WiseGrimwald
Habitué
- Messages
- 495
The new party
A lot of the equipment drops are random, some of the spell drops are as well. Here is a guide, if you want spoilers. I would stick with sword and board for the paladin. They have to hold the line. I would also aim for at least 15 dex. With Cat's Grace, that's a good armor boost. PlusI'm wondering if the scrolls that you find are random or the same in every game: and what about drops of equipment?
That accounts for the goblin not having the high quality morning star that he had in the first game. Not a game-changer.A lot of the equipment drops are random, some of the spell drops are as well. Here is a guide, if you want spoilers. I would stick with sword and board for the paladin. They have to hold the line. I would also aim for at least 15 dex. With Cat's Grace, that's a good armor boost. Plusthere's a really good one handed sword for the paladin late in the game.
Thanks. Some useful info there. I have found that although IWD and Baldur's Gate are similar, I have had to develop a different fighting style. The battle that I found difficult against the ogre and orcs in my first game became remarkably easy if I used sleep first and then retreated so I only had a few to fight at the same time. When the ogre is on it's own ranged weapons make it an easy battle. I am finding that retreating is an effective strategy, one that I rarely used in BG.The paladin sword comes a little late, but it's a long sword. And, yeah, it's not worth killing any friendlies in the game. There's some decent pickpocketing in Kuldahar, but aside from that, stealing isn't even worth it.
There are some things you can depend on in the game, but the random drops keep it interesting. You could always savescum for what you want, if that's your thing. But, are you doing no-reload runs? It seems like it.
In any event, long swords are dependable weapons, but flails/morningstars actually can come out ahead because crushing damage is an all around winner. I've played cleric-heavy parties that could really clean house. Halfling clerics are my fav (I almost always take one) because they get shorty saves and a great helm in Kuldahar. I might even recommend setting up your current cleric as single classed. In a small party, Turn Undead will eventually become an easy button. With a party of three, that could be as early as Presio's level in Dragon's Eye. You just have your I/T go invisible to clear the level's traps, return to the start, have the cleric pop on turn undead, the I/T turns the cleric invisible, and the cleric just walks the level. Just set it and forget it and the undead will go poof.
Actually, here's a good party. A max Str/Con dwarf fighter with axes, a high Dex/Con and at least 13 Str halfling cleric with all the blunts, and a gnome illusionist/thief. The dwarf is your striker, the halfling your tank, and the gnome stays in the back. Everyone gets shorty saves and the dwarf can eventually regenerate (there's two +Con axes). Talk about a small party, huh?
But, back to weapons. Aside from longswords and flails, there are some decent maces and axes in the game as well. Even with RNG, you should be well set.
Even if the orcs do have bows, you can pop inside the ship and get healing at your leisure, rebuff the party etc.Well, I believe Kuldahar is attacked later by a large band of some kind of Orc or something. I usually take some heavy hits clearing the town, but drawing them to Fiddlebenders and using that trick would be safer.![]()
That will make it straightorward then.No, I think they're just orogs or something with two handed swords. No ranged attackers, if I remember correctly.
Really? Skeletons stood up against the verbeegs? Those guys hit super hard.The temple of the forgotten God was easy enough due to sending buffed undead ahead of the party.
I buffed the whole party with bless and haste; the paladin with cat's grace and protection from evil, the cleric with protection from evil and draw upon holy might, the illusionist priest with armour and mirror image. The skeletons/zombies held the verbeegs off long enough for the party to kill at least two. With the numbers reduced to manageable proportions it was then just a matter of keeping my distance. If things got difficult I would retreat out of sight and return to take them on one at a time or rest and get more skeletons.Really? Skeletons stood up against the verbeegs? Those guys hit super hard.
Is HoW also included in the IWDEE version? I remember it being a separate game back in the day.