Mitchformer
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Originally posted this one on LinkedIn some months ago, but thought I'd share it here seeing as it deeply analyzes RPG components that distinguish the genre from non-RPG titles that have things like leveling systems and Diablo-style loot.
www.linkedin.com
Keep in mind that the above's not gospel, so dissenting views are perfectly understandable to have and share. As always, constructive feedback is welcome!
Role Model: Emphasizing the "RP" in RPG
If there's one advantage that games have over other mediums, it's their ability to have the participant not just witness someone else's doings—but to put them in the middle of said doings. Of all the genres that promise an adventure that lets players realize their fantasies in sundry ways, role-play
Keep in mind that the above's not gospel, so dissenting views are perfectly understandable to have and share. As always, constructive feedback is welcome!