Alena, Halfling Priest of Lathander, Canon Party Run: Drasus and Co- Story Time
It's story time, boys and girls! Here's our title for the day.
Would you like to see the mistake? It's right here.
I know what you're thinking. Imoen is setting traps. What's the big deal? That just it. She's setting traps. That means she can set traps, and that in turn means she's allocated points to Set Traps. Why is that a problem? Because it crowds out Detect Illusions.
Were I soloing Imoen, allocating points to Set Traps would have been the right call. Placing the traps in that exact spot would have been the right call, too. A solo thief, protected by buffs, can position themselves behind Kysus, unleash a backstab, uncork a potion of firebreath, arc around Rezdan and take out both of the mages. I know because I've done it many upon many times.
By breaking for the traps and making a point of catching Drasus in the stream as they fall back, a thief can basically win this fight in the opening, left only with a Near Death Drasus and a hapless axe tossing Genthore facing Cloak of Displacement + Boots of Avoidance + Girdle of Piercing. It's a good plan. And what if something goes wrong, say Rezdan survives? The buffs take care of that threat. That makes it a great plan: It works even when it doesn't work.
In party play, the calculus differs. In party play, it's a middling plan because when it doesn't work it doesn't work. Suppose one of the mages survives: What then? How do we handle disablers? We could spread out and toss the Greenstone Amulet around, but that pins the cheese-o-meter so it's a pass. What then is the plan? Strip the caster(s) and take them down, sure, but without Spell Thrust and Detect Illusions that's a lengthy process. Too lengthy. Some of us are going to get tagged.
Here we see the prep phase. Imoen is buffed and ready for her daring raid. The party has fireballs prepped and ready. Imoen's buffs will protect her from enemy spells and the party's fireballs. After the opening barrage, we'll send those skeleton warriors forward and fire away with our arrows. If any enemies remain after the skellies are nixed, we fall back to Imoen's traps.
It doesn't sound like a horrible plan. Trust me it is.
Execution was part of the problem. Imoen should have had her strength buffed. More importantly, she should have actually landed her backstab, or at least tried. Instead I had her quaff her potion of firebreath before swinging her blade. It's been awhile since I've done a BG run and it showed here.
For the first time in forever Kysus survived the opening assault. That's a problem. Unlike Rezdan, Kysus has the spell slots and levels to dispel Imoen's buffs. Imoen needs to get out of there fast.
Imoen survives, albeit barely. Worse still, we're facing two more mages than we expected and we don't have an efficient way to peel those Mirror Images or MGoIs. Spell Thurst is in Dynaheir's spell case, but we planned to memorize that later, in Baldur's Gate. That was a misjudgment. We should have invested a potion of mind focusing in getting that spell into Dynaheir's book ASAP.
Imoen heals herself. Time to fall back behind the skellies. Khalid is the first to break for it.
Maybe this doesn't look awful to you but it does to me. On the bright side, Genthore is down, while Drasus is distracted and Badly Wounded. We still don't have an answer for those two mages but at least our spacing is sufficient to mitigate risk. We'll win this fight but it could get ugly.
In comes the ugly. Khalid is targeted with Chaos. He checks his southward progress and breaks north. Imoen, Alena and Dynaheir head south for the traps, while Jaheira and Minsc try to finish off Drasus.
Khalid is lost to confusion but we've contained the risk. Drasus is still standing but he's on the ropes, as Jaheira and Minsc rendezvous with the rest of the party at the traps.
An extra healer takes Drasus out of the danger zone but Imoen's traps bring him back to the brink of death.
He only needs a nudge now.
That's all well and good but we still don't have an answer for those mages. All we can do is spread out and mitigate the disabler risk. Alena is under Remove Fear and she has the Greenstone Amulet so there's no chance we'll lose this fight but the party is scattered and broken.
Khalid is back, but we've lost Minsc, Jaheira and Imoen to charms. I don't think we made a single save in this fight. Bad luck all around, but that's no excuse.
Best to just wait this out. Kysus and Rezdan pummel the dire charmed Jaheira and Imoen.
Jaheira and Imoen are down and Khalid is confused again, but our enemies are running out of spells and Rezdan, at least, has been stripped. He'll fall soon.
Kysus has one more trick up his sleeve Pro Normal Missiles->Sunfire. I should have seen that coming and switched to magical ammo. New scripts, new lessons to learn.
Now that Kysus's MGoI and MIs are down, it's just a matter of time. Dynaheir finishes him off with a fireball. A victory, but a messy one. We should have been prepped and ready for the possibility of the mages surviving the opening assault. Dynaheir should have learned and memorized Spell Thrust. Imoen should have maxed out Detect Illusions and put that skill to use under invisibility. Instead we just hoped Imoen's raid would succeed and muddled through when it didn't. Sloppy fight all around, but we live to fight another day.
Since Dynaheir survived, we were able to make it back to the FAI without incident. We have much to talk about over ales tonight.
Best,
A.