JustKneller
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I'm thinking about what I would like to run after I finish my current BG Trilogy run. One thing I've never done is solo the whole series as well. From what I've read, any class can basically solo the whole thing, it's just a question of what is one's preferred style. I'm not entirely sure what that means for me, so I don't have a particular class in mind. I figure hashing it out here might help. I know I don't like cheese and want to think through the game in a different way. I also have some ideas on how I would want to approach the run (good RP but completionist, no storage, give gold weight, etc.) but that doesn't get me to a race/class.
The long and the short of it is that I end up starting with a concept, not liking something about it, switching the concept, not liking something about it, and so on. I'm not keen on the arcane magic implementation, but divine spells are a little more low-key, so maybe a Cleric/Ranger (Staves and Slings). I don't really consider getting the druid spells to be that cheesy since any arcane caster can smoke a C/R on an average day. But still, it's pretty OP. Then again, traps are annoying, and thieves have some interesting skills, so maybe a cleric/thief. Then again, why not skip spellcasting entirely and do a F/T. But that doesn't really matter once you get UAI, not to mention traps get silly OP, so how about a C/M? On one hand, losing the thief isn't bad because a C/M has a spell for any trap. Then again, you need to meta to know which spell to use. You could tone that down with a Bard, but I find them to be kinda meh without a party to support. But a Cleric/Ranger is a hardy solo...and so on...
So, for those that do solo what race class combos do you usually take, how do they play for you? Any tips on how I can find the right solo build for me? Thanks!
The long and the short of it is that I end up starting with a concept, not liking something about it, switching the concept, not liking something about it, and so on. I'm not keen on the arcane magic implementation, but divine spells are a little more low-key, so maybe a Cleric/Ranger (Staves and Slings). I don't really consider getting the druid spells to be that cheesy since any arcane caster can smoke a C/R on an average day. But still, it's pretty OP. Then again, traps are annoying, and thieves have some interesting skills, so maybe a cleric/thief. Then again, why not skip spellcasting entirely and do a F/T. But that doesn't really matter once you get UAI, not to mention traps get silly OP, so how about a C/M? On one hand, losing the thief isn't bad because a C/M has a spell for any trap. Then again, you need to meta to know which spell to use. You could tone that down with a Bard, but I find them to be kinda meh without a party to support. But a Cleric/Ranger is a hardy solo...and so on...
So, for those that do solo what race class combos do you usually take, how do they play for you? Any tips on how I can find the right solo build for me? Thanks!