The Candlekeep Annex: RPed Baldur’s Gate No and Low Reload Adventures

Finarfin

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Smart move. Pocket Plane Challenges 2 can get dicey for soloist running SCS. I've had a few close calls there myself.

(I'm not 100% thrilled with the current state of the pocket plane challenges. At one point 1 & 2 felt overtuned, especially 1. Now 1 seems fine and 2 seems reasonable. As for 3, 4 & 5, they could all use an overhaul. They're a let down from 1 & 2, and far too easy for the point in the adventure where they're encountered. Worse still they're boring as all get out. I'd love to see a new tactical component addressing this.)
I was really careful with the 1st pocket challenge as I know @Borco's bard met his end there, but 2nd was a surprise to me how hard it was solo. Went much better with my next char and I came prepared (compared to coming arrogantly right from Yaga Shura battle without rest)

Totally agree that they are a letdown compared to the first two. The 3rd one is so forgettable for me that I had to google it with my last char and I had played it twice in last two months prior to that.
 

WiseGrimwald

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Lol!

I'm not sure if you're joking, Wise, but in case you're being serious, I wasn't referring to TV. I was referring to the 1970's art punk band called Television. They were in residence at CBGB in Manhattan for years and their debut album, Marquee Moon, is considered to be one of the best albums of the 70's.

TV, the contraption, is overrated- agreed. Television, the band, is super-cool.

I had never heard of TV the group. Sorry, I didn't listen to the music which would probably have enlightened me. I'm afraid my musical tastes are rather dated. 50s and 60s and a bit in the 70s, though I do like Katy Perry.
 

Finarfin

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Fusrodah, Elven Dragon Disciple: part 9

Having defeated both Abazigal and Sendai, Fusrodah returned to face Balthazar. Unfortunately, diplomacy was out of the question — Balthazar was consumed by rage and there was no talking him down.

No matter — Fusrodah came prepared, backed by an army of four Swords and a Planetar. But he hadn’t expected Balthazar to hit like a sledgehammer — one punch shattered his Swords, and even the Planetar was stunned and thrown aside like a rag doll.

After a punishing exchange, Fusrodah had no choice but to retreat into his pocket plane to regroup.

The second attempt went differently. This time, he opened with Chain Contingency loaded with 3× Pierce Shield, tearing down Balthazar’s magic resistance by 90% in an instant. Then came Improved Alacrity, unleashing a sequencer and trigger full of Skull Traps, backed by five more Skull Traps and a volley of Magic Missiles for good measure. That barrage finally brought the monk to his knees.
(I always thought Balthazar was an easy mark with a party — a footnote after Sendai and Abazigal — but solo as a Sorcerer, he put up a real fight.)

With the last of Bhaal’s surviving children dead, the fifth pocket plane challenge unlocked. One of Fusrodah’s self-imposed rules was to hold back Project Image and Simulacrum until the final showdown — but he decided the Ravager was worthy of bending that rule and could be counted as part of the last battle. Honestly, he was more than a little worried about taking it down.

With Simulacrum cast from a scroll, he stepped in, armed to the teeth. Planetar and four Swords by his side, he repeated the Balthazar plan: open with Improved Alacrity, drop Pierce Shield to shred resistances by 90%, then drown the Ravager in Skull Traps — sequencers, triggers, the works. It wasn’t enough. Nearly twenty Skull Traps detonated on zero magic resistance, yet the Ravager stood defiant. The summoned Swords and Planetar, clever enough to stay clear of the blast zone, closed in to finish the job. Once again, Mordenkainen’s Swords — the MVPs of this run — stepped up for the thousandth time, hacking the beast down with Fusrodah swinging his staff beside them. Kangaxx, Irenicus, Ravager — nothing could stand in their path for long.

With the last pocket plane challenge complete, the path to the Throne of Bhaal finally lay open. Fusrodah felt ready: Project Image, Wish, every tool at his disposal. He started the final fight with a Chain Contingency summoning three Mordenkainen’s Swords, then Improved Alacrity, Planetar, and a plan to control the field by clearing Melissan’s summons first.

It went badly — fast. The Swords could be one-shot by Melissan. The Planetar was stunned. When Fusrodah’s Stoneskin finally dropped, a pair of Glabrezus triggered his 50% HP contingency for Protection from Magical Weapons just in time. He managed to clear them and found Melissan conveniently distracted across the battlefield.

What followed was half an hour of grinding: Project Image into Wish to rest, laying traps. The plan was simple - Skull Traps stacked like landmines, summons to keep her busy, Fusrodah darting in to lower her magic resist and then aggro her to the traps:
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Tedious, but working — until the game crashed. Reloaded, same plan, same crash. Frustrated, he changed tactics on the next attempt: Summons, Improved Alacrity, lower resists, then unleash every Skull Trap and Magic Missile he had left. No time to stall — he needed to end it before the game broke again. This time, it worked. He made it through the first phase and saved.

Project Image, Wish to rest again. He severed her first flow of power. The second phase began — same plan. With summons holding the line, he dropped her magic resistance to zero, then unleashed another round of Skull Traps and Magic Missiles. She healed through it, forcing him to fall back once more. Another cycle of Project Image and Wish, and this time he added a Simulacrum scroll for good measure to get more traps and magic missiles cast.

Guess what? The game crashed again. By then, rage replaced caution. He rushed it — forgot bunch of buffs and contingencies. Melissan’s Time Stop and brutal counterattack finished him on the spot.

I shut the game down right then and there. Never wanting to see Project Image, Wish or Melissan again. I have always found the final fight underwhelming — a disappointing anticlimax compared to the brilliance of Sendai and Abazigal. Now, with crashes and tedious PI->Wish combo on top of it, it cemented itself as his least favorite fight in the whole trilogy.
 

WiseGrimwald

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548
Amen. And what a cool experience! That country is certainly among my top 3 fave places in the world! By the way, you just got me craving for some dal bhat - I'll need to check out some Nepali places around to get some!
I only get to eat dal bhat when we go on holiday.
I was on Madeira last year and was able to use my Nepali language as a lot of the waiters/waitresses were Nepali. There were two Nepali restaurants, one that sold high class food, whilst the other was more like the food that I ate in Nepal. I preferred the latter. When I travel near Nottingham, I visit some Nepali friends for a meal. They are recent immigrants and in Nepal they were the owners of the house where I lived.

I get rather homesick for Nepal. :( I spent some of my best years there.

Sadly Indian restaurants in the UK are not great. Pakoras and samosas are usually soggy!
 

Alesia_BH

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912
He rushed it — forgot bunch of buffs and contingencies. Melissan’s Time Stop and brutal counterattack finished him on the spot.
Condolences, Finarfin. It was a fine run, nonetheless, and I thank you in particular for highlighting the utility of Mordy swords.

“Mordy Prisons,” as some players called them, were a common tactic in the early days of the no reload challenge on the old, old BioWare forums.

I, personally, shied away from them at first. They struck me as OP and I figured I’d never learn to buff properly if I took to relying on them, or summons in general. Later I circled back to Mordies, but I ultimately decided to limit their use on practical grounds, since my install nudges me into building for the Ascension endgame and Mordies are of limited use there (or so I believe).

You’ve done an outstanding job of making the case for them earlier on in the adventure, though. Your use of them against Kangaxx was particularly eye opening. They seem especially likely to help my transmuter, Alastria, if and when I get around to playing her again. They’re an excellent way to navigate around some of the limits of the transmuter kit, including the lack of LR and the like.

I have always found the final fight underwhelming — a disappointing anticlimax compared to the brilliance of Sendai and Abazigal. Now, with crashes and tedious PI->Wish combo on top of it, it cemented itself as his least favorite fight in the whole trilogy.

David Gaider, the lead designer of BG2, agreed with you, actually. That’s why he wrote the Ascension mod. It was composed in the months following the release of ToB, a labor of love intended to redress flaws in the original ending. To me Ascension is the end, the canonical end. The original battle at the throne is just what the development team rushed out the door to meet the marketing team’s timeline.

As a no reloader, installing Ascension puts a massive difficulty spike at the very end of the adventure. That’s understandably unappealing to some, but I, personally, would rather use Ascension on a lower difficulty setting than the original ending. I’d encourage you to consider that approach, given your take on the original endgame.

Once again, Finarfin, condolences, but also congratulations on an outstanding run. I, for one, won’t forget Fusrodah.

Cheers,

A.
 

Finarfin

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125
Fusrodah, Elven Dragon Disciple: last part

It felt like Fusrodah’s journey had come to an end. Truth be told, I didn’t really count that first death as a true game over — it was pure frustration from the crashes (I should have stopped after 2nd crash and do reinstall and google a solution for the technical problem), not the fight itself — but when I quit, I had zero motivation to try again. That was over a month ago.

Then I talked with Borco and I decided write it all down — and that idea stuck. I thought it’d be fun to have a record of the run, something to look back on years from now. Funny enough, I never planned on turning it into a story — which is why I have exactly zero screenshots. (Believe it or not, I didn’t even know how to take screenshots in Steam back then. 😆) All I had were a few phone pictures I’d posted here and some videos I later pulled stills from to help illustrate bits of the run.

While I was writing it up here, I attempted a few more no reload runs — none successful (furthest I got was to Sendai with Cavalier) — and eventually decided it was time to face that final fight one more time. It was actually this writing that motivated me to try it one more time. This time, I did a clean install of BG2 with fewer mods (no NPC mods or Unfinished Business — I’d left those in from my last party run by accident) and I changed my video settings. Anything to avoid another crash. So last week, I poured myself a beer, cracked my knuckles, and told myself this was it. I was motivated, focused — and hey, I actually knew how to take screenshots now. 😆

Fusrodah went in prepared: Improved Invisibility first, slipping out of sight before Melissan’s True Sight could hit him. The plan was simple: Project Image, summons, Improved Alacrity, then drown her in Skull Traps and Magic Missiles. Let the Project Image get killed, step in as the real Fusrodah, drop a fresh Alacrity, unleash sequencers, triggers, more Skull Traps — and finish her off.

Of course, the Project Image kept getting unsummoned by her True Sight. I’d never used PI before — not solo, not even with a party — so I had no clue what to do. I waited out the True Sight, recast PI… and got it dispelled again before it could finish its combo. But real Fusrodah stepped up and took down her first phase anyway:
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Then came the dreaded PI–Wish cycle to get rest spell. I had about 20 tries from spells plus a stack of PI/Simulacrum scrolls as backup. With an 18% chance to hit a rest, it shouldn’t take long — and this time, luck cooperated. After cutting off her first power flow, it was back to the same plan: Improved Invisibility while the summons distracted her long enough to slip away.

Out of curiosity, I tested Spell Immunity: Divination right after casting PI — and to my surprise, it blocked her True Sight. It actually worked:
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With the PI finally surviving, the plan fell into place. PI dropped her resistances, flung out Skull Traps and Magic Missiles, then let itself die while the real Fusrodah stepped up to finish the phase:
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After that second phase, I still had 18 tries left for Wish to hit a rest — plus nine more from scrolls. Statistically easy, right? Well, when my 18th attempt failed, I started to sweat. Eight more from scrolls — still no luck. With just one last Wish left, I messaged @Borco to pray for me. 😆 (Completely forgot I still had three main Fusrodah tries left!) And believe it or not — on the 27th try, I finally got that rest. I won’t lie: I shouted a bit.
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The third and fourth phases were more of the same. No surprises, same plan — and finally, Melissan fell:
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The whole battle took around two hours. Was it fun? Not really. Was it satisfying? In its own stubborn way, yes. Would I ever do it again? Absolutely not. I never want to see Wish, a djinn, or Project Image again for as long as I live. I joked with my kid last week about watching the 1992 Aladdin, but after this fight, that’s officially off the table. (Not that she’d understand the reason — she’s four. 😆)

I’m still not sure I can honestly say this was a true no-reload run — technically, I did die on my first try, mostly because of the crashing and how angry and distracted it made me. Maybe I would have pulled it off cleanly without the technical mess, maybe not. But the break — and a more stable install — definitely helped. To be honest, there were so many close calls during the run, it was just beginner's luck that I got this far (Zordral, Kangaxx, 2nd pocket plane challenge and god knows how many other lucky saves)

Seeing Project Image in action for the first time made me glad I didn’t use it throughout the game. It would’ve trivialized many fights I think, especially in big arenas — and completely wiped out the biggest drawback of the Dragon Disciple kit. But for the final fight, it was a lifesaver. Same with Wish — no chance without it. And big thanks to @Borco for the advice not to rely on Planetars too early in SoA as it would also trivialize a lot of fights.

Playing a Sorcerer — especially a Dragon Disciple — was amazing. Limiting myself by skipping PI, Simulacrum, and Wish until the end, plus the kit’s reduced spell slots, forced me to think about every spell, every scroll, every backup plan and I always had to have bunch of backup scrolls for the boss fights. Honestly, I probably learned more from this run than in 20+ years of playing BG2.

And again, a huge thanks to @Borco — the pro tips, the moral support, the prayers for that last Wish — none of it went to waste. Fusrodah made it in the end.
 

Finarfin

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125
Condolences, Finarfin. It was a fine run, nonetheless, and I thank you in particular for highlighting the utility of Mordy swords.

“Mordy Prisons,” as some players called them, were a common tactic in the early days of the no reload challenge on the old, old BioWare forums.

I, personally, shied away from them at first. They struck me as OP and I figured I’d never learn to buff properly if I took to relying on them, or summons in general. Later I circled back to Mordies, but I ultimately decided to limit their use on practical grounds, since my install nudges me into building for the Ascension endgame and Mordies are of limited use there (or so I believe).

You’ve done an outstanding job of making the case for them earlier on in the adventure, though. Your use of them against Kangaxx was particularly eye opening. They seem especially likely to help my transmuter, Alastria, if and when I get around to playing her again. They’re an excellent way to navigate around some of the limits of the transmuter kit, including the lack of LR and the like.
I can totally see why they are OP, I wouldn't have made it without them. I limited myself for not using PI/Simulacrum until final battle and Planetar in SoA, so they were a life saver in so many early battles. I actually went for a summoner when I created this char (L5 skeletons helped a lot as well at the start), as I think it was the safest way to play a no reload run. Summon army, get buffs and basically debuff or just counter the spell that is flying on me while summons fight.

I am a newbie and there was no chance I could make it to final battle of ToB without the summons. Maybe one day in the future I will try a run totally without summons (but maybe with PI?), that could be a lot of fun. But I think I am still far from that level of player. I used Robe of Vecna too and I think that was pretty OP as well and I am pretty sure I wouldn't have made it without that item.

David Gaider, the lead designer of BG2, agreed with you, actually. That’s why he wrote the Ascension mod. It was composed in the months following the release of ToB, a labor of love intended to redress flaws in the original ending. To me Ascension is the end, the canonical end. The original battle at the throne is just what the development team rushed out the door to meet the marketing team’s timeline.

As a no reloader, installing Ascension puts a massive difficulty spike at the very end of the adventure. That’s understandably unappealing to some, but I, personally, would rather use Ascension on a lower difficulty setting than the original ending. I’d encourage you to consider that approach, given your take on the original endgame.

Once again, Finarfin, condolences, but also congratulations on an outstanding run. I, for one, won’t forget Fusrodah.
That's great info, I did not know that Ascension is from the actual lead designer of BG2. I will definitely use that on my next party run. Unsure whether I will use it on my no-reload run, as I doubt I will be able to make it as I have 0 knowledge about it. Maybe after that party run

Once again, Finarfin, condolences, but also congratulations on an outstanding run. I, for one, won’t forget Fusrodah.
Thanks for the encouragement!
 

Alesia_BH

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912
No surprises, same plan — and finally, Melissan fell:
Congrats! Glad to see Fusrodah meet his destiny, and with a suitably dramatic conclusion, lol.

I’m still not sure I can honestly say this was a true no-reload run — technically, I did die on my first try, mostly because of the crashing and how angry and distracted it made me.

Fusrodah's run was outstanding and I commend you for it. You have my congratulations once again. As for whether it's a no reload...that's an unambiguous no by our standards, sadly. Fursrodah died, and a death is a death. We do allow reloads for bugs, under specific circumstances, but frustration as a downstream consequence of a technical issue doesn't qualify.

A number of us, myself included, have dropped a run at the very end, only to figure things out immediately thereafter. It's a part of the process. My bounty hunter, the character most dear to me, the one I use as my forum avatar, died in such a way, and she too struggled with bugs throughout her run, including crashes at the throne. I consider her run a success, in that it was fun for me and appreciated by others, but I would never call it a no reload. She died. Game over. Fortunately, I appreciate that the label doesn't matter, in the end. It's the experience and the process of sharing that experience that counts. All of us here enjoyed Fusrodah's run, and it seems like you did too (setting aside the djinnis, lol).
 
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Alesia_BH

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I can totally see why they are OP, I wouldn't have made it without them. I limited myself for not using PI/Simulacrum until final battle and Planetar in SoA, so they were a life saver in so many early battles. I actually went for a summoner when I created this char (L5 skeletons helped a lot as well at the start), as I think it was the safest way to play a no reload run. Summon army, get buffs and basically debuff or just counter the spell that is flying on me while summons fight.

Yes. It's an excellent strategy when it works. It's definitely worth having in the quiver. It does have its limits, though- especially in an Ascension based install.

If you aspire to run SCS-Ascension solo, I'd encourage you to try keeping your sorcerer in the thick of the action, relying on buffs to protect you. In the final battle you'll be forced into that approach, and you're more likely to succeed if you build capacity throughout your run. Many years ago, I was the first person to document an no reload with Ascension (party) and the first person to document an Ascension solo (sorcerer) on insane. I'm pretty certain I wouldn't have met either of those marks had I not deliberately decided to skip summons and focus on buffing.

Now that my buff game is well developed there's no need to avoid them anymore. I could certainly circle back to them. My limited use of them these days is a matter of habit and style. Going forward, I'll definitely be using Mordies in particular with my transmuter, Alastria though- especially in the Kangaxx fight.
That's great info, I did not know that Ascension is from the actual lead designer of BG2. I will definitely use that on my next party run. Unsure whether I will use it on my no-reload run, as I doubt I will be able to make it as I have 0 knowledge about it. Maybe after that party run
If you haven't tried it yet, I'd strongly encourage you to do so. It's a major, major improvement.

(It is really hard to blind no reload, though, so it does make sense to get some experience with it before attempting an Ascension no reload run- good call there.)
Thanks for the encouragement!
It's a pleasure to have you here- really truly. I enjoyed your run, and I can honestly say that I learned from it too. Thanks for sharing! I hope we'll be seeing more runs from you!
 

Borco

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382
@Finarfin Great stuff! Fusrodah certainly deserves the Calder Trophy for the most outstanding rookie of the year (or maybe decade)!

As for my "contribution", I've only shared what I've learned from all the veterans here and elsewhere to provide a basic crash course in field medicine, however you were on your own on the battlefield.
 
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Borco

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382
I played with Sirene NPC on my last party playthrough and I think it was really well written NPC with some nice side quests. One of the main reasons I took her was that you can use her from start of BG1 to the end of ToB. And it was nice to have a paladin in BG2 who isn't Keldorn :D

Image for a second a world in which it's Ajantis, and not Jaheira, who appears locked up in that cage next to you in Irenicus' dungeon. Yeah?!
 

WiseGrimwald

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Journal of Jarlaxle

Xan helped some Lady Ogres to lose weight. :)

Oublek died a hero attempting to save a boy. Afterwards we DID save him.

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Xan later insisted that we rescue some slaves. I was a bit ambivalent about doing so as taking advantage of them had its positive side.

We bade him farewell and shortly afterwards we were attacked by some druids. We survived, nobbut just! [ Pardon the dialect! ]

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Borco

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Ryland (human blade) & Kalam (halfling assassin by @Finarfin), multiplayer run: Part 6 - Into the Cloakwood Forest

Steams of smoke - rising from whatever was left of the bandit camp following our assault - were still visible on the eastern horizon when we got waylaid by Molkar's crew. Following a reasonably fast pausing of the game (with the auto-pause options disabled, each ambush is a test of our reflexes), we evaluated our prospects and decided to fight rather than flee. Of the two of us, only Ryland was travelling invisible. Kalam was out there in the open, albeit all blurry and distorted from his Claw and Cloak of Displacement*.

*Note: Interestingly, our multiplayer game seems to integrate and co-opt some the specific tweaks from our respective installs. For instance, I'm using BG Tweaks for removing the blur effect from the Claw and the Cloak of Displacement, Finarfin does not. As a result, Kalam will appear blurred while Ryland looks "normal" even when wearing either of the two items, in each case to both of us. Another example are ammo and potions stacks. I'm using the default sizes and Finarfin uses a tweak to increase these - consequently, the ammo in his inventory gets stacked up to 120 and, apparently, these increased stacks can then be transferred to my character as well.

Anyway, we were hoping that this could instil a certain degree of hesitation with the group, who were apparently joining the long line of contenders in the Sword Coast's Who Wants to Be a Millionaire Earn A Couple of Hundreds for Performing a Really Dangerous Job?, © 1368 DR Iron Throne Inc., recently revamped under a slightly more catchy title Who Wants to Earn Single Digit Thousands?

Visibly confused with the scene in front of him, Moklar first checked his notes: "Halfling, male, 3.2 ft, black hair, likes to wear black, takes his coffee black, carries a shiny magical sword and a bow. Goes under the name Kalam. Travels with the target. Not the target. Extremely dangerous."

He wondered why there were three exclamation marks added to that last part and continued reading: "Target: human, male, 5.9 ft, pale hair, blue-clad, no visible armor, carries an exotic curved blade and a crossbow. Name's Ryland. Kill on sight. Bring a proof."

He compared the description with what he saw - a lone pixelated dark smudge of smallish proportions. "That must be them!"

So much for the element of confusion. Still, Ryland had all the time in the world to prepare his buffs, starting with Resist Fear, gradually adding Shield and MSD. Kalam had two options - chug a PoI or activate his Greenstone Amulet. He opted for the latter, to pre-empt enemy disablers in the first rounds of the combat, and rushed to his kiting post.

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Here we can see Kalam shepherding the enemies around while Ryland finishes his preparations.
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As soon as the priest initiated another conjuration incantation, Ryland broke his invisibility and used the window of opportunity to tag him with Blindness. Three more to go.
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Morvin was next to throw his towel into the ring, courtesy of another Blindness.
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When Halacan's images expired, he was quickly shot down at range.
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Molkar was finished with Ryland's Army Scythe + Offensive Spin.
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The rest was but an execution. Thank you for the loot, lads!
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Before entering Cloakwood, we made a side trip to Ulgoth's Beard to fetch some free goodies. The task of picking people's pockets fell to Kalam. While Ryland will eventually become the better pickpocket of the two, he can't use Potions of Perception and his own PP score is not yet high enough to outclass Kalam under Perception (note that he was also running Mind Focusing + Master Thievery + Luck (spell) for the job).
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The L4 scrolls from Shandalar were scribed by Ryland under Mind Focusing + Genius. In addition to the Ring of Free Action from Dushai, we also laundered some of the money raised by selling the other stolen loot to procure the Sandthief's Ring and the Captive Audience. This place should really update their AML policy.
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Upon reaching Cloakwood, our first tasks were collecting the Cloak of Non-Detection and dealing with Seniyad's druids.
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With access to undispelable Free Action, Web seemed to be the right call to deal with the latter along with a couple of snares. Bolts of Lightning were used to cut through Senyiad's Iron Skins, poisoned arrows for the remaining druids.
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As soon as his skins were peeled away, Senyiad got poisoned as well, which put an end to both his spellcasting and his life. For the record, RP-wise, I hate this encounter irrespective of the outcome.
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Borco

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Ryland (human blade) & Kalam (halfling assassin by @Finarfin), multiplayer run: Part 6 - Into the Cloakwood Forest (continued)

Oh! Darling! Kalam and his Ringo of Free Action were the Starrs of our spider forest campaign. Wearing the Girdle of Piercing and running a green ProPoison scroll, he scouted ahead at first, disarming or tripping traps along the way to clear the way for Ryland. We travelled by the southern edge of the map, which I never visit during my single player runs. Apparently, there's even a second Rashad's Talon to be obtained there - good to know! As far as the enemies were concerned, the spiders and ettercaps were either backstabbed or shot down at range.
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The only sword spider in the area, barring the ones inside the dome, got pinned down by Kalam's Dart of Stunning.
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The phase spiders were a bit more tricky, since Ryland was not immune to their brutal on-hit poison ability. They kept teleporting at him and there was a lot of running around as well as switching between melee and range weapons for both of us. That may seem trivial in a single player context, but in multiplayer where pausing is much less frequent, staying on the move can be an intense exercise. Surprisingly, we managed to hunt down all the four phase spiders - two in the first wave and two in the second wave - at the cost of three Wand of Frost charges and without suffering any damage.
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The last enemies that remained to be dealt with were ettercaps to the east of the spider lair. We approached from the west and entered into a protracted ranged combat that took us all over the area before we could put them all down.
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We were just about to complete the full loop when we tripped the last remaining Web trap on the main circuit. I must have passed it a million times before, but still managed to completely forget about it in the middle of the combat. Unsurprisingly, Ryland failed his saving throw and got webbed.
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Mercifully, there was only one remaining ettercap at the time, although its poison could still quickly work its way through Ryland's hit points. Our second ProPoison scroll was stuck in his scroll case. Without hesitation, Kalam rushed to meet the charging monster and managed to intercept it just a split second before it could reach his helpless companion.
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And so begins what is by now a relatively long list of situations in which Kalam saved Ryland's life. It’s great to have you along, my friend!

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The good thing about all this forest crawling was that we both reached our L8s at 70k exp, earning our fourth proficiency pips. To summarize, this is the current set-up: Ryland - scimitars, crossbows, two-weapon style, axe. Kalam - short swords, short bows, darts, single weapon style.
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On the other hand, the bad thing about all this forest crawling (that is apart from deadly monsters, sticky webs, pesky insects, and Ryland's near death experience) was the weather. Ouch!
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By the way, I don't think I ever get these in my solo runs. Does the lightning only affect party members other than the Bhallspawn?

Despite the streak of bad fortune, Kalam still had a few hours left of his ProPoison and we were not willing to let go without clearing Centeol's spiders. We healed up and waited for the storm to subside.
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Kalam then prepared some snares and managed to lure the first two sword spiders towards them. We did our best to finish them as quickly as possible.
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To counter the risk of Web Tangle by giant spiders, Ryland rushed to pick up the Spider's Bane while Kalam ran the distraction by kiting the remaining enemies inside the lair.
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At one point, our assassin got briefly boxed in one of the invisible dead ends in the area's specific layout, but ultimately we managed to resolve the situation and clear the place, albeit not without injuries.
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As a consequence of BG1's attempted realism, Chelak is usually too heavy for my solo characters to haul over to his brother, but this time we decided that it's Tiber that should be doing the heavy lifting here. Instead of dragging the body, we simply picked it up to our inventory while Kalam delivered the coordinates.
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We'll cover the rest of Cloakwood and the mines in the next post.

Regards,

B. & F.
 
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Alesia_BH

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By the way, I don't think I ever get these in my solo runs. Does the lightning only affect party members other than the Bhallspawn?
Ava is here to tell you that they love hitting solo Bhaalspawn, so watch out. I'm on my second Ava run right now. The first ended when she was struck by lightning 3 times in 5 rounds while kiting a Durlag's Tower battle horror.
 

Borco

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Ava is here to tell you that they love hitting solo Bhaalspawn, so watch out. I'm on my second Ava run right now. The first ended when she was struck by lightning 3 times in 5 rounds while kiting a Durlag's Tower battle horror.

Oh, wow. That sounds like an awful way to go! Talos should probably see a therapist.

Anyway, thanks for the warning and I hope Ava's second attempt will feature less frequent force majeure events!
 

Finarfin

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Congrats! Glad to see Fusrodah meet his destiny, and with a suitably dramatic conclusion, lol.



Fusrodah's run was outstanding and I commend you for it. You have my congratulations once again. As for whether it's a no reload...that's an unambiguous no by our standards, sadly. Fursrodah died, and a death is a death. We do allow reloads for bugs, under specific circumstances, but frustration as a downstream consequence of a technical issue doesn't qualify.

A number of us, myself included, have dropped a run at the very end, only to figure things out immediately thereafter. It's a part of the process. My bounty hunter, the character most dear to me, the one I use as my forum avatar, died in such a way, and she too struggled with bugs throughout her run, including crashes at the throne. I consider her run a success, in that it was fun for me and appreciated by others, but I would never call it a no reload. She died. Game over. Fortunately, I appreciate that the label doesn't matter, in the end. It's the experience and the process of sharing that experience that counts. All of us here enjoyed Fusrodah's run, and it seems like you did too (setting aside the djinnis, lol).
Well that's good to know and it makes sense. Technically I had 2 reloads in the whole run (1st one being in Ducal Palace where I though it was a bug, but found out later that if the dukes die, I get auto killed even though I had full control of the battlefield lol)

And this not officially counting will just motivate me further to be better with other chars :) Won't have much time to start a run in next 2 weeks, but my dart throwing grandmaster will be ready to make it all the way to the end (at least in his dreams :D )
 
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