MiloMechanics
Habitué
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Hi everyone,
For quite a while I've been experimenting with unusual physical dice concepts and alternative probability mechanics for tabletop gaming.
One of the strangest projects I ended up creating is a functional physical d1000.
What surprised me most wasn't only the manufacturing/design challenge, but the way people psychologically react to extremely large number ranges compared to traditional RPG dice like d20s or d100s.
A d20 feels manageable and familiar.
A d100 feels detailed.
But when people see a d1000, they immediately start imagining things differently:
So now I'm curious from an RPG design perspective:
Would you ever use a d1000 in an actual tabletop RPG?
If yes, what kind of mechanics or game situations do you think genuinely benefit from huge numerical ranges?
And if not, do you still find oversized/randomized probability systems emotionally or psychologically interesting as game objects?
I'd genuinely love hearing how other RPG players and GMs think about this. See image of the die attached.
For quite a while I've been experimenting with unusual physical dice concepts and alternative probability mechanics for tabletop gaming.
One of the strangest projects I ended up creating is a functional physical d1000.
What surprised me most wasn't only the manufacturing/design challenge, but the way people psychologically react to extremely large number ranges compared to traditional RPG dice like d20s or d100s.
A d20 feels manageable and familiar.
A d100 feels detailed.
But when people see a d1000, they immediately start imagining things differently:
- massive critical tables
- ultra-rare world events
- huge loot systems
- absurd spell effects
- cosmic randomness
- "one chance in a thousand" moments
So now I'm curious from an RPG design perspective:
Would you ever use a d1000 in an actual tabletop RPG?
If yes, what kind of mechanics or game situations do you think genuinely benefit from huge numerical ranges?
And if not, do you still find oversized/randomized probability systems emotionally or psychologically interesting as game objects?
I'd genuinely love hearing how other RPG players and GMs think about this. See image of the die attached.