Chronicler
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Little silly to admit, but I was thinking about if somebody asked what my favourite Final Fantasy was, and I decided to start writing out my thoughts, and then it kind of turned into a whole thing even though nobody had asked. Decided to post it.
Okay, this is gonna sound pretentious as all hell, but the Game Boy Advanced remake of Final Fantasy 1, with Jeff Ludwig’s mod of Balance.
Now, Final Fantasy 1 is already just *chef’s kiss*. I’m not gonna say it’s definitively the best Final Fantasy, they refined the process a lot as they went along, but it’s the success that launched the franchise. Final Fantasy 1 wasn’t capitalizing on any beloved brand. It was just a very fun game. The later games got to capitalize on the love that it created. It’s much simpler than the later Final Fantasy games but there’s beauty in that simplicity. “All Killer No Filler” is what they say on the radio stations. It’s much lighter on the story than the later Final Fantasies but that makes it all the better to pick up and play again and again without scrolling through long drawn out story scenes you’ve read before.
Now Jeff Ludwig’s mod of balance, it just takes everything that’s great about the game and enhances it. It polishes it. Refines it. The changes are far reaching, great and small, effecting pretty much every part of the game, but at no point do I think it fundamentally alters what’s fun about the game.
Changes I’m particularly fond of. They make it so that the monsters all drop less gold, but more gear. So you spend less time trying to grind up that gold to stock up at the store and more time trying to find the individual monsters that have the items that will help you.
In the base game, accuracy and attacks per round are linked. For every certain number of accuracy points you get another attack per round. Jeff Ludwig separated these stats, so you can have a character with a lot of inaccurate attacks per round or a character with few very accurate attacks per round. Mostly important for the ranger class, which despite not boasting an especially robust attack speed is very good at hitting dodgy opponents.
In the base game, you have 6 classes to choose from, and then partway through the game you can upgrade them into a better version of that class. Except sometimes I like the first class better. Jeff Ludwig splits them into 12 classes, each complete in its own right. So for example, in the base game you can choose a thief, and then partway through the class you become a ninja. Except I like the thief better than the ninja, and they’re both honestly just kind of worse versions of the fighter. Like in theory they deal more attacks per round but the fighter still deals better damage with his higher attack and better weapon selection, while also surviving longer with his armour and stamina and through most of the campaign hitpoints. Jeff Ludwig turns the thief into its own class, he calls the Rogue. It’s a formidable combattant in its own right but a notable strength it has over other classes is that it has a high luck stat, granting it both a high crit rate and a high defense against spells. The Ninja on the other hand is much more damaging but much squishier.
In the base game, HP caps out a 999. This means that while through a good portion of the game the different classes have different strengths in terms of how much HP they get, towards the tail end of the campaign your fighter, your monk, your squishy wizard, it's all the same in the HP department. Jeff Ludwig raises the max HP to 9999, and of course rebalances things where necessary to match your new HP growth. So the different classes continue to feel unique in the late game.
Some mods, I'd say you need to play the original first before you chop and screw it, but honestly I'd feel pretty comfortable telling anybody that Jeff Ludwig's modded game could be your only experience of Final Fantasy 1 without a problem at all.
Honestly writing this all out I'm filled with a desire to pick it up and play it again right now.
Okay, this is gonna sound pretentious as all hell, but the Game Boy Advanced remake of Final Fantasy 1, with Jeff Ludwig’s mod of Balance.
Now, Final Fantasy 1 is already just *chef’s kiss*. I’m not gonna say it’s definitively the best Final Fantasy, they refined the process a lot as they went along, but it’s the success that launched the franchise. Final Fantasy 1 wasn’t capitalizing on any beloved brand. It was just a very fun game. The later games got to capitalize on the love that it created. It’s much simpler than the later Final Fantasy games but there’s beauty in that simplicity. “All Killer No Filler” is what they say on the radio stations. It’s much lighter on the story than the later Final Fantasies but that makes it all the better to pick up and play again and again without scrolling through long drawn out story scenes you’ve read before.
Now Jeff Ludwig’s mod of balance, it just takes everything that’s great about the game and enhances it. It polishes it. Refines it. The changes are far reaching, great and small, effecting pretty much every part of the game, but at no point do I think it fundamentally alters what’s fun about the game.
Changes I’m particularly fond of. They make it so that the monsters all drop less gold, but more gear. So you spend less time trying to grind up that gold to stock up at the store and more time trying to find the individual monsters that have the items that will help you.
In the base game, accuracy and attacks per round are linked. For every certain number of accuracy points you get another attack per round. Jeff Ludwig separated these stats, so you can have a character with a lot of inaccurate attacks per round or a character with few very accurate attacks per round. Mostly important for the ranger class, which despite not boasting an especially robust attack speed is very good at hitting dodgy opponents.
In the base game, you have 6 classes to choose from, and then partway through the game you can upgrade them into a better version of that class. Except sometimes I like the first class better. Jeff Ludwig splits them into 12 classes, each complete in its own right. So for example, in the base game you can choose a thief, and then partway through the class you become a ninja. Except I like the thief better than the ninja, and they’re both honestly just kind of worse versions of the fighter. Like in theory they deal more attacks per round but the fighter still deals better damage with his higher attack and better weapon selection, while also surviving longer with his armour and stamina and through most of the campaign hitpoints. Jeff Ludwig turns the thief into its own class, he calls the Rogue. It’s a formidable combattant in its own right but a notable strength it has over other classes is that it has a high luck stat, granting it both a high crit rate and a high defense against spells. The Ninja on the other hand is much more damaging but much squishier.
In the base game, HP caps out a 999. This means that while through a good portion of the game the different classes have different strengths in terms of how much HP they get, towards the tail end of the campaign your fighter, your monk, your squishy wizard, it's all the same in the HP department. Jeff Ludwig raises the max HP to 9999, and of course rebalances things where necessary to match your new HP growth. So the different classes continue to feel unique in the late game.
Some mods, I'd say you need to play the original first before you chop and screw it, but honestly I'd feel pretty comfortable telling anybody that Jeff Ludwig's modded game could be your only experience of Final Fantasy 1 without a problem at all.
Honestly writing this all out I'm filled with a desire to pick it up and play it again right now.