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  1. InGameScientist

    Industry News / Upcoming Games

    I think you all might enjoy some of the games featured on this year's Tacticon, hosted by two of my favorite publishers (Hooded Horse and Firesquid)! https://store.steampowered.com/sale/Tacticon2023 Any games that pique your interest?
  2. InGameScientist

    Games Studies Journal Club

    The first resource I want to share is Games: Research and Practice, the inaugural first volume published this past March. https://dl.acm.org/toc/games/2023/1/1 My suggested reading for this volume is Games Matterr: https://dl.acm.org/doi/10.1145/3582928 It's an editiorial talking about how...
  3. InGameScientist

    Games Studies Journal Club

    Hi everyone! Wondering if any of you are interested in games studies journals (free) -- while I am not a games researcher, I love reading about the research in this area and thought that some of you might as well. If you're open to it, I'll share some links here (as long as that's allowed) to...
  4. InGameScientist

    Games you'd like to see made

    I feel you on this one... I've been toying around with the idea of maybe building out said dream game...hear me out: The core gameplay loop is a turn-based tactics game (nothing new there) but the layer I want to add on is having the player decide what information is worth acting on. Right now...
  5. InGameScientist

    Wartales: First Impressions and Discussion Thread

    I love the Swordmaster build especially if you can upgrade this particular skill and decrease the requirement for needing to attack twice to once before using it! My swordsman can go on a pretty nice damage-dealing streak when chained with other abilities that restore Valour Points!
  6. InGameScientist

    Thoughts on when a game should end?

    Hi! I was on for a bit a couple of months ago, dropped off for work, and am back! Thank you and nice to talk to you!
  7. InGameScientist

    Thoughts on when a game should end?

    I think this is an intensely subjective/personal decision on when a game ends. Yes, there are definite "end states", like check mates, story closures, etc. But the reason I think this is a decision rather than a state is that it's very rare for you to "get your fill" and for the game to come...
  8. InGameScientist

    Wartales: First Impressions and Discussion Thread

    I will also add (since I'm in the middle of making a whole video series about this) that the traits you can choose at the beginning will also change over time. The cool thing about this is that I think (please don't quote me on this) it depends a bit on what you make your characters do. For...
  9. InGameScientist

    Nebulous dropping in!

    Hello and welcome!
  10. InGameScientist

    Wildermyth

    Oh sorry, I didn't mean for you to join in on multiplayer fun. All of the characters I use in these kinds of games are people I interact with on social media - they provide me with names, some customization options, and they get to see their characters in the game grow (and hopefully not die due...
  11. InGameScientist

    Wildermyth

    😲 You found me! Thank you for the kind words - and...let me know if you (or any others!) want to join the adventure! I'm recruiting for my run through the game!
  12. InGameScientist

    Games you're looking forward to

    I wrote in the Wildermyth thread about Mars Tactics, so I'll post about it here. https://twitter.com/MarsTactics It is a tactics game at heart, in the vein of XCOM and Wildermyth. The (solo) dev is really focusing on emergent gameplay - things that happen (and you do) as a reaction to whatever...
  13. InGameScientist

    Wildermyth

    This too! I forgot about the mods (I'm running 30+ mods for my campaign now), so that'll let you enjoy the game longer. The other big thing is multiplayer for the game - each of the characters can be controlled by someone else, so you can truly have this be a sort of digital DM! And if you all...
  14. InGameScientist

    Wildermyth

    Thank you for the welcome! I saw the twitter post and I thought to drop by! There are 6 multi-chapter campaigns currently included with the game, so in some of the more involved and longer campaigns, the characters that you start with may not be with you till the end (i.e., they will hit their...
  15. InGameScientist

    Wildermyth

    As a long-time supporter/player of the game, I think the thing that the game did really well on to push was to present the player with events that helped tell stories about the characters. In games like XCOM and other turn-based tactic games, the events occurred as a means to push gameplay - a...
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