Screenshot (506).jpg
He plowed through them, his sword sweeping. One thief, bleeding, gasped in disbelief. Conan only sneered.
“You should have brought an army.”



With the slavers broken, Conan turned his thoughts back to Imoen. He found the mage’s guild—the same cowled lot who had stolen her—and stood before their doors with murder in his heart. But wisdom cooled his hand.

He would play their game, earn coin, and bide his time. Steel could not win Imoen back—yet. The mages held the keys, and Conan knew even kings must sometimes pay a toll to cross a bridge. So he gave them their fee, not as tribute, but as bait. For the more he fed their greed, the looser their tongues would grow.

When the moment came, his blade would speak:
Screenshot (505).jpg
 
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