Alagar, halfling bounty hunter: Part 1
While setting out from Candlekeep with Dreppin's antidote is comforting enough, knowing that you will soon be faced with Zargal's archers and Landrin's spiders, obtaining the Potion of Clarity from the inn is like hitting a jackpot. It provides a free pass on the majority of BG1 disablers (barring hold and sleep) without having to rely on the double-edged effect of the expensive Potions of Magic Blocking. In Alagar's case, his default Open Locks score of 35 was sufficient to break into the chest, thus giving him a head start for the adventure.
Most of our remaining early game gear was a courtesy of Imoen and Montaron (short bow, studded leather, Wand of Magic Missiles, healing potions, 2x Oil of Speed). We collected the Easter Eggs (diamond, RoP +1, RoW) and travelled straight to Peldvale, where we ran into Viconia. Alagar spotted her first and, observing the scene from the shadows, he decided to prepare a trap should the encounter develop in an unfriendly way.
When it comes to setting snares then it's not a completely risk free endeavour despite Alagar being a bounty hunter. Assuming I'm getting the math right, his starting Set Traps score of 65 yields approximately 3.3% chance of a fatal critical failure for normal snares at level 1 with 8 HP and 0% at level 2 (based on 1d8+2 damage to self). I believe that the critical failure probability for special snares is the same (25%), however I'm not sure whether their damage (3d8+5) is applied in full or whether it's in any way reduced for critical failure purposes (as is the case with normal snares). If the former is true, then Alagar will not become completely safe from his own traps until he reaches either 100 Set Traps score (which will only happen once he picks up the DEX tome in Baldur's Gate) or 30 HP. I have decided to accept some level of uncertainty here in order to be able to properly play the class, noting that any risks should be greatly reduced upon reaching level 2 with 16 HP (my characters are allowed Max Health on their very first level up) and a Set Traps score of 85 - consequently, the special snare in Peldvale was Alagar's only attempt at setting traps before reaching that L2 mark.
As it turns out, the trap doesn't get tripped by Viconia but rather by her fanatical Flaming Fist pursuer. Seriously injured and slowed, he is quickly finished under Viccy's Commands.
It seems we've made a friend. And not any kind of friend, but one that can get us safely into the Friendly Arm Inn. With Remove Fear and a stack of 3x Commands at our disposal, Tarnesh no longer seemed to be the scary run-ending assassin he is.
Thank you Viccy, your debt has been more than repaid. We've enjoyed your company and also appreciate your opinion of people spending 1000 GP on church donations during a single temple visit. Still, it's time for us to part ways - we'll see each other again.
Once again on his own, and knowing that reputation is everything in the bounty hunter trade, Alagar agreed to retrieve Joia's ring (increasing his reputation to 15 upon completing the task) before continuing south to Beregost.
Alagar stopped by the Feldepost's Inn, reaching level 2 thanks to the good old friend of every solo adventurer looking for early free XP - Marl. Fetching the book for Firebeard's cemented Alagar's rising popularity among the local populace and we decided to take advantage of the favorable rates at High Hedge, where we splashed a portion of proceeds from the sale of the Ring of Wizardry on Wand of Sleep, potion case, and a set of potions (Freedom, Strength, Magic Blocking, and Perception, one of each).
Shortly before visiting Thalantyr, our bounty hunter recorded his first meaningful backstab while retrieving a certain "dead element" for later use pour l'Antichickenator.
Our Wand of Sleep saw its first use against the High Hedge gnolls - the skilled veteran made his save, but Alagar simply lured him away from the sleeping pair, disappeared in the shadows, and returned to finish the helpless gnolls in order to recover Perdue's sword.
You may notice that more often than not Alagar explores and fights during nighttime - Move Silently and Hide in Shadows remain a low priority in terms of skill allocation for now, so we have to take every advantage to improve our chances for reliable stealth action. It's no surprise that obtaining the Boots of Stealth was next on our to-do list. Stealth + special snare + ranged attacks proved to be a winning recipe against the pair of ogrillions on the road.
Onto the hobgoblin band, where the plan was to remove the leader with a backstab, grab his boots, and run. It almost worked!
Luckily, Alagar had the presence of mind to prepare a snare near the cavern entrance ahead of the fight, which fixed the green hobgoblin leader for good. We're out of here.
Further south, we came upon another hobgoblin band - the one that had raided the Collquetle family. Do we risk opening with another embarrassing backstab? Nah, leave the backstabs to assassins and let bounty hunters do what bounty hunters do best!
Alagar reaches Nashkel at level 3 (investing 20 points into Find Traps). He has a chat with the mayor, refuses to pick up the reward on behalf of Greywolf offered by Oublek and instead inquires about the outstanding bounties. It looks like there's work to be had around this town. That's promising.
We raided the chest in the barracks for short sword +1, collected the ankegh plate, and returned to Beregost to deliver Mirianne's letter and Colquetle's amulet. Perdue got his sword back and Karlat, even with an Oil of Speed quaff, got outsmarted on account of the favorable layout of the Red Sheaf.
Despite his heroic reputation (now at 18), Alagar remains a rogue at heart and a little thievery never killed nobody, right? Using the Potion of Perception from High Hedge, we acquired the magical bastard sword from the smithy, the Stupefier from the Burning Wizard, a PoI and a Wand of Lightning from the manor, and some minor loot + potions of Heroism, Agility, and Wisdom from random houses around the town.
Two Wand of Sleep charges took care of Landrin's spider problem, bringing Alagar to level 4, with additional 20 points allocated into Find Traps and a proficiency pip in two-handed weapon style.
Afterwards, we recovered the gem bag from Neera, booked a room at the Jovial Juggler, and in the morning paid a visit to Taerom to purchase short bow +1 and a stack of +1 arrows. Alagar is now retracing his steps back north towards the Friendly Arm Inn.
Regards,
B.