It's so good to feel the excitement and see it in other players and industry people, now when the release is in 2 weeks.
This is what I wrote in June 2019, before the game launched into EA:
"BG3 should not be an indie game. It should be right there - among the top RPGs of all time, if not the top one. And for that, you'd want everything "best" in the category. Best storytelling, best cinematics, best characters, best music, best gameplay, best everything. You can't be the best if you use something from 20 years ago. If BG1 tried to use something from 20 years - ok, even from 5 years - before it was released...
This game should define the genre, not trail at the end of it. This game should impress, it should blow your mind. It should blow the minds of millions of gamers. It's impossible to do with an old engine, it's impossible to do with an approach of "this is our spiritual successor to the classics" only.
Come on, people. Lots of gamers didn't try BG1 or BG2. There are many more gamers nowadays than there were 20 years ago. And I hope all of you would agree that the more people learn D&D and become charmed by its magic, the better. That is the aim the company behind such a game should take, IMHO.
If you're not interested in the Dragon Age - type (and here I mention it only from the popularity, only from the genre-defining standpoint) - it's your choice. But how many people will be inspired and absolutely captured by something as incredible as BG1, but for today's world. For today's gaming world. When you see such games as Death Stranding going out in the same (or nearly the same) year, you want to provide quality, you want to impress, you want to be beautiful.
I don't want Vampire: The Masquerade Bloodlines 2 to look like Vampire: The Masquerade Bloodlines, I want it to look modern and to be cool - while staying modern. There's nothing bad in being from today's world, living in the past is not the only way.
I don't want BG3 to look like BG1. I don't want it to look like PoE. I don't want it to look like DOS. I don't want it to look like DAO. I want more, and I have every right to demand more from such an iconic title."
"I like Witcher 3, I like Dragon Age games, I like TES. I like 3D. It makes me feel as if I'm there exploring the world.
I like DOS. I like tactical battles. I like SCS and can't imagine BG without it.
I always wanted to try a D&D game where I can zoom and look at everything in 3D. Imagine - you are looking at the Elfsong tavern as if you are standing in front of it. And I always wanted to get more tactics into Dragon Age.
DOS gave me a portion of it. It wasn't 3D fully and it wasn't D&D. But if this next game is a step above, that would literally be a dream coming true.
I like the Infinity Engine and I still play BG every week. 20 years later. But in no situation, a new game should use such an old engine. It should set its own rules and be a game of its own, not aspire to 20-year-old mechanics."
And it seems that my wish from 4 years ago to receive one of the best RPGs, a game that will redefine the genre going forward, actually will be granted.