Games you're looking forward to

JustKneller

Habitué
Messages
878
Ok, just finished the demo. The blowgun showed up as anticipated. The mechanics for it are great. You need to consider timing, position, and what to do with the body when it drops (and the timing and positioning for that). I do hope the game evolves further in later chapters, but if it doesn't, I won't be mad.

They did really well with placing NPCs (specifically civilians) and how you can overhear their conversations when you sneak past. It didn't feel forced, provided some good exposition, and made the level feel like a lived in place, rather than just a puzzle level.

Maybe I've been living in a cave since my most recent game is probably Fallout 4 (and they didn't exactly knock it out of the park with VO and animation), but the cutscenes were great. The facial expressions were especially really well done. It was animation, but it was "well acted", if that's a thing. For a moment, when Hanna told Alva that the police were after Herman, Alva's reaction shot had me forget it was animation for just a moment.

I saw what was in the top 50 for the steam demos. In a way, I'm not surprised this game didn't make it. Let's just be diplomatic and say that more people have read Twilight than Les Miserables. ;)

But, Eriksholm has the foundation to be a 5/5 game for me.

(Also, I managed to nab all the notes/collectibles in Chapter 2 on my first pass. 😁)
 

Antimatter

Administrator
Staff member
Messages
1,765
Funny, I also got all the notes/collectibles in Chapter 2 as well.

I definitely agree about facial expressions and "overheard" dialogue, plus the MC's commentary. Quality level.



There is an update from the developer:


The demo will remain available right up until the game’s full release, just four weeks from now.

The game will be priced at 39.99€ / 39.99$ / 33.50£ on PC. Sounds reasonable, considering game prices are skyrocketing these days.
 

JustKneller

Habitué
Messages
878
That's the reaction shot I was talking about!

I'm wondering how long the game is going to be. They weren't stingy with the demo, so I'm figuring it's going to be a generous amount of content, too. $40 is not unreasonable, especially with all the industry attempts to boost the standard price point to $60-100. I think I spent $40 on BG2: ToB like 20-whatever years ago. I do need to look into a laptop upgrade, first, though. By the time I finished the demo, I thought I smelled something melting. :LOL:
 

Antimatter

Administrator
Staff member
Messages
1,765
20250620141304_1.jpg


20250620141437_1.jpg

Maybe this one? It was on the table where I had my mouse pointer. It's easy to miss, as you think more about the doves and distracting the officer. Even the streamer missed it here, look at 18:21 in the video below, and pause at 18:29:



Eriksholm Demo Chapter 1 Note 3.png
 

JustKneller

Habitué
Messages
878
Maybe this one? It was on the table where I had my mouse pointer. It's easy to miss, as you think more about the doves and distracting the officer. Even the streamer missed it here, look at 18:21 in the video below, and pause at 18:29:
That's the one. And, looking over the chapters, I apparently missed a few things in the second chapter so I have a reason to run through that again. :)

Edit: No wait, I did get everything you could get in the demo. It cuts off mid chapter. The chapter screen made it seem like there was more to find, but it's just 10 notes and 5 collectibles in the demo itself.
 
Last edited:

Antimatter

Administrator
Staff member
Messages
1,765
Didn't expect this:


Republic Games was set up last year by Adam Williams, the former lead writer for Quantic Dream's Detroit: Become Human and Star Wars Eclipse, with backing from Krafton. At this time, it was revealed the team was working on a handcrafted "dark, mature fantasy RPG".

Now, announcing Chris Avellone's new position at Republic Games, Williams said the studio was "very excited to work with Chris", and has shared a few more details on what players can expect on the upcoming game's arrival.

"As you'd expect from the team, our RPG will feature a rich, interesting story with lots of meaningful choices, branches, and endings," Williams told Eurogamer today. "Our world will feature a totalitarian regime seeking to crush a rebellion, with competing factions and allegiances the player can join, giving them the full freedom to create the hero - or antihero - they want to be.

"There is also a deep undercurrent of prophecy and the supernatural which will elevate the player's adventure into the realms of mythology. But in addition to the narrative, we also have full, classic RPG gameplay - including combat, character creation, recruitable companions, romances and more. Our ambition is to combine that 'golden-age of RPGs' design with a next-level interactive storytelling."

Sounds good, let's see what comes out of it. Krafton is a South Korean video game publisher for such games as PUBG and inZOI.
 

O_Bruce

Habitué
Messages
477
I forgot to comment on Titan Quest 2 gameplay. I never played the first game, but taking a look at the gameplay preview of the sequel, it seems interesting. And yes, so far it looks more like earlier Diablo games than D4, though we should be aware that the gameplay shows the early game. Who knows what eventual power creep will do to this game's gameplay?

I have some nitpicks, like the camera being too zoomed in, or area-of-effect attack markers being too generic (it can be done with a bit more flavor, like some icy mist foreshadowing ice attack etc.)

That being said, I wish developers the best and a success
 

JustKneller

Habitué
Messages
878
Well, I'm definitely disappointed in the Steam Summer Sale. Almost nothing hit the price points I was expecting. I was banking on Subnautica Below Zero, but that fell short. The only games I'm considering now are Nier:Automata, Frostpunk, and maybe Don't Starve. I'm kinda in the mood for something more survival/sandbox-y, though...
 

Cahir

Innkeeper
Staff member
Messages
471
Didn't expect this:


Republic Games was set up last year by Adam Williams, the former lead writer for Quantic Dream's Detroit: Become Human and Star Wars Eclipse, with backing from Krafton. At this time, it was revealed the team was working on a handcrafted "dark, mature fantasy RPG".

Now, announcing Chris Avellone's new position at Republic Games, Williams said the studio was "very excited to work with Chris", and has shared a few more details on what players can expect on the upcoming game's arrival.

"As you'd expect from the team, our RPG will feature a rich, interesting story with lots of meaningful choices, branches, and endings," Williams told Eurogamer today. "Our world will feature a totalitarian regime seeking to crush a rebellion, with competing factions and allegiances the player can join, giving them the full freedom to create the hero - or antihero - they want to be.

"There is also a deep undercurrent of prophecy and the supernatural which will elevate the player's adventure into the realms of mythology. But in addition to the narrative, we also have full, classic RPG gameplay - including combat, character creation, recruitable companions, romances and more. Our ambition is to combine that 'golden-age of RPGs' design with a next-level interactive storytelling."

Sounds good, let's see what comes out of it. Krafton is a South Korean video game publisher for such games as PUBG and inZOI.
Well, we finally see Chris' reappearance after years of being shunned down by the industry. What pains me is that we lost a good few years without his exceptional storytelling. I wonder if he still kept magic touch.
 

Cahir

Innkeeper
Staff member
Messages
471
Well, since my baby will make me preocuppied enough to have very little time for playing for the next year or two, the list of games I'm looking forward to has to be cut short. So, games I'm really looking forward to play in the upcoming years are the following:
  • Exodus
  • The Expanse: Osiris Reborn
  • Gothic Remake
  • Fable
  • The Witcher 4 (possibly it will hit when my playing time will start to be on reasonable levels again, will see about that)
You can clearly see, what type of games I prefer 😀
 

Antimatter

Administrator
Staff member
Messages
1,765
Well, I'm definitely disappointed in the Steam Summer Sale. Almost nothing hit the price points I was expecting. I was banking on Subnautica Below Zero, but that fell short. The only games I'm considering now are Nier:Automata, Frostpunk, and maybe Don't Starve. I'm kinda in the mood for something more survival/sandbox-y, though...
My advice is still the same. Try Kenshi. :p
 

JustKneller

Habitué
Messages
878
Kenshi is on my wishlist and it's not a terrible sale.

I've been thinking about this a lot lately and maybe this belongs in the gameplay loop thread or something, but I'm finding that my gaming preferences are heavily connected to whatever is happening in my real life. So, if things are routine and a little dull, I'll balance it out with an exciting shooter. If I'm dealing with a high volume of organizational mistakes (basically a part of my job), I'll lean towards management games where I can experience things running smoothly and efficiently.

My current state is a little hard to connect with the right game. On one hand, my organization is making a lot of mistakes. However, I'm totally burnt out at this point and don't care anymore. I'm in the running, and probably the top contender, for a position elsewhere in the organization where things are effective, efficient, and "just work". But I still have to wait and see how the process plays out. I can't settle on how this translates to a gaming choice.

But, I'm actually leaning towards holding off on Nier:Automata for now because of this. It's a somewhat tense time and a beat em up is probably not going to balance that out. I was thinking maybe some kind of slow burn is the way to go. The Long Dark is on sale, but not a very good one. Still, what's a few extra bucks? I dunno. I'm googling stuff when I can to see if I can find a good fit for now.
 
Last edited:

Cahir

Innkeeper
Staff member
Messages
471
Well, since my baby will make me preocuppied enough to have very little time for playing for the next year or two, the list of games I'm looking forward to has to be cut short. So, games I'm really looking forward to play in the upcoming years are the following:
  • Exodus
  • The Expanse: Osiris Reborn
  • Gothic Remake
  • Fable
  • The Witcher 4 (possibly it will hit when my playing time will start to be on reasonable levels again, will see about that)
You can clearly see, what type of games I prefer 😀
I forgot to add Tainted Grail: The Fall of Avalon to the above wishlist. That's definitely up my alley too.
 

JustKneller

Habitué
Messages
878
Ok, this counts as "looking forward to" since I'm working on downloading them now. The Steam Summer Sale has grabbed me for Disco Elysium, Nier: Automata, Frostpunk, and Elite Dangerous. All really good deals. I'm not sure what gaming headspace I'm in right now, but I figure I have a new game for it regardless. :D
 

Cahir

Innkeeper
Staff member
Messages
471
Ok, this counts as "looking forward to" since I'm working on downloading them now. The Steam Summer Sale has grabbed me for Disco Elysium, Nier: Automata, Frostpunk, and Elite Dangerous. All really good deals. I'm not sure what gaming headspace I'm in right now, but I figure I have a new game for it regardless. :D
Yeah, I'm sure you would love one of those games, as they cover almost whole range 😃
 

Black Elk

Habitué
Messages
514
Random rambles, to sorta fit the thread. I think I will call this idea 'the Uncanny Ditches' hehe

So I didn't buy anything yet for the Steam sale, I keep going back poking around, window shopping, and then bailing on it at the last second lol. Last night again, I was mulling over whether to spring for another game on the steam summer sale, but then while looking around, sorta reaffirmed for myself a weird impression or a bit of taste that I seem to have developed lately. It concerns how characters and portraits are visually stylized in games. In general I find it somewhat off putting now when the Character/Avatar is too recognizable as a famous screen actor in a main role. When the facsimile there starts approaching a 1:1, such that it just looks like something filmed for a motion picture or TV I mean. This is different than when an actor has their performance mediated by animators or puppeteers where it's like a joint performance of some sort. I mean more the idea of just filming games as if they were live action movies, as opposed to fantasy cartoons or whatever abstractions there that I'm more used to. I guess I would lead with my exceptions, since those are probably more useful in determining why it works sometimes for me, but not others. There are some types of games where the lines are already blurred, either because the game is based on some very popular film franchise, say a James Bond or Star Wars. Or maybe it's a sports game, where it makes complete sense for the Athlete to look like whoever, or that Han Solo look like a young Harrison Ford. Similarly if the game already has a very stylized and familiar setting, say futuristic/space-y or medieval, ancient, WW2 etc anything that could either be like Sci Fi channel or maybe a Period Piece on Masterpiece Theater.

Obvious examples might be like Keanu in Cyberpunk, or Henry in KCD, where it just sorta carries. But then I was also thinking, once established, once the visualization has that really clear association in-place, would that limit how willing I am to accept whatever is going on when the performer takes on a different role? So for example imagining that Henry and Johnny switched games, would I still buy in to the whole neuromancery matrix angle in Cyberpunk without the Keanu connections to help buttress it and support it with the rest his filmography? Or like what if Keanu was the dude in Bohemia, if it would instead just feel like Bill and Teds? Probably more to the point, if Henry was the hologram smoking cigarettes in 2077, would I be able to separate the Character from the Performer in the same way that I typically do this with movies? I mean I honestly think it could work either way, in those particular cases, so somehow both those performers seem to pass all my weird imaginary tests here. But then when I was looking at Death Stranding or the part 2 trailers, and it's just impossible for me to see beyond all the very recognizable faces, where I just see them as sorta like TV celebrity faces. I don't know why, because in this case it's actually the actors, but it just reminds me of like every BG2 portrait where if I can recognize the face as somebody already famous, I wish they'd have chosen a different reference model so the face would be an unknown. This used to be a practical limitation, like we simply couldn't achieve that level of verisimilitude back in the day, but now it's more of a stylistic choice.

To get a complete performance it seems like it would make sense to just rotoscope and go full bore there, but for some reason I have this real knee jerk reaction against that. I think it's for the same reason I never liked Cartoon Live-Action Hybrid films when I was younger. The singular exception being Who Framed Roger Rabbit, but for just about everything else, live action would annoy me, as if intruding on the Cartoon. Prime example for me would be Pete's Dragon, which while a dragon flick and obviously gets a some bonus points for that, just never my go too.

Somehow I really still prefer it when the actor has the modern digital equivalent of hella prosthetic makeup, or a muppet rendition or just about anything to give it a layer in between. Or I don't know, but like say the Witcher part V, if it was just recast to be staring Henry Cavill as Henry Cavill, since he had such a command performance on the Netflix shows and they want people to get the expected popular thing, to me that just would feel sorta weird. Or again, maybe more to my point, like what if instead of getting ISB Supervisor Dedra Meero to play Yennefer in the Wild Hunt, they had just cast Anya Chalotra because she already had the look from the show? Then we wouldn't have gotten Denise Gough on that, which would have been a shame. Obviously the release order there was different, but it's sorta this back and forth now where flicks become games and games become flicks. So it just makes me wonder, how this is going to shape up in the future? The walls separating these different types of media are all coming down at once now. Already it's probably easier than ever before to just sorta AI some movie magic into game cutscenes and such, creating something that is functionally more like filming a live action than animating a performance for a game. By comparison animation is always going to be more clunky, and less expressive than a human being just performing whatever role in-scene. But then we also lose the stylized visual language coming over from cartoons when that happens. I just think it's all sorta fraught and don't really know what to do with my sense of taste on this anymore. For the longest time I thought the goal in an RPG would be HEX codes for faces, but I think a lot of that just results in people recreating familiar faces that sorta fit the movie mold. Anyhow just a couple thoughts there, not sure where they're headed. I didn't buy anything, but was listening to the Nier soundrack lol

Tainted Grail looks cool though! I think I'm leaning that direction, but indecisive as ever
:)
 

Antimatter

Administrator
Staff member
Messages
1,765
Obvious examples might be like Keanu in Cyberpunk, or Henry in KCD, where it just sorta carries. But then I was also thinking, once established, once the visualization has that really clear association in-place, would that limit how willing I am to accept whatever is going on when the performer takes on a different role? So for example imagining that Henry and Johnny switched games, would I still buy in to the whole neuromancery matrix angle in Cyberpunk without the Keanu connections to help buttress it and support it with the rest his filmography? Or like what if Keanu was the dude in Bohemia, if it would instead just feel like Bill and Teds? Probably more to the point, if Henry was the hologram smoking cigarettes in 2077, would I be able to separate the Character from the Performer in the same way that I typically do this with movies? I mean I honestly think it could work either way, in those particular cases, so somehow both those performers seem to pass all my weird imaginary tests here. But then when I was looking at Death Stranding or the part 2 trailers, and it's just impossible for me to see beyond all the very recognizable faces, where I just see them as sorta like TV celebrity faces. I don't know why, because in this case it's actually the actors, but it just reminds me of like every BG2 portrait where if I can recognize the face as somebody already famous, I wish they'd have chosen a different reference model so the face would be an unknown. This used to be a practical limitation, like we simply couldn't achieve that level of verisimilitude back in the day, but now it's more of a stylistic choice.
I'll try responding in more detail later (I've been busy, so even my BG3 run has been put on somewhat of a pause, hehe), but I can assure you: Death Stranding characters are amazingly well-done, and Mads Mikkelsen as Cliff there is among the best performances, not just in gaming. Mads is a crazily talented actor, and it shows.

Norman Reedus as Sam is ideal. You'll understand it quickly enough, Sam's character fits Norman, and Norman's acting fits Sam's personality (his voice, his mimics, just the way he looks). So if the Uncanny Ditches factor is the only reason not to try Death Stranding, give it a chance. Kojima picked those people not because they were celebrity faces, but because they fit the characters.

I can probably agree about some other actors and other characters in other games, but Death Stranding is fine in this regard.
 

Black Elk

Habitué
Messages
514
Yeah this is definitely a bizarro and uncannily recent development for me. It's a very knee jerk reaction, which is why I find it kinda strange. Usually I am more generous and less reflexive about it, but I think it might have been related to just the way it's presented in trailer form. Of course after watching each of the trailers, I spent maybe an hour watching one of Lua runs, which is when I very nearly threw down on it. Like it is still in the purchase queue even now, but then I wisely decided to spend an hour just sorta typing rather than spending money hehe.

So I really like all the performers and the director, who I would general trust to deliver. Like in a vacuum, I think they may have gotten me on that alone, before I had even watched the trailer. Examples, I will watch Mads Mikkelsen in literally anything, like if he pops on Netflix I'll just watch it. Totally fine if he's subtitled and speaking Danish, I may even prefer that. This almost pushed me over into pulling the trigger on the buy. Like I almost punched the ticket just based on him, and also Qualley since I've probably watched this like 100 times in a row, as it's one of the best things I've ever seen/heard hehe



For Kojima, Metal Gear was one of my very earliest influences. Like I can remember trying to draw Mecha in the late 80s, by trying to riff off Metal Gear art lol. First I'd draw the giant robot jox and then I'd xerox the BW drawings and use prisma pencils to make them different colors and different arm attachments hehe. I think I was like 9, and so would have no idea who dude was at that age, but I was surely primed. Then when Solid came along like a decade later, still down. Like I was all game in 98. Plus he's like the closest we have to something like a Méliès for video games, just sorta like a towering figure who can make waves in the broader culture. So anyway, you'd think I'd be a shoe-in there.

It was mainly Reedus and Fanning for the sequel that gave me the pause and had me suddenly thinking about it in some abstract way. Oh and then a few days ago when Daredevil revealed he was dude from Expedition 33, and everyone was like wait what? and it was sorta still surprising. I think that may have played into it as well. Oh and then some interview with Gale's actor where he was comparing mocap to mask work in theater, and that was all just sorta running in the back of my head while watching trailers and electing to not buy based on familiar faces for some strange reason. Like usually I'm way more impulsive and trigger happy. I have 3 games in the shortlist queue right now, but I'm just waffling super hard back and forth I guess. It may have notched up again now! Good calls hehe

:)
 
Top Bottom