Industry News / Upcoming Games

Antimatter

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And another round of layoffs at XBOX:
  • 268 roles are being terminated
  • Halo is now under Activision
  • Halo Studios is moving to a support studio role
  • Rare (Sea of Thieves) is now under Activision
  • Same with World’s Edge, the studio behind the Age of Empires franchise
  • Obsidian is now under Bethesda/ZeniMax
  • Playground and Turn 10 are merging into one studio to work on Forza and Fable
  • Ninja Theory is closing
  • Arkane's status is TBD
 

O_Bruce

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Obsidian is now under Bethesda/ZeniMax
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BelgarathMTH

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Well, that’s just awful. Going back to that discussion here about voting with our wallets. It’s time to stop putting up with this crap.
I just hope game-client based PC gaming platforms like Steam, GoG, and even platforms like Battle.net (Blizzard) don't follow suit. Theoretically, there's nothing stopping them from using a similar ad-insertion technology on games being played on their platforms, which can even be old games that originally were sold on physical discs.

I guess at least with GoG, you could maybe avoid it by using offline installers and not using GoG Galaxy.

I'm really in sympathy with the Generation Z trend of going back to physical media for entertainment. That old business model of "purchase a product, you privately own the product" needs to come back before we lose all privacy and personal autonomy.
 

Antimatter

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Yes, even while the official memo promised to keep their creative freedom, the reality might differ:

TheGameBusiness shared some interesting details about what’s reportedly happening across Xbox. Obsidian is reportedly not particularly happy about becoming part of Bethesda. Some employees apparently feel they have lost the freedom and autonomy they were promised. The Coalition (Gears of War), Playground Games (Fable/Forza Horizon), and inXile (Clockwork Revolution) are reportedly expected to move under Activision or Bethesda after releasing their upcoming games. Under this scenario, Xbox Studios as a separate organization would effectively cease to exist. According to the report, the full impact of all these changes across Xbox may not become clear for another 5–7 years.

Also see here:
 

Antimatter

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Bloomberg: Epic Games is going all in on AI as an unannounced shooter featuring Marvel & Star Wars characters is implementing an "AI first" production model: "No more hand-written code", said one of the directors to staff. The director added that all art for the game would be "generated with full AI workflows."

Even before this announcement, the maker of the popular Fortnite game had been pushing hard for the use of AI across all of its divisions. But this is the first time a major video-game company has attempted to build a title primarily with AI.

"We’re embracing AI-accelerated development, led by Epic developers who are the visionaries and creative drivers for everything we do,” said Jake Jones, communications director at Epic Games, in a statement to Bloomberg News. A spokesperson for Disney didn’t immediately respond to a request for comment.

 

O_Bruce

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Add to that the fact that Epic's CEO was loudly opposed to notion of labeling ai-generated and/or ai-assisted software. I wonder why....

Epic is full of crap for long time now. They are, and will most likely always be pretty much anti-customer.
 

Antimatter

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EA will cut 400 jobs, and BioWare has been shut down....


"Games studio BioWare is shutting down after EA decided to pull the plug on its development of a new “Mass Effect” title. The company will close BioWare’s Canadian office in Edmonton. “BioWare is a legendary studio that helped define the role-playing genre, and we do not take this decision lightly,” Weber and Tinson said."
 

OrlonKronsteen

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And the next era is almost certainly going to stink. We’ll just have to hope there are still occasional gems being produced here and there (until those companies are inevitably bought out).
 

Antimatter

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And the next era is almost certainly going to stink. We’ll just have to hope there are still occasional gems being produced here and there (until those companies are inevitably bought out).
While the loss of BioWare is sad, both Exodus and The Expanse games (which can be looked at as successors to Mass Effect) look good and hopefully will succeed. There are also now quite a lot of new(er) companies whose developers grew up with BioWare RPGs and who will continue to provide quality and carry the torch. Larian, CDPR, and Owlcat, to name a few.
 

Antimatter

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Games industry analysts told IGN that BioWare was likely doomed well before EA’s $55 billion acquisition, explaining that games like Mass Effect are now considered “prestige projects” for the company, and it’s unlikely the sci-fi franchise, nor BioWare’s other IPs, are sold off.


"When asked about this possibility [of EA selling off BioWare’s IP rather than letting them languish in obscurity], industry analyst Joost van Dreunen said, “maybe,” but explained that these IPs are likely far too costly — and far too time-consuming — for other developers to tackle.

“In many ways, BioWare's IP is in the same boat as some of the other studios we recently saw being divested. They are all well-known and too expensive for most buyers. Capable publishers like CD Projekt Red already have their hands full with their own projects,” he said. (He’s not wrong; CDPR certainly has a lot on its plate right now, what with The Witcher 4 and Cyberpunk 2 being in active development.)

"Before its buyout, EA had been focusing on building recurring revenue streams, and the focus of its new owners is sports, live service, and new markets like Asia. Even if Mass Effect and Dragon Age were fantastically successful, corporate will insist on predictable cash flow. It makes franchises like Mass Effect a prestige project,” he continued.

“Considering the debt load, I'd expect to hear about more layoffs in the months to come. The memo already shrinks the skate. team and pauses a project for The Sims. I expect EA's town hall in November to bring more bad news."

Van Dreunen, along with fellow analyst Piers Harding-Rolls of Ampere, considers BioWare’s closure an inevitable consequence of EA’s current business structure, calling it “entirely predictable and precisely what a leveraged buyout looks like once the deal closes.

“In this case, EA now carries roughly $18 billion in debt, which costs it about $1.8 billion a year in interest. That is more than its annual EBITDA of around $1.5 billion. EA has told its lenders it will cut $700 million in annual costs to service the debt. In that context, a 50-person team working on a game that is years from launch is the easiest line to cut, regardless of its legacy,” van Dreunen said.

“This news is emotive for many adult gamers because of Bioware’s long history of delivering games with deep narratives that connect with audiences, meaning it has a large cultural footprint. It’s a name that has been around for 30 years, so seeing it close is a significant moment for the industry. In particular, the original Baldur’s Gate games, Neverwinter Nights, and KOTOR were genre defining, and the later Mass Effect titles also strongly resonated with audiences,” Harding-Rolls told us.

Harding-Rolls added that the commercial failure of BioWare's last game, Dragon Age: The Veilguard, played a part in BioWare's demise. And let's remember that 2017's Mass Effect: Andromeda and 2019's Anthem also failed to meet EA's expectations.

“Unfortunately, the studio’s recent big-budget releases have not performed well enough commercially," he said. "Ampere data shows that Bioware’s latest release at the end of 2024 — Dragon Age: The Veilguard — has sold an estimated 1.9 million units globally across PlayStation, Xbox, and Steam up to the end of September, way below internal targets. The changing nature of high-end gaming and the need to cut costs means that it is likely that Bioware’s future was under discussion before EA was acquired by the PIF and its partners.”
 
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