Yeah, the approach where you have to
type the answer is very old-school. I remember 10 years ago I knew all answers by memory as everything about seas was my hobby and I tried to learn all those ship parts etc. Now, I nearly forgot all of them and have to search online usually.
When Mary was chasing a group of bandits who had looted a church nearby, one of them dropped a red pistol. To explain just how lucky that is, I need to say that there is only a 5% chance the body you loot will actually show the weapons this NPC equipped. And the chances that this NPC would carry a red (unique) pistol are already low, the game randomly picks between white (usual) and blue (rare) weapons depending on your character's rank. In this case, though, it was a red pistol. At 20 rank, this is very, very early and extremely lucky.
It's a
Beretta pistol. Extremely high damage, high to-hit chance, and very quick reload speed.
However, if the first treasure map had been good for Mary, the last 2 weren't (just some general junk, nothing rare). But at least, each of those treasures had halves of another treasure map.
@Xzarloxara said that there are better odds to get rarer loot in a treasure found according to a map created from 2 halves. Well, this seems to be right.
It's a
Karabela, a medium-type weapon. Exactly Mary's favourite type (to wield heavy weapons, a character needs more Strength and each hit eats a lot of Energy; while light weapons usually have lower damage). But it's not even about weapon type. Mary got a red (unique) weapon just in the first 4 treasures she found.
It was time to start the first bigger quest line, one that is my favourite and that only exists in this mod setup. It's called
The Condottiero, and essentially, this is a bounty hunter-themed quest line. When Mary was still at rank 5, a tavern keeper of her initial island, Martinique, explained that someone is killing pirates, and this someone seems to be a pirate themselves. However, all the 5 biggest pirate barons of the archipelago don't care due to quarrels between themselves, and the pirate "king", Morgan, is far away in Jamaica busy with political intrigues. The keeper suggested he should hire someone new who could independently, one by one, find and kill members of this odd group. However, each member is extremely hard to find and thus to kill, as they are usually skilled, cunning, and very cautious.
Now, 1.5 years after getting the quest, Mary thought she was ready to finally handle the first task. Carlos Cassir, previously seen in Marigo, Saint Martin. When Mary arrived there, she asked in the tavern and was sent to a brothel.
No, it's not a romantic scene. Mary interrupted and insulted Cassir (when he was just about to do his nasty stuff) and he challenged her to a "duel" 1 hour later in the jungle.
A "duel" huh? What those 3 bandits, one of them with a musket, were doing nearby then?
(I knew this would have been a very difficult encounter and postponed the whole quest exactly to have more chances; I was ready to accept the result of this fight anyway, risking the whole run here; there will be places in the game (combat) where I will allow as many reloads as possible due to many factors involved, such as the clunky controls, stupid AI of your companions, or just brutal odds, e.g. battles where you're alone against 100 enemies; but not for this fight).
That said, Mary knew the territory of the duel because she was not stupid. She knew a spot where only one opponent can target her, and fought there.
Mary's employer was extremely happy about the outcome. Her next target is someone called Hannibal Holmes. The only things that are known about him are: 1) he usually eats his enemies' hearts, 2) his ship is called "Dead Head" and 3) he must be somewhere in English towns.