"Would have liked to run tests on seashells"
Mordin's choice was one of those very moving moments in ME3 that made it feel so personal and meaningful to me. I freely admit shedding some tears for him the first time I played.
Also, what a change from the first impressions in ME2 where we...
I hear you guys. Real life is the true no-reload challenge, maximum difficulty setting, no magic, sometimes poverty run, definitely heavily randomized, and no or only amateur storywriters apparently!
Some awesome NPCs though.
Good luck for your game, and to all of you for the real challenge...
Banshees are Reaper-mutated asari and very dangerous indeed. In fights with them, you need to keep moving and try not to let them get into melee range, they have a lethal grab.
They're quite slow until they suddenly teleport, and you can see them charging up before they scream, in which case you...
Thanks for the explanation, I was wondering about the unopened chests, if it's a mechanics thing. Now if you say it's because fighting some people was a bad risk/reward ratio and therefore you didn't get access to these chests, it makes total sense.
I'll go out on a limb here and dare to say that you're just grieving the lost opportunity to one-shot everything with your big nuke launcher with the biblical name :cool:
I'd suggest to simply take it as an opportunity to adjust and learn new strategies. ME3 has much more typical shooter...
Seriously, you said Garrus was your love interest in ME2 and you ask if you should go somewhere else before Palaven?
Jokes aside, the general advice for ME3 would be, even if it sounds counterintuitive, to do the missions labeled "Priority" after finishing side stuff. Some quests will be timed...
That makes you a bit less "omnipotent entity from deep space" and a bit more humanoid, anything else would be slightly scary.
A worthy quest that Mary got there, those people deserved it.
Also, sounds very reasonable not to turn fanatical with no reloading if there are such difficulty spikes...
I agree. I had always taken "Charname death is game over" for granted when it was still the only game series I knew, but the explanation with the Bhaal essence, which I learned about much later, seemed tacked on as an afterthought to me, not as a deliberate lore-based design choice when the...
I had to smile at the idea that something as sparkly and tinkling as this pendant increases sneaking of all things. Sounds very useful though, considering that approaching a place under false flag successfully counts as sneaking.
That sounds very unique for such a game, I like it. Could you...
So how do you guys feel about "protagonist death is game over" as in the Baldur's Gate series vs. "only total party wipe is game over"?
Is the latter the easy way out, in your opinion?
I've always thought it's a bit odd on a game's part that, in a world with magic and resurrection, you can...
Where did you assign him? I think the team that stays to hold the line is the most likely to have casualties. I didn't consider Mordin much of a fighter, even with his secret service background, I'm pretty sure I sent him back to accompany the rescued crew members.
I've read now in a quick...
Congrats, especially on the "no casualties" result. Additionally to Antimatter's question, I'm curious how meeting the last squad member and everything around that part of the story has changed your view of the Geth, after knowing only ME1 for so long.
(And I personally think that except for...
Okay then let me rephrase the question to avoid misunderstanding. I didn't mean to compare or call any approach better, worse, more or less valid. It's a hobby after all.
I was simply curious if you generally (exceptions are possible) consider ironman/no-reload runs to be something to do, for...
So would you say no-reload runs are usually for games you already have experience with?
And how do you all handle things like metagaming, prebuffing?
I know @Antimatter for example often doesn't like to prebuff even in no-reload, but from what I've heard, Pathfinder: Kingmaker for example is...
Congrats to Mary on her progress!
The portraits are cool. Also, thanks for explaining how the stats work. The concept of officers adding to Mary's stats sounds reasonable.
So what is the advantage of Yoko navigating a captured ship? Can you only take it to Bermuda to be sold, or does adding it...
Interesting concept, the combat with various steps, also quite realistic to make you go for the sails to hamper them, and as you mentioned in a previous post, they're paying attention to the type of sails to determine speed and manoeuvrability too... that's nice.
So can you see their estimated...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.