Cyberpunk 2077 - reviews, opinions, thoughts

Cahir

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Couple of days ago I have finished Cyberpunk 2077, an action rpg game from Polish developer, CD Projekt Red.

Before I share my thoughts about the game, some points of clarification:
  • I have played on a fairly good PC, most of the settings set as High, with just a few as Medium
  • I have played the game on patch 1.5 (with the update to 1.52 in the middle of playthrough)
  • I always wanted to play this game, but after my disappointment with The Witcher 3, I was not particularly hyped.
  • There may be some story spoilers in my review, although I'll try to limit those as much as possible. Still, be warned!
I'll split my review to things that impressed me the most and are the strongest aspects of the game, the things that are missing potential and the things that are really bad. Now, the general feeling of this review may seem harsh, but I actually think this game is very good. It's just it has the potential to be much, much better, even one of the best ones I have played in my life. Unfortunately, CDPR failed to deliver such a game. But, let me share my view in more details.

1. Things that are fantastic, and are the strongest aspect of the game
  • Main story and NPC quests - this is where the game truly shines, and I felt it right from the start. This is why I closed all the side activities before and saved the main story for the end. All main story characters and most of the minor (yet important) ones are brilliantly voice acted and have their agendas well set. There are some, though, that excel, like Johnny Silverhand (Keanu really is breathtaking), Panam or River. What I lack a bit is that there were practically no twists that would make me feel surprised. Don't make me wrong, the story was very well written, but I miss WTF moments experienced in other games. There were many funny moments (conversations with Johnny, interaction with talking vending machine) or touching moments (hanging out with Panam and Aldecaldos, the bro talk with River). There were moment where the idea was great, but execution was so-so (diving with Judy). All in all, I am really satisfied with CP2077 story. Good job, CDPR!
  • Night City design and size - the city is beautiful and huge. At first, I was a bit overwhelmed, driving around the city and admiring how good it looks. Each district looks different, and the Badlands looks great too. I always felt creating a compelling giant futuristic city would be much more difficult than creating a fantasy open world, but CDPR did a good job here too.
  • Combat - I was afraid this will be something that I won't like, but I'm happy to say, I was wrong. It was actually one of the most fun gameplay aspects of the game. What I was impressed the most is how different all the guns in the game shoot. Each weapon is completely different, even guns within the same category feels completely different. I was having a blast trying out different weapons, even if my preferred strategy was sneaking in and incapacitate enemies with netrunning tricks.
2. Things that are very good, but not brilliant
  • Some side quests - there are some side quests that are very interesting and one that is very disturbing for me personally (well, maybe not the quest per see, but the execution). The fact that some side quests are memorable, is enough for me to say CDPR did a good job here.
  • The look of vehicles: there are quite a lot of vehicles available to buy or steal in the game, and most of them are looking great. I particularly liked driving motorbikes.
  • The first person view - I must say I was not convinced the first person view in CP2077 will be something I would enjoy that much. But I did, it works! The problem with first person view in the game that tries to be as much immersive as possible is that the execution needs to be stellar. And here, unfortunately, it is not. While the feeling of immersion is there, the animation are often ruining this immersion - things like V reaching for the glass and actually not holding the glass, it is magically lifted towards his mouth. But I will write about it more later, when I come to the bad things. Overall, I cannot imagine playing CP2077 in FPP, though.
3. Things that are missing potential
  • The rest of side quests and all other activities - well, with broken heart I must say that aside of main story and some side quests the most of the activities in CP2077 are repetitive and boring. There are only few things you can do actually: gigs - all of them boil down to enter a hostile area and kill a target, rescue someone or steal something. And the story is basically presented in the form of conversation in data shard or email in the computer, somewhere in the hostile area; cyberpsycho sightings - it all comes down to incapacitate a raging person, without killing her (well, you can kill her, but it's not preferable). Some encounters are more interesting than others, though; NCPD Scanner - those are mostly boring, all comes down to clear an area of enemies and find some data shard or other info. And there are tons of those on the map; shops - you can visit few types of shops: weapon vendor, clothing vendor, netrunners, ripperdocs, junk vendors and med vendors. And that is basically it. You cannot really perform any other activities. And it really gets boring quickly.
  • The inhabitants of the Night City - well, CDPR tries to make Night City alive and bustling with activity, but... it isn't. While there are people strolling on the side walks, but it looks like they are walking without any purpose. It's like an artificial crowd (well, it's not even a crowd). And the people in the back alleys and inside locales are always glued to one place, doing the same things or even nothing. It's the thing that ruined the immersion for me the most. While the looks and design of the city is great, population is not. Well, all those people that are connected with main and side missions are well done and behave natural, but the all others are just standing and walking there. Truly missed potential here.
  • Driving vehicles - well, the physics of driving a vehicle is... bad. It does not feel natural at all. Here is where the lack of CDPR experience shows. I liked driving because the city is great, but not because I liked the feeling of driving. This is why I actually preferred to drive motorbikes, the steering felt much better that with cars.
4. This that are bad and unforgivable
  • Bugs, graphical glitches and technical aspect of the game - there is a reason why I waited almost a year and a half to play CP2077. I thought that with patch 1.5 most of the major bugs are squashed, and I could play the game comfortably. While I haven't experience game breaking bugs, that prevented me to finish a quest, I did experience embarrassingly huge amount of graphical glitches, textures that are not loading on time, funny bugs like my car literally fall down through a solid street into the abyss causing my main character's death, or having a significant amount of grass suddenly appeared on the street while driving. Seeing all those bugs a year and a half after release, after a couple of bigger and lesser patches, is really unforgivable. I tend to pay no attention to those with time, because I enjoyed most of the game a lot, but really. This should be punishable.
Overall, I really think CDPR should spend another year or two to polish CP2077 adding all those elements (i.e. metro system) that were cut during the development process. This would make the game a candidate for Game of the Year award. Now it's only a very good game with great potential to expand the setting.

Overall rating: 8/10
Story: 9/10
World: 8/10
Visuals: 8/10
Gameplay: 8/10
Performance: 7/10
 

Antimatter

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I finished Cyberpunk 2077 in January 2021, and it's still fresh in my memory. The game probably has left the biggest impression on me from everything I've played over the last 5-6 years.

"we lost everything
we had to pay the price
yeah we lost everything
we had to pay the price"

These are the lyrics from Never Fade Away, one of the game's leading songs. You won't fully understand the meaning of these words until you finish the game, and when you do, man, it hits you hard, really hard. I still have tears in my eyes when I even think about that.

I remember that I literally couldn't play anything else after Cyberpunk 2077, for about a month or so. I left so many emotions in the Night City, with all those excellently written NPCs who felt like real people, with their lives and tragedies. What CDPR did in Cyberpunk 2077 is a masterpiece. The game had (and apparently still has for certain players) technical problems, it didn't fulfil all its marketing promises etc. It wasn't ideal, far from it. But it mattered!

"I just want the world to know that I was here that I mattered " - that is the quote of the main character, and the game mattered to me. The main character mattered, the characters around them mattered.

Amazing VO work, amazing direction in cut-scenes, amazing visuals, and trustworthy NPCs seeming like real people. Some memorable quests and the feeling of coolness when you're riding your bike at night in the Night City, and it's raining.


I agree with the writer there, Panam felt real, she felt like the best friend. The feeling I missed since Liara and Garrus in Mass Effect 3.

After I finished Cyberpunk 2077, I spent days just listening to the radio tracks from the game on YT. It was such a bittersweet feeling, and I still feel like that.



This is a fan tribute to the game. Those who played it (as it's spoiler-heavy), should feel something moving in their hearts when they watch this tribute.


There are fun games. There are difficult games. There are games for leisure. There are games like books. There are games like movies. Then, there are games that feel like real-life stories. I would put Cyberpunk 2077 into the latter category.

95/100 from me.
 

Antimatter

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Cyberpunk 2077 seems to be one of those games that get more recognition with time. This is a post from 2 days ago on r/patientgamers. Note the number of comments and upvotes.

CP2077opinion.png
 

Antimatter

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New ideas for the Cyberpunk 2077 expansion:



They haven't been confirmed, but I would love such a list to materialize! Btw, a spoiler part for those who haven't finished the game yet: "New ending where V survives" doesn't mean that the vanilla game kills V. They mean the game will be getting another possible ending with a positive outcome, adding to the list of possible endings in the game, some of them are positive, some are not.
 

Antimatter

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Cyberpunk 2077 seems to be one of those games that get more recognition with time.
One year later, this statement couldn't be more true.






PhantomLibertyOC.png

PhantomLibertyMC.png
 

Antimatter

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"For reference, CDPR was bragging about Cyberpunk selling 25 million copies early last month, in the heat of its post-2.0, post-DLC, "we've fixed the game now" victory lap. 4.3 million expansion sales on top of that is nothing to sniff at, and equals an estimated 20% "attachment ratio," or the number of people who bought Cyberpunk's base game that also bought the DLC. I feel like there's probably a better term for that phenomenon, but maybe that's why I don't have an MBA.

If you're wondering whether an attachment ratio of 20% is good or not, apparently it is. Obsidian design director Josh Sawyer—of Fallout: New Vegas, Pillars of Eternity, and Pentiment fame—weighed in through the quote tweets to say that his own studio usually hopes for "a ~25% attachment rate for DLCs released within a few months of the base game," meaning "a 20% attachment rate on an expansion 2.5 years after launch is pretty impressive."
 

Black Elk

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For fans of the Keanuverse, everything about this game is impressive. I feel like there is a callback in this one for literally every entry across his entire IMDB page lol. It's an excellent adventure with point blank hit. It's got speed, so I'll devils advocate for it, cause it's another way to introduce the young blood to the new digs. Even if it had a bumpy start, which again seems apt, in the fullness of time everyone comes to realize it's a pretty stand up dude, I mean game hehe. Then they go and Stringer Bell some new Xmas lights for a DLC and it's like wow, someone knew what they were doing with the casting calls! I'm not sure why, perhaps because my specific generation that was so bowled over the possibilities of neuromancing and matrixing in the near future, and then sorta let down by the reality of it all (in the actual world I mean), but Cyberpunk reminds me of that time when irony and allusion, skate culture and underground hip hop still felt cool and new wavy, and the promise of a future from 360 to 720 hehe. The only prob for me is that I simply cannot play a first person POV of this sort without a controller. I can M&K other sorts of games, but for stuff like this I need that full controller support. Same deal for a game like rdr2. Anything run and gun, I'm just way more likely to swoop into that on a console, so that early hit they took was hard felt.

Now though we're humming again, blasting corpos like this... heheh



ps. for minigames, kinda the best too, I mean right? hehe
 
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mlnevese

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graceallen

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Great reviews everyone, really enjoyed reading these. Cyberpunk 2077 left such a strong impression on me too, Night City just has this atmosphere that sticks with you long after you finish. I'm a huge fan of the style in this game, especially the cyberpunk jackets the characters wear, they really nail that gritty futuristic look. With Phantom Liberty and all the updates, this game has truly become a classic.
 
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