No chance to play yet, how's it feel???

Antimatter

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Yeah, at this stage, I feel painful even to argue about that. Almost 4 years of arguing. I guess for some, it will never be "BG3" based on a myriad of reasons, e.g. not isometric, not crunchy, not Bhaalspawn, not BioWare, etc etc.

Even the Early Access of BG3 was full of original games' references. It was enough for me. And as I explained quite a few times, for developers of many studios, the term "BG3" first and foremost, meant a title that can be a successor to the original game in terms of its status, popularity, impact, and ratings. This has been completed.

Also, considering the original plan for BG3 was to make Durge a default Tav, the Bhaalspawn Saga 3 could very well be true as well. It was reworked based on the community feedback that the game only approves evil actions, and thus a separate Tav was born.
 

Zaxares

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I wish all those people who starting from so many years ago were ranting that this game should not be called Baldur's Gate 3 could see what I'm seeing.
I have only started to scratch the surface of Act3, and yet there is already so much, history, so much lore, places in the city, the noble families, lore about Balduran etc.

Sure, the game is not "Bhaalspawn saga 3" but first, there are far more connections to the original games than Minsc, Jaheira and a few books lying around, and second, the city itself with its rich history and lore and everything is so very well done that yes, this is definitely "Baldur's Gate 3" and worthy of the name.
Heh, I'm afraid I'm STILL on the "They shouldn't have called it Baldur's Gate 3" train, but I will admit, they did at least do Minsc and Jaheira justice with regards to their personality and motivations. I am STILL not a fan of some of the plot inconsistencies that happen due to them being there (WHY are they low-level adventurers again, for example?), and
having the Bhaalspawn such as the Dark Urge still be alive at this point basically directly contradicts the ending of BG2 (the Solar unequivocally states that only two Bhaalspawn are still alive, you and Imoen, if she still lives)
, but I've made my peace with it all at this stage. BG3 is a fantastic game by any metric and it well deserves the GOTY award, but I STILL think they could have called it "Baldur's Gate: Rise of the Absolute" etc. and it would STILL have been GOTY. It didn't need to hitch itself to the coattails of BG1/2, which as you point out, was the tale of the Bhaalspawn (specifically Gorion's Ward), and that story was concluded at the end of ToB.
 
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Urdnot_Wrex

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This place gave me a serious deja-vu feeling. It's not that similar after actually checking pictures of the location, but it immediately reminded me a lot of that one room in the Shadow Thieves' Guildhall in BG2.

20231211232324_1.jpg
 

Zaxares

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This place gave me a serious deja-vu feeling. It's not that similar after actually checking pictures of the location, but it immediately reminded me a lot of that one room in the Shadow Thieves' Guildhall in BG2.

View attachment 6367
Now that you mention it... You're talking about that room in the guild hall with all of the fake locked doors for the Thieves to practice their lockpicking skills on, aren't you? :D
 

OrlonKronsteen

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So I’m still on the fence about trying this game. Aside from not having a computer that can run it, there are a couple things I know I won’t like.

1. Romances. It sounds like this is a big feature of the game, and I’m not a fan. Are they avoidable? Or is it just always in your face?

2. Skimpy outfits. I’m not a prude by any means, but when I see the kinds of skimpy clothing I’m seeing in the screenshots, I can’t help but feel they’re catering to the lowest denominator. Also, it just looks ridiculous and is immersion breaking for me. Is there a way to control this in settings?

Also, how does everyone find the game from a tactical combat perspective? Challenging? Lots of tactical and strategical options?
 

Antimatter

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BG3 is one of the best games, one of the best RPGs, and one of the best D&D adaptations into videogaming.

Romances can be ignored (you just decline each NPC), David Gaider completed BG3 without romancing anyone (when he played it for the first time).

Outfits can be set up by you - you either show equipped armor (and it'll be armor, not skimpy campy clothes), or show normal clothes (a transmog system). @Black Elk might be a better person to address questions about BG3 fashion. What you might see in screenshots online might be a modded setup though. You can control nudity in the game settings.

Combat perspective - that's basically where the game shines (in my opinion). So many possible choices, spells, approaches. You can pick the level of difficulty you want, from almost Story Mode to the Honour run (with 1 save). I played on Tactician, it was challenging, especially until Act 2. Larian added more difficult challenges later (for the Honour Mode difficulty).
 

Black Elk

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The fashion! Well it's not quite Vogue Italia in my view, but it ain't too shabby either. I would say it's somewhat better than BG2 on this count hehe. It really depends on your Class choice though and whether you want to wear the camp clothing when you're running around in-world or just at night when you're going to sleep, or never. You can have your PC and Companions dressed in their armor and adventuring kit the whole time, or you can click a button and they'll wear whatever regular camp duds. Or you can play in your underwear or buck naked if you want, but that's a bit much for my tastes. I'm not going to pretend like I haven't streaked into the Goblin camp hurling smoke powder barrels around for a good time, but that's highly elective. Like there's nothing forcing those antics. There are some sleeveless getups sure, and barbarians are predictably showing skin. The better monks robes are doing that crop top midriff thing. Some getups looks better on some phenotypes than others. I guess it comes down to whether you really want that +2 to AC or whatever, though it's totally possible to make do with unenchanted equipment.

On the whole I think it's oversold a bit as being somehow particularly racy, whereas to me this sorta still just feels like PG-13 for the modern era. I think the romances are pretty tasteful and fairly tame. The smut factor is totally overblown in my view, either that or I'm some kinda lecherous cad I guess, that this stuff wouldn't phase me in the least. BG3 romances seem somehow very quaint to me already. I think much of the story delivery and the campaign in the later acts is more enjoyable and somewhat more coherent with the companions around, but you really don't have to dive in bed with anyone in particular to get the goods there. Each companion will have an early dialogue where you can basically flirt and push that direction, or string them along, or just shut them down entirely. If you choose that last option they back off and it'll probably be the last you hear of it. Most companions can do the lets just be friends thing, and I find that's usually pretty satisfying, like no hard feelings.

Tactically I think it's a lot of fun, or it can be, depending on what one is looking to get out of the experience. BG3 does the emergent gameplay thing pretty well, like where it usually feels like there are multiple ways to deal with any given encounter, or some surprise factor there. Again though I think it's up to the player to decide how cheesy they want to get or how far they want to take the meta. Just like BG1 there are ways to flatten any encounter using certain tactics that might lean towards exploit or feel totally above board, depending on one's sensibility. Like I don't know that there's all that much difference between say Fire shields and Otiluke's to kill Drizzt in BG1, vs some similar combo in BG3 to even the odds in a puzzler fight with a well placed firewine barrel. A scroll of Misty Step or Knock can get the job done, similar to maybe a Spike trap or an edge panned fireball to make a BG2 fight easier. There are potions that can make or break, but half the time I forget to drink them anyway. I have like zero restraint sometimes, other times I'm the picture of moderation, so usually the game can meet me where I'm at. Or vice verse I guess, probably more accurate honestly, but it was the same for me in BG1. I think the hardest thing to get used to is the janky party movement, which if you're coming to it from BG1/2 or Pathfinder or Pillars or any of those games in the BG lineage with RTS style controls for party movement then I think BG3 can be mildly infuriating. It really does take some getting used to, as you will only ever be in control of a single character at a time and the default group/chain or ungroup and go 1 at a time is pretty rough. I mean mainly outside of combat, since within combat it all feels pretty natural. Camera management can be a chore, but the Native Camera Tweaks and WASD mods can help with that. I haven't played the game with any mods since the patch where Honour Mode was added so can't speak to the latest and greatest. I figure I'll just be waiting on the sidelines till Sept for that. But who knows. I threw my hat in for the testing lotto, but given my luck with scratchers I'll probably have to wait lol.

I think for the specs it runs alright on an older rig, just that it's like 150 GB and needs the SSD now since the full release. It plays pretty well on lower settings with older graphics cards, but visually it's very impressive with the settings cranked so I keep trying to push the limits there. I think it's more CPU and hard drive than GPU really, so might work on your setup. Hard to know, I'm always jostling the settings around seemed like pretty much the entire time. I've been playing directX and 40 series Nvidia card with the DLSS enabled. I can either make my laptop sound like a jet engine and work like a heating pad - just ultra buttery, or I can just run it in 1080p with no real issues, but somehow I'm always trying to for the best in show. Like even if it's a bit beyond my means here hehe. Buying new hardware is always annoying cause it's instantly obsolete. Like damn, should have waited for Prime day a year later and I could get the same setup for like a thousand dollars less now, but I was pretty happy. It felt like a pretty big upgrade at the time just cause the textures and the bloom and such. I think it's worth checking out, if only for the Goblins! Also they did that thing with the soundscape that feels very BG to me. Like I don't know how to describe it exactly, but just the same way I used to feel in BG1 when certain music would start playing and I instantly vibe. Also all the minor characters are very memorable here. Like I'd probably struggle to recall a lot of NPCs from most games, but here they all seem like the genuine article, which is pretty cool. I went from luke warm on it during EA to comfortably warm after the release, like some kind of slow heating jacuzzi. Just like that, I feel like the swimming is probably better at night. Like no sunscreen, no problem, just as long as we're dipping at 3am lol.
 
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OrlonKronsteen

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Wow, thanks for that detailed response!

Yeah, one of the reasons I’m on the fence is that I’ll need an entirely new PC to run it, and that will be very expensive. And it’s not like there’s a huge list of other titles I’m interested in.
 
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Yeah, one of the reasons I’m on the fence is that I’ll need an entirely new PC to run it, and that will be very expensive.
One of my PCs, on which I'm running BG3 is about 10 years old: i7-3770 on Z77 motherboard with GTX 1080, 16 GB RAM and HDD (system is on SSD). It's manageble, at least for Act 1 with all settings in game on Ultra Overall Preset and 1440*900 window mode (which is my preferable setup for gaming). It's a standart PC (not a laptop) so cooling is good enough. So all in all it's not that bad in general as it might seem.
 

Antimatter

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I too tried to play BG3 on an old PC first (i7-8700, GTX 1070, 16 GB RAM and HDD), but it was a pain, especially if you (gasp!) reload a lot to see different dialogue responses and just try approaching stuff differently. Reloads usually took ~1 min, it was painful. And once I got into more crowded places, FPS tanked. Act 2 and especially Act 3 have even more crowded spaces. Once I switched to a 3070 laptop, the change was like night and day. So yes, it MIGHT be possible to start the game on a lower-end device, but the experience won't be smooth, and the further you advance, the worse your FPS and asset uploads will become.
 

WarChiefZeke

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BG3 is a rarity, a legitimately good RPG that does most things right, in the modern day. It's definitely worth trying.

If you don't want to spend a lot of money, buy the cheapest Steam Deck and run it on that. Use a 20$ connector from Wal-Mart to attach it to your TV, and get a wireless controller for the same price. That's currently how i'm running it.
 

Skatan

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I have a 4070 laptop GPU and it runs pretty good. It all feels smooth enough on high( Highest? Don't remember) BUT there is always a small lag when I click that is, to be honest, quite annoying. Like if I want to switch between characters there's a one second delay all the time.

The game's visuals is very good. Not very skimpy from what I have seen, although you already got a better reply above. I tried installing a mod that adds lots of clothes and armors since I wasn't so keen on the standard ones I had and all I could find in the world was like "Destitute rags" or "Dirty hobo shirt" but it kinda bugged out my game so reverted. With that said, the base armours and clothes are all ok. I found two of the companions to wear a bit skimpy clothes in camp, but it's easily avoided by just choosing to always see them in their armours instead if that's your preference.

I'm only 15 hours in, but I find the voice-acting and companion development almost superb. At least the ones I like. I have one character I don't like much at all, one I am quite indefferent to and the rest are great fun to talk to and interact with. One of them seem to have the qualities of joining my all time favorite line-up together with ie Garrus, Morrigan et al, but a bit too early to tell.

I was one the fence for a long time for a few reasons: the price was high, even with a discount it was still quite pricey for a game. I got it at the summer sale at -30% I think, and even then it was the most expensive game I bought for a long time. The length is daunting too. I tend to loose interest in games that are too long or have too much side-content where I get off-track and never finish the main quest. I had only tried two older Larian games and wasn't sure if their style was my style.

But so far I'm happy with the purchase. I haven't played as much as I intended this week (my first of vacation) but it's been fun so far. I play on Normal, or whatever it's called. The fights haven't been very hard and that fits me well since TB isn't my preferred playstyle and I much more enjoy the content between the fights than the actual fights themselves if they take too long. I do enjoy the dice rolls for skill checks. I admit I save scum a lot, but I like the little roll they show and how I can tweak it with some spells and abilities if needed. It feels like a proper RPG that way, not hiding rolls in the background but instead putting them in the forefront.

So should you buy the game? No idea, that's a decision only you can make. But there's one thing that's for certain; it's an incredibly well-made game.
 

Black Elk

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I've been frustrated by that same issue with the click responsiveness for character selection. It's particularly annoying when trying to ungroup a single Character, because that can be done without actually selecting the character. So a seemingly fluid process of selecting a different character to ungroup, turns into frustration when I realize that the other character is still selected. You know, like I just went through a whole process to make sure the one person was split off and hiding, and then the 3 others who aren't hiding just charge into the room. Which of course I won't notice until everyone starts jostling around lol.

Targeting is similar in that all the target confirmation clicks come last, and this increases the likelihood of miss-clicks all over the place. Especially because movement uses the same system for targeting the ground plane. What it means is that I will constantly be clicking those red objects in the environment that get you in trouble for stealing, or maybe a spell will hit the floor or some random banister instead of the monster. I've accidentally melee attacked the door, or accidentally killed someone when I meant to use a potion. Another annoying one is where the pathing preview for movement will be disrupted or inaccurate because of stuff like hazardous terrain. It will show a movement distance with yellow or red breaks in the line as if the character might be able to walk the distance only to end up say stuck in the mud. In general I feel like these things are somehow designed to trip me up and cause these sorts of headaches, because with perfect knowledge and perfect previews I'd probably never really get in the weeds. It's the really guessing game with that last meter of movement that causes most of the in-combat heart attacks for me. Also just the way jump works compared to movement distance, where there can be a huge difference between how far one can move if they jump first and then run, as opposed to the reverse. Or trying to figure out how far you can move and still be able to jump afterwards, that sort of thing.

I also feel like the UI/Hotbar is unnecessarily tedious to manage in these ways. Just how everything shifts position when the hotbar columns are expanded, or how it has to be constantly tended to. I basically gave up on having it look particularly organized. I tend to raise everyone's hotbar to the highest possible, just so their basic actions will all be in the same spots (you know Disengage, Dash, Throw etc) but then it just turns into chaos with everything else, like spells or spells from items, specialty weapon attacks, consumables etc. I suppose this is meant to be somehow the equivalent of inventory tetris, or some kind of mini game unto itself, but it's not really one I enjoy playing for myself. I'd rather have it to where the UI/Hotbar has more clearly defined defaults. I don't like dragging UI elements or inventory screens around just to see other stuff, or trying to re-order all the icons so they're in an aesthetically pleasing or functionally useful arrangement. That's find for the custom hotbar, but I don't think the defaults should be all anything goes. I feel like the UI designer/developers should have already done that for me lol. Having pointless extra buttons to toggle between hidden passives or re-order all the icons by spell level or whatever, it's just weird to me. I basically use the Hotbar like a spellbook for caster characters, everything available visible at once for that screen on the heads up hotbar. For everything else I'm using the inventory screen, so I'm not sure why it even needs to show consumables like potions or scrolls. Seems like that should have a separate icon with a pop-up. Then in other instances, say with Martials or later in the campaign when every other item is adding a spell effect to the repertoire, it's easy to run out of space on the hotbar. Like to the point where I have to make room by removing some standard action I rarely use, say Dip or Performance just to make room for some Buff that I use all the time. Again I know that stuff can be modded, but who wants to go under the hood to that extent? I mean it works, it just feels sorta haphazard, like a work in progress still.

All that stuff aside, I had fun once I started getting used to it a bit more. I feel like the game has merit on it's own, but I think I'm particularly drawn to it just as a way to familiarize myself with 5th edition D&D. My comfort zone is 2nd Edition. 3rd Edition and 3.5 like in the Pathfinder games is instantly familiar and I feel like I know what I'm doing there, but I didn't have that for 5th edition, so for me part of the charm of BG3 is just getting to see how some of the stuff works these days. Of course it's all changing with the 2024 books, but somehow not changing at the same time, so it's perhaps not quite as useful as it might have been with an expansion or DLC using the newer rules. I'm guessing there will be incentives to mod in stuff that's more RAW or maybe coming over from UA or the new one, like to create those subclasses or revisions to leveling (subclasses at lvl 3 and such). But for something on the computer it does the trick. I bought Solasta because I heart it was a better systems showcase like to cover all the bases in 5e, but I had trouble getting into it The story didn't grab me, whereas with BG3 I feel like I'm probably getting the half assed version of the ruleset, but where every Goblin makes me grin, so I think I prefer it that way. I wish I was more of TT gamer for these things, but cRPG has always been my way into Dungeons & Dragons. Far as I'm concerned the RAW doesn't really matter, it's what makes it into the BG games that tends to define that edition of D&D for me. So a little bit of FoMO for me there probably, as a motivation to swoop into it, cause I just knew absent BG I'd probably never acquaint myself lol.
 
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