JustKneller
Habitué
- Messages
- 902
Context: I'm building my characters for a Fallout series run. Particularly for the first game, I have two builds in mind. One requires dumping Charisma (which actually has virtually no use in the first game), the other involves taking a trait I don't like but having adequate Charisma for the concept.
The kicker for me is that I can build a low Charisma character concept, but (per the lore) the protagonist in the first game ends up going on to start his own tribe and is revered to be both a hero and great leader to his people. I feel like you can't really get away with that with bottomed out Charisma. Even if you do save the world, nobody likes you well enough to give you the credit you deserve, right?
I'm not a powergamer or min-maxer, but it does kinda irk me when a game has a mechanical element that connects to nothing meaningful. Charisma is often the culprit here. At least, in Fallout 2, it affects you companion count. But I digress. If something like CH is useless, but you're doing a RP run, what do you do?
The kicker for me is that I can build a low Charisma character concept, but (per the lore) the protagonist in the first game ends up going on to start his own tribe and is revered to be both a hero and great leader to his people. I feel like you can't really get away with that with bottomed out Charisma. Even if you do save the world, nobody likes you well enough to give you the credit you deserve, right?
I'm not a powergamer or min-maxer, but it does kinda irk me when a game has a mechanical element that connects to nothing meaningful. Charisma is often the culprit here. At least, in Fallout 2, it affects you companion count. But I digress. If something like CH is useless, but you're doing a RP run, what do you do?