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  1. IsaacCHS

    Sovereign Syndicate

    Thanks for the review! Just recovering from my recent trip to Gamescom but we're working on a lot of exciting developments, stay tuned!
  2. IsaacCHS

    Sovereign Syndicate

    Thanks! We've actually made some significant updates and we're running a playtest again right now if you'd like to play, just download the update if you still have it in your library, or go to the Steam page and grab it again. Yes, we've significantly developed character creation and the tarot...
  3. IsaacCHS

    Sovereign Syndicate Playtest on Now!

    Hey Everyone! Sovereign Syndicate is an isometric Victorian Steampunk RPG. Our new playtest is live! Go play right now and help us make the best game we can. No key required. If you already signed up just download the update and play. Lots of exciting changes for you to check out...
  4. IsaacCHS

    Sovereign Syndicate

    Absolutely, wishlisting is important for a lot of reasons, - It shows the potential market for a game, and is a common metric used by publishers and the game industry at large to show potential for success - It shows regional statistics that let you tailor your product for the markets that have...
  5. IsaacCHS

    Sovereign Syndicate

    Thanks, Yes we definitely look at Disco Elysium's release strategy as a potential model that will work for us, for example releasing Atticus's story first, then following with Clara and Otto, then doing VO and porting a complete edition to consoles. Still lots of time to make those decisions but...
  6. IsaacCHS

    Sovereign Syndicate

    We do plan to translate the game to multiple languages, all listed on our Steam page. Still finishing the stories but probably ~500,000 if I had to estimate. It's hard because there are so many alternate paths and dialogue trees and three separate playable characters so how many words total...
  7. IsaacCHS

    Sovereign Syndicate

    Thanks! Yes it was partly pragmatic; good animations are expensive and good 2D art will look better than janky animations. But now that we're doing it it definitely fits better with our overall style and focus on storytelling.
  8. IsaacCHS

    Sovereign Syndicate

    Thanks! We have about 18 folks working on the game, mostly part-time around our day jobs. We're using dialogue as combat, something like what Disco Elysium, Gamedec, and Citizen Sleeper use. We're also leaning towards comic style panels, something like what Pillars of Eternity uses for...
  9. IsaacCHS

    Sovereign Syndicate

    Thanks so much! We're pretty excited for all the changes we're making for the latest build. Looking forward to sharing it with everyone.
  10. IsaacCHS

    Sovereign Syndicate

    Thanks for your support! We tend to use this as our inspiration for steampunk: That is to say that we don't want to overdo it and make things steampunk for the sake of steampunk; we still want the world and characters to feel grounded in reality despite the fantasy elements.
  11. IsaacCHS

    Sovereign Syndicate

    Thanks for your support! Yes Arcanum, Disco Elysium, and the Shadowrun series tend to be our biggest inspirations. Specifically for Arcanum I like the counterbalance of Magic and Technology, how reactive NPC's are to your character and choices, and how vendors won't just buy any old garbage you...
  12. IsaacCHS

    Sovereign Syndicate

    Thanks for the wishlist! Yes it definitely helps. Yes, we definitely wanted to do something where the skills you use to solve problems have an effect on how your character develops. Makes more sense to me than random skillpoint assignment. For the tarot cards we were leaning in to the...
  13. IsaacCHS

    Sovereign Syndicate

    Hi Everyone, Isaac here from Crimson Herring Studios, makers of Sovereign Syndicate. Saw that we got some love over on the Beamdog forums and Twitter from the team over here lately, appreciate the coverage. Happy to chat about the game and answer any questions you might have...
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