I can share my own ideas about what makes Baldur's Gate fun a bit later, but for now, I wanted to provide some insight from the industry about this topic (as the topic will never go away, even after BG3 releases).
I'll start with this:
The genre-stretching game broke new narrative, technical, and gameplay ground and established the identity of one of the past two decades’ most storied video game studios
www.theringer.com
I recommend reading the article (if you haven't already) thoroughly. So BG became a bit more than just a game. It became an event. It was so big and impactful, that it almost became a
household name. Saved western RPGs, implemented RTS mechanics into an RPG, and gained cult status.
The success of BG2 only increased the influence and the value of the name. Many developers and companies competed over the '00s and '10s for the chance to create a sequel.
Here I cannot but recall the story of Baldur's Gate III: The Black Hound, a planned video game by Black Isle Studios. The game had the original team, but even this original team didn't envision any connection to BG1 & BG2. The game was set to use a new 3D engine based on BioWare's Aurora Engine, which is hardly similar to the Infinity Engine. The game would not have been a sequel to Baldur's Gate II in terms of story, it did continue part of story of
Icewind Dale II through joinable NPCs, specifically Maralie Fiddlebender, who would have been an adult in the story.
Other pitches for BG3 (Obsidian's and inXile's) also didn't have anything in common with BG1 & BG2. And the more time passed, the more different (compared to the original games) any pitch became.
Eventually, an obsession, or if you'd like - a dream - appeared for quite a few developers to create a sequel to BG2. But the sequel not in terms of story/gameplay. The sequel in terms of importance, role, and
name in the industry. Not the type of name BG fans constantly bring up (e.g. "there can't be a BG game without a Bhaalspawn"). One of them was Swen Vinke. After the first Divinity: Original Sin, he flew to Seattle to pitch the idea of Larian making BG3 to Wizards of the Coast. They didn’t immediately buy it. Only later, after the success of the DOS 2 Kickstarter, its Early Access (that started in 2016), and initial sales estimations, WotC agreed.
I need to say this dates back even to Dragon Age: Origins. When it was released, a lot of players, developers & journalists essentially called it "BG, but in 3D". The game had nothing to do with BG2, but yet everyone felt like that. That happened in 2009. Between 2009 and 2016, the desire to create a sequel to BG3 (again, in this particular context) only increased.
So it never was about continuing the story from BG2, or creating a game that "felt" like the original Baldur's Gate. Maybe if Siege of Dragonspear was greeted differently, and if its developers were chosen for the product, BG3 would have been exactly that - a game heavily inspired by the original games, looking and playing almost similarly. But that would have been only due to those developers' vision AND the fact they spent so much time working on the remasters & essentially an expansion to BG1. Another option hypothetically could be Owlcat Games (I'm saying that looking at the Pathfinder games, their camera, gameplay, etc), but that company was founded only in 2016 (the time when Vinke already pitched BG3 to WotC), and started working based on the Pathfinder license, a direct competitor to DnD, so Owlcat was never a choice.
Others - and here I mean Black Isle Studios, then Obsidian, inXile, and Larian - never really wanted to do just that. They wanted to create THE game, THE RPG. So that there could potentially be an article at one point saying how BG3 revolutionized the genre.
Why is it like that? The main reason is that a lot of years have passed. And these are completely different people, different times, and different technologies. I guess, a reasonable question can be asked: why did they want to call the game BG3 if the reality is that they wanted to create a spiritual successor, not a true sequel? The answer will depend on who you ask. The DnD rightsholder would reply the games were called "Baldur's Gate" and that refers to a city in their setting, they weren't called "Bhaal/Bhaalspawn" etc. Larian people would reply the game would still carry on
something from those original games. In the same AMA, Swen responded, for example:
And finally, less specifically about what has been seen so far: What makes Baldur's Gate for you, personally? What are its qualities that resonate with you?
Swen: I replayed BG1 & 2 when we started on this and the same things that stood out back then still stand out today: The sense of being on an epic quest with a party of interesting companions which I need to keep happy, the promise that there’s something to be discovered everywhere I go, the sense that I’m someone special in this world and make a difference and a lot of “oh that’s cool”. I think I appreciated it even more now than I did back in the days.
Who benefited from this idea/approach? I guess, the whole gaming community. Instead of just copying the game formula from 3, 6, 10, and 16 (numbers are a bit liberal, but they refer to different years related to BG3 pitches) years ago, this current BG3 is an attempt to create something else. The fact that it has so much in common with DOS 2 is not a surprise. After all, The Black Hound would have had a lot in common with NWN and IWD2 just because of the developers who worked on it. It's the standard. And yet, BG3 approaches so many things differently from DOS 2.
Who got screwed by this idea/approach? From what I'm seeing, the hardcore fans of the original games (plus also a group of those who didn't really like DOS games). Those players of the original games whose "headcanon" for "a BG3 project" was set in stone. But this expectation NEVER followed what actually happened in the industry. This expectation COULD turn true only if the developers' vision was aligned with that.
Will BG3 revolutionize the genre? Will it live up to expectations? We'll see. I just wanted to provide a bit of context regarding the title.